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I've been researching builds and am finally delving into making my own in Mids after getting a fire farmer rolling and am now looking for any criticism or advice. I can maths, but I'm only working based off general information without experience. My goal here is to build this character with the goal of hitting moderate defenses with HP cap, over 95% accuracy on +4 enemies, hitting 75% cap on smashing/lethal resistance, and staying over +1 end/s gain, all as a fresh 50 without any accolades or incarnate powers with as cheap of a budget as possible. This means no purples, and no higher end $10M+ influence enhancements, although I sort of broke that rule in Water Jet due to not having any more procs available outside of Gladiator's Javelin and Apocalypse, but I could certainly temporarily substitute that with the Damage/Recharge and Damage/Slow of Ice Mistral's Torment to get another 6.25% recharge rate along the way. Mids only shows about a 9 damage difference if doing so, but I hear Water Jet is great for procs due to its ability to double cast every 8 seconds, so I'm unsure if the actual damage output would be more substantial in practice with the procs than what is displayed. I have no personal experience with proccing skills, so any advice in that regard would certainly be appreciated.

 

And yes, I intentionally grabbed no epic pools because none of them really fit thematically, and with Invulnerability seeming to want a lot of slotting I decided it better to not add another pool at this budget level. The slots are also in no specific leveling order because I didn't feel like cleaning things up only to be told the build is stupid and dumb and that I should change it to prioritize other things.

 

image.thumb.png.e58a68332c5df3c6f661aa0aaa0e994b.png

 

 

Low Budget Proc - Hero Sentinel
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Water Blast
  • Secondary powerset: Invulnerability
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Dark Mastery

──────────────────────────────

Powers taken:

Level 1: Hydro Blast

  • A: Force Feedback: Chance for +Recharge
  • 3: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 3: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 5: Ice Mistral's Torment: Chance for Cold Damage
  • 5: Impeded Swiftness: Chance of Damage(Smashing)
  • 11: Explosive Strike: Chance for Smashing Damage

Level 1: Temp Invulnerability

  • A: Unbreakable Guard: Resistance
  • 39: Unbreakable Guard: Resistance/Endurance
  • 39: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 40: Unbreakable Guard: RechargeTime/Resistance

Level 2: Water Burst

  • A: Force Feedback: Chance for +Recharge
  • 7: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 7: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 9: Ice Mistral's Torment: Chance for Cold Damage
  • 9: Bombardment: Chance for Fire Damage
  • 11: Positron's Blast: Chance of Damage(Energy)

Level 4: Durability

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 29: Performance Shifter: Chance for +End

Level 6: Dehydrate

  • A: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 17: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 19: Ice Mistral's Torment: Chance for Cold Damage
  • 19: Impeded Swiftness: Chance of Damage(Smashing)
  • 21: Touch of the Nictus: Chance for Negative Energy Damage
  • 21: Touch of Lady Grey: Chance for Negative Damage

Level 8: Resist Physical Damage

  • A: Steadfast Protection: Resistance/+Def 3%
  • 33: Gladiator's Armor: TP Protection +3% Def (All)

Level 10: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 29: Kismet: Accuracy +6%

Level 12: Whirlpool

  • A: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 13: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 13: Ice Mistral's Torment: Chance for Cold Damage
  • 15: Touch of Lady Grey: Chance for Negative Damage
  • 15: Bombardment: Chance for Fire Damage
  • 17: Positron's Blast: Chance of Damage(Energy)

Level 14: Super Speed

  • A: Winter's Gift: Slow Resistance (20%)

Level 16: Unyielding

  • A: Impervium Armor: Psionic Resistance
  • 34: Impervium Armor: Resistance
  • 34: Impervium Armor: Resistance/Endurance/Recharge
  • 36: Impervium Armor: Resistance/Endurance

Level 18: Water Jet

  • A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 23: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 23: Ice Mistral's Torment: Chance for Cold Damage
  • 25: Gladiator's Javelin: Chance of Damage(Toxic)
  • 25: Impeded Swiftness: Chance of Damage(Smashing)
  • 27: Apocalypse: Chance of Damage(Negative)

Level 20: Environmental Resistance

  • A: Impervium Armor: Psionic Resistance
  • 34: Impervium Armor: Resistance/Endurance
  • 43: Impervium Armor: Resistance
  • 43: Impervium Armor: Resistance/Recharge

Level 22: Kick

  • (Empty)

Level 24: Invincible

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Gift of the Ancients: Defense
  • 39: Gift of the Ancients: Defense/Endurance
  • 40: Gift of the Ancients: Defense/Endurance/Recharge

Level 26: Geyser

  • A: Positron's Blast: Accuracy/Damage
  • 31: Positron's Blast: Accuracy/Damage/Endurance
  • 31: Positron's Blast: Damage/Recharge
  • 31: Positron's Blast: Chance of Damage(Energy)
  • 33: Explosive Strike: Chance for Smashing Damage
  • 33: Bombardment: Chance for Fire Damage

Level 28: Tough Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Reactive Defenses: Scaling Resist Damage
  • 37: Reactive Defenses: Defense
  • 37: Reactive Defenses: Defense/Endurance

Level 30: Tough

  • A: Aegis: Resistance
  • 45: Aegis: Resistance/Endurance
  • 45: Aegis: Resistance/Endurance/Recharge
  • 45: Aegis: Psionic/Status Resistance

Level 32: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 42: Shield Wall: Defense
  • 42: Shield Wall: Defense/Endurance
  • 43: Shield Wall: Defense/Endurance/Recharge

Level 35: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Gift of the Ancients: Defense
  • 46: Gift of the Ancients: Defense/Endurance
  • 46: Gift of the Ancients: Defense/Endurance/Recharge

Level 38: Assault

  • A: Invention: Endurance Reduction

Level 41: Tidal Forces

  • A: Invention: Recharge Reduction
  • 42: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 44: Dull Pain

  • A: Preventive Medicine: Heal
  • 48: Preventive Medicine: Heal/Endurance
  • 48: Preventive Medicine: Endurance/RechargeTime
  • 50: Preventive Medicine: Heal/RechargeTime
  • 50: Preventive Medicine: Heal/RechargeTime/Endurance
  • 50: Preventive Medicine: Chance for +Absorb

Level 47: Hasten

  • A: Invention: Recharge Reduction
  • 48: Invention: Recharge Reduction

Level 49: Vengeance

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Opportunity


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Miracle: +Recovery
  • 36: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 27: Performance Shifter: EndMod

Level 14: Speed Phase

 

Mids Data Chunk

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