schrodingercat Posted February 29 Posted February 29 If I cast Rejuvenating circuit on my zombies, the power will chain to the nearest target per number of available bounces that I have. The first couple bounces always receive a bigger benefit: bigger heal, bigger absorb, more endurance, etc. Unfortunately, non buffable/healable targets like specters and Illusion decoys are considered bounce targets and eat the buff too. Sometimes this can be a difference of hundreds of points of absorb in a crowded team. Can the non-healable/buffable pets be excluded from chain logic for Electrical Affinity? Other weird things happen too, like if I cast Amp Up on an illusion controller/dominator, they will proc Discharge on ME (red text, endurance drained) even though I am friendly, not PVPing, and on their team.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now