SifuBluto Posted March 6 Posted March 6 New player here. been looking for builds for nin/ta now that I am getting a handle on the IO system. I obviously want all powers from the primary, and most of the powers from the secondary. I am just not sure how to slot everything or what stats I should be aiming for as an MM. Other at's seem to have like things to shoot for (permadom, def softcap etc..) can't really figure this MM thing out. Most of the builds i am finding are older before the apparent primary attack buff so they dont' have ANY of the nin attacks other than the pets.
SifuBluto Posted March 6 Author Posted March 6 Here is what I put together based onsome other builds I was looking at. any feedback or advice is very welcome. Mastermind (Ninjas - Trick Arrow).mbd
Maelwys Posted March 7 Posted March 7 (edited) There are plenty of MM guides kicking around out there; but a very rough rule of thumb is that all MMs tend to want the Leadership Pool (Assault and Tactics are useful for any of them, Maneuvers stacks nicely with the pet +Def IO uniques and doubly so for anyone with allied +Def or -ToHit powers. Ninjas get substantial +Def as part of their inherent resistances and you can increase it by slotting your upgrade powers for +Def, so you'll probably want to aim to softcap them. Maneuvers helps here) and any MMs without a reliable allied heal should take the Medicine Pool. Group Fly can also be very useful for some Ranged Pets (robots especially) but I'd not bother with it for Ninjas. Aside from that? It's really the usual deal until you get Incarnates (as some Incarnate slots drastically benefit pets more than others). Get Hasten and on-demand Stealth (if desired) plus whatever other powers you like the look of; then at endgame aim to Softcap your own Defence% if possible and stack as many other set bonuses as you like. -Resistance debuffs are very handy; as are any Crowd Control powers. Trick Arrow is full of useful tricks (hah) to help here. I'm no /TA expert, but the build looks OK-ish besides the lack of Aid Self/Aid Other, low (non-Enhancement-Diversification-capped) damage enhancement in the Genin and Jounin, and low Defence Slotting in Scorpion Shield (you're about 7% S/L defense below softcap! Eventually you'll likely want a Barrier Core Epiphany Destiny incarnate so can aim for 40% if you're slot-starved; but I suspect 35% Energy Defence will be pushing it even with Flash Arrow...) Edited March 7 by Maelwys
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