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If I cast Rejuvenating circuit on my zombies, the power will chain to the nearest target per number of available bounces that I have. The first couple bounces always receive a bigger benefit: bigger heal, bigger absorb, more endurance, etc. Unfortunately, non buffable/healable targets like specters and Illusion decoys are considered bounce targets and eat the buff too. Sometimes this can be a difference of hundreds of points of absorb in a crowded team. Can the non-healable/buffable pets be excluded from chain logic for Electrical Affinity?

 

Other weird things happen too, like if I cast Amp Up on an illusion controller/dominator, they will proc Discharge on ME (red text, endurance drained) even though I am friendly, not PVPing, and on their team.

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