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Posted

Hey Trolls!

 

I have been working on a ton of different test builds, trying to find something that I can use to farm during down time, but also group well with and I wanted to avoid the standard Fire/ and Plant/

 

I found a proc slotted Electric to work decently well.  I did sub in Power Blast for Electric Fence.  The single target damage is a bit low and Power Blast is a bit higher than EF.  Also it gives me another FF proc

 

Power Boost has ~50% up time which is super nice, it helps everything land and if anything goes wrong during the alpha it can save my butt.

 

I tried to stuff as much Accuracy and Global Recharge as I could while still capping Smash/Lethal res.  I tested a +3/8 with Bosses AE Smash/Lethal farm and it's able to clear.  It isn't Tanker/Brute speed, but it does the trick, and it feels super safe.  The only hiccup is if the mobs stun and I don't' drain their END fast enough I end up needing purple candies.  I was thinking of going with Clarion but with my test build I didn't want to use any incarnates.  Also the Defense Amp works, but that costs 2.5m per hour.  I'd love a way to stop mez/stun without needing to pay inf or use incarnate slots.

 

I also included a copy of the mids file. ElecKinPrimal.mbd

 

Let me know what can be improved!

 

Hero Controller
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────
Primary powerset: Electric ControlSecondary powerset: KineticsPool powerset (#1): FightingPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): SpeedEpic powerset: Primal Forces Mastery

──────────────────────────────

Powers taken:

Level 1: Tesla Cage
A: Ghost Widow's Embrace: Chance of Damage(Psionic)3: Gladiator's Net: Chance of Damage(Lethal)3: Neuronic Shutdown: Chance of Damage(Psionic)21: Gladiator's Javelin: Chance of Damage(Toxic)34: Gladiator's Javelin: Accuracy/Damage39: Superior Will of the Controller: Recharge/Chance for Psionic Damage

Level 1: Transfusion
A: Preventive Medicine: Chance for +Absorb40: Preventive Medicine: Heal/RechargeTime/Endurance40: Preventive Medicine: Heal42: Preventive Medicine: Heal/Endurance42: Preventive Medicine: Endurance/RechargeTime43: Preventive Medicine: Heal/RechargeTime

Level 2: Chain Fences
A: Superior Overpowering Presence: RechargeTime/Energy Font5: Trap of the Hunter: Chance of Damage(Lethal)5: Positron's Blast: Chance of Damage(Energy)11: Positron's Blast: Accuracy/Damage13: Annihilation: Chance for Res Debuff13: Bombardment: Chance for Fire Damage

Level 4: Boxing
(Empty)

Level 6: Jolting Chain
A: Force Feedback: Chance for +Recharge7: Gladiator's Javelin: Accuracy/Damage7: Gladiator's Javelin: Chance of Damage(Toxic)9: Decimation: Chance of Build Up9: Explosive Strike: Chance for Smashing Damage11: Apocalypse: Chance of Damage(Negative)

Level 8: Conductive Aura
A: Power Transfer: Chance to Heal Self45: Power Transfer: EndMod46: Power Transfer: Damage/Accuracy/Recharge/Endurance46: Power Transfer: Damage/Recharge46: Power Transfer: Damage/EndMod48: Power Transfer: Damage/Accuracy/Endurance

Level 10: Siphon Speed
A: Invention: Accuracy

Level 12: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Shield Wall: +Res (Teleportation), +5% Res (All)39: Kismet: Accuracy +6%

Level 14: Tough
A: Unbreakable Guard: +Max HP15: Unbreakable Guard: Resistance/Endurance/RechargeTime15: Unbreakable Guard: Resistance19: Unbreakable Guard: Resistance/Endurance21: Gladiator's Armor: TP Protection +3% Def (All)

Level 16: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense17: Luck of the Gambler: Defense/Endurance19: Luck of the Gambler: Defense/Endurance/Recharge

Level 18: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense33: Luck of the Gambler: Defense/Endurance33: Luck of the Gambler: Defense/Endurance/Recharge

Level 20: Speed Boost
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 22: Synaptic Overload
A: Coercive Persuasion : Contagious Confusion23: Superior Will of the Controller: Endurance/Recharge23: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge25: Superior Will of the Controller: Accuracy/Control Duration25: Superior Will of the Controller: Accuracy/Control Duration/Endurance34: Superior Will of the Controller: Control Duration/Recharge

Level 24: Static Field
A: Invention: Accuracy

Level 26: Gremlins
A: Expedient Reinforcement: Resist Bonus Aura for Pets27: Expedient Reinforcement: Endurance/Damage/Recharge27: Expedient Reinforcement: Accuracy/Damage/Recharge34: Expedient Reinforcement: Accuracy/Damage37: Soulbound Allegiance: Chance for Build Up37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Transference
A: Power Transfer: Chance to Heal Self29: Power Transfer: Damage/Accuracy/Recharge/Endurance29: Power Transfer: EndMod31: Power Transfer: Damage/Recharge31: Power Transfer: Damage/EndMod31: Power Transfer: Damage/Accuracy/Endurance

Level 30: Fulcrum Shift
A: Invention: Accuracy

Level 32: Tactics
A: Adjusted Targeting: To Hit Buff/Endurance36: Adjusted Targeting: To Hit Buff36: Adjusted Targeting: To Hit Buff/Recharge36: Adjusted Targeting: To Hit Buff/Endurance/Recharge37: Adjusted Targeting: Endurance/Recharge

Level 35: Vengeance
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Hasten
A: Invention: Recharge Reduction42: Invention: Recharge Reduction

Level 41: Power Blast
A: Gladiator's Javelin: Accuracy/Damage43: Force Feedback: Chance for +Recharge48: Gladiator's Javelin: Chance of Damage(Toxic)49: Explosive Strike: Chance for Smashing Damage49: Sudden Acceleration: Knockback to Knockdown

Level 44: Temp Invulnerability
A: Unbreakable Guard: Resistance/Endurance/RechargeTime45: Unbreakable Guard: Resistance45: Unbreakable Guard: Resistance/Endurance47: Unbreakable Guard: RechargeTime/Resistance47: Steadfast Protection: Resistance/+Def 3%

Level 47: Power Boost
A: Invention: Recharge Reduction48: Invention: Recharge Reduction

Level 49: Inertial Reduction
A: Blessing of the Zephyr: Knockback Reduction (4 points)


──────────────────────────────

Inherents:

Level 1: Containment


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Hurdle
(Empty)

Level 1: Health
A: Miracle: +Recovery

Level 1: Stamina
A: Performance Shifter: EndMod43: Performance Shifter: Chance for +End

 

 

 

 

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