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Uun

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Uun last won the day on December 24 2023

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  1. This issue was raised on the Bug forum at the time Page 6 was released. The change to sentinels wasn't listed in the patch notes but was apparently intentional.
  2. Chain Fences is a mag 3 immobilize. Electric Fence is the mag 4 immobilize.
  3. I split Vigilant Assault into two groups of 3 pieces in order to double up on the recharge bonus. I put one of the groups of 3 (but not the proc) into Storm Cell. I put the full Defender's Bastion set into Chain Lightning.
  4. Other than needing to dismiss your pets at certain points in order to get particular badges, controllers do fine on Incarnate Trials. Incarnate Trials aren't that hard if you know what you're doing and controls are effective during most of them (other than the AV fights). I'm not a big player of hard-modes, so I have limited experience running controllers through that content. There's a lot more mezz resistance/protection, so controllers will be leaning more on their secondaries (unless they're Illusion).
  5. I haven't tried it on a stalker or tank, but I quite enjoyed it on a scrapper.
  6. I'll run whatever size, but I feel like 4-6 is the sweet spot. There's no challenge in running an 8-person team through most x8 content, but 4-6 people running at x8 feels pretty good.
  7. You need a magnitude 2 hold to affect a minion, a mag 3 hold to affect a lieutenant and a mag 4 hold to affect a boss. Every 2 seconds, Choking Cloud/Entangling Aura provides a 50% chance of a mag 2 hold and an 80% chance of a mag 1 hold. After 2-3 pulses, these should stack to mag 3 on everything in the AoE. Char is a mag 3 ST hold available in the Fire Mastery Epic (there are other ST holds available in Elec, Leviathan, Mace, Mu, Psi and Soul Mastery). When Char is used on a boss within Choking Cloud's AoE, the magnitude will stack to mag 6 and the boss will be held.
  8. My point exactly. Nerve Core Alpha is the same as slotting an acc IO in every power. You wouldn't get the same experience if you weren't running Nerve.
  9. I run Entangling Aura (Choking Cloud clone) on my Nature/Seismic defender and Fire/Nature controller. I tried the Lockdown proc and found it didn't fire that often and ended up dropping it. My slotting is 3x end/hold IOs, which will generally hold all minions and lieutenants after 2-3 pulses. On the defender I took Char to stack magnitude to hold bosses.
  10. Here's my Illusion/Poison. I don't generally run hard modes, but I can solo AVs with this. I usually run with Intuition Alpha, which is a few seconds short of perma-PA. I swap to Spiritual Alpha for perma-PA at the expense of damage and debuff values. This build dates from before the changes to power availability levels, so would be a bit different if done today. Uunseen - Controller (Illusion Control).mbd
  11. I'm not saying not to slot the AH proc, but the attacks have to hit for the proc to fire. Your base chance to hit against +3s is 48% (39% against +4s) and accuracy is required. Fully slotted Tactics isn't enough. A 1-slotted Fly Trap is just a waste of a power pick.
  12. On my most recent /SR scrapper I put 6 slots in one toggle (for the complete Reactive Defense set), 3-4 slots each in the other toggles and 3 slots each in the passives (one of which was a Kismet +acc).
  13. In case you overlooked it, the new Dark Mastery epics get Murky Cloud (F/C/E/N), not Dark Embrace (S/L/N/T) that defenders/corruptors get in their Dark Mastery. If you want Dark Embrace, go with Soul Mastery.
  14. It's the only way to be sure.
  15. Illusion/Dark should be able to handle it. I would start with +2/x3 and increase if that's too easy.
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