Abtron2k14 Posted February 11 Posted February 11 Hey Trolls! I have been working on a ton of different test builds, trying to find something that I can use to farm during down time, but also group well with and I wanted to avoid the standard Fire/ and Plant/ I found a proc slotted Electric to work decently well. I did sub in Power Blast for Electric Fence. The single target damage is a bit low and Power Blast is a bit higher than EF. Also it gives me another FF proc Power Boost has ~50% up time which is super nice, it helps everything land and if anything goes wrong during the alpha it can save my butt. I tried to stuff as much Accuracy and Global Recharge as I could while still capping Smash/Lethal res. I tested a +3/8 with Bosses AE Smash/Lethal farm and it's able to clear. It isn't Tanker/Brute speed, but it does the trick, and it feels super safe. The only hiccup is if the mobs stun and I don't' drain their END fast enough I end up needing purple candies. I was thinking of going with Clarion but with my test build I didn't want to use any incarnates. Also the Defense Amp works, but that costs 2.5m per hour. I'd love a way to stop mez/stun without needing to pay inf or use incarnate slots. I also included a copy of the mids file. ElecKinPrimal.mbd Let me know what can be improved! Hero Controller Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Electric ControlSecondary powerset: KineticsPool powerset (#1): FightingPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): SpeedEpic powerset: Primal Forces Mastery ────────────────────────────── Powers taken: Level 1: Tesla Cage A: Ghost Widow's Embrace: Chance of Damage(Psionic)3: Gladiator's Net: Chance of Damage(Lethal)3: Neuronic Shutdown: Chance of Damage(Psionic)21: Gladiator's Javelin: Chance of Damage(Toxic)34: Gladiator's Javelin: Accuracy/Damage39: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 1: Transfusion A: Preventive Medicine: Chance for +Absorb40: Preventive Medicine: Heal/RechargeTime/Endurance40: Preventive Medicine: Heal42: Preventive Medicine: Heal/Endurance42: Preventive Medicine: Endurance/RechargeTime43: Preventive Medicine: Heal/RechargeTime Level 2: Chain Fences A: Superior Overpowering Presence: RechargeTime/Energy Font5: Trap of the Hunter: Chance of Damage(Lethal)5: Positron's Blast: Chance of Damage(Energy)11: Positron's Blast: Accuracy/Damage13: Annihilation: Chance for Res Debuff13: Bombardment: Chance for Fire Damage Level 4: Boxing (Empty) Level 6: Jolting Chain A: Force Feedback: Chance for +Recharge7: Gladiator's Javelin: Accuracy/Damage7: Gladiator's Javelin: Chance of Damage(Toxic)9: Decimation: Chance of Build Up9: Explosive Strike: Chance for Smashing Damage11: Apocalypse: Chance of Damage(Negative) Level 8: Conductive Aura A: Power Transfer: Chance to Heal Self45: Power Transfer: EndMod46: Power Transfer: Damage/Accuracy/Recharge/Endurance46: Power Transfer: Damage/Recharge46: Power Transfer: Damage/EndMod48: Power Transfer: Damage/Accuracy/Endurance Level 10: Siphon Speed A: Invention: Accuracy Level 12: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Shield Wall: +Res (Teleportation), +5% Res (All)39: Kismet: Accuracy +6% Level 14: Tough A: Unbreakable Guard: +Max HP15: Unbreakable Guard: Resistance/Endurance/RechargeTime15: Unbreakable Guard: Resistance19: Unbreakable Guard: Resistance/Endurance21: Gladiator's Armor: TP Protection +3% Def (All) Level 16: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense17: Luck of the Gambler: Defense/Endurance19: Luck of the Gambler: Defense/Endurance/Recharge Level 18: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense33: Luck of the Gambler: Defense/Endurance33: Luck of the Gambler: Defense/Endurance/Recharge Level 20: Speed Boost A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 22: Synaptic Overload A: Coercive Persuasion : Contagious Confusion23: Superior Will of the Controller: Endurance/Recharge23: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge25: Superior Will of the Controller: Accuracy/Control Duration25: Superior Will of the Controller: Accuracy/Control Duration/Endurance34: Superior Will of the Controller: Control Duration/Recharge Level 24: Static Field A: Invention: Accuracy Level 26: Gremlins A: Expedient Reinforcement: Resist Bonus Aura for Pets27: Expedient Reinforcement: Endurance/Damage/Recharge27: Expedient Reinforcement: Accuracy/Damage/Recharge34: Expedient Reinforcement: Accuracy/Damage37: Soulbound Allegiance: Chance for Build Up37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Transference A: Power Transfer: Chance to Heal Self29: Power Transfer: Damage/Accuracy/Recharge/Endurance29: Power Transfer: EndMod31: Power Transfer: Damage/Recharge31: Power Transfer: Damage/EndMod31: Power Transfer: Damage/Accuracy/Endurance Level 30: Fulcrum Shift A: Invention: Accuracy Level 32: Tactics A: Adjusted Targeting: To Hit Buff/Endurance36: Adjusted Targeting: To Hit Buff36: Adjusted Targeting: To Hit Buff/Recharge36: Adjusted Targeting: To Hit Buff/Endurance/Recharge37: Adjusted Targeting: Endurance/Recharge Level 35: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Hasten A: Invention: Recharge Reduction42: Invention: Recharge Reduction Level 41: Power Blast A: Gladiator's Javelin: Accuracy/Damage43: Force Feedback: Chance for +Recharge48: Gladiator's Javelin: Chance of Damage(Toxic)49: Explosive Strike: Chance for Smashing Damage49: Sudden Acceleration: Knockback to Knockdown Level 44: Temp Invulnerability A: Unbreakable Guard: Resistance/Endurance/RechargeTime45: Unbreakable Guard: Resistance45: Unbreakable Guard: Resistance/Endurance47: Unbreakable Guard: RechargeTime/Resistance47: Steadfast Protection: Resistance/+Def 3% Level 47: Power Boost A: Invention: Recharge Reduction48: Invention: Recharge Reduction Level 49: Inertial Reduction A: Blessing of the Zephyr: Knockback Reduction (4 points) ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod43: Performance Shifter: Chance for +End
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