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Dark/Savage Build Advice


Doomlace2

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Im starting to put together a Tanker Build for Dark Armor / Savage Melee and this is what i have come up with. I feel like the build is close but im missing something as im not very good with the nuances of the sets.

 

Any help would be appreciated.  

Maybe switch out Maneuvers for Stealth?

 

 

Mids Data Chunk:

 

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Edited by Doomlace2
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Your build chases defense bonuses instead of working to cap your resists. Your energy and toxic resists are quite low and nothing is capped. Dark Armor is a resist set, and other than Cloak of Darkness, has no native defense. More importantly, it has no defense debuff resistance (DDR), which means your defense can be stripped away in a flash. 

  • Armageddon is a poor choice in Death Shroud. Since it's a damage aura, it doesn't benefit from recharge but needs end reduction. The most efficient slotting is Scirocco's Dervish or Avalanche acc/dmg, acc/dmg/end, dmg/end.
  • In Dark Regeneration, switch from Touch of the Nictus to Theft of Essence. You'll need the %end proc.
  • In Cloak of Darkness, replace Gift of the Ancients with Shield Wall for the 4.5% E/N resist bonus.
  • Cloud Senses is a poor choice in Cloak of Fear. The power requires a ton of accuracy and end reduction if you intend to run it and the -tohit isn't worth enhancing. Personally I don't find the power worth the slot investment. You would get just as much mitigation with Oppressive Gloom slotted with 1 acc IO.
  • Drop the slots in Boxing.
  • Drop Maneuvers and move the slots to your attacks.
  • Maiming Slash or Vicious Slash should be 6-slotted with Superior Might of the Tanker. It's a very good ATO and the %resist proc is essential.
  • If you split Superior Gauntleted Fist into two 3-piece groups, you can double the 6% E/N resist bonus.
  • Slot a Performance Shifter %end in Physical Perfection.
  • 4 pts of KB protection doesn't cut it on a tank. You need at least 8 pts.
  • Add a Kismet +acc somewhere.
  • Microphone 1
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