JooceBocks Posted April 13 Posted April 13 I've been researching builds and am finally delving into making my own in Mids after getting a fire farmer rolling and am now looking for any criticism or advice. I can maths, but I'm only working based off general information without experience. My goal here is to build this character with the goal of hitting moderate defenses with HP cap, over 95% accuracy on +4 enemies, hitting 75% cap on smashing/lethal resistance, and staying over +1 end/s gain, all as a fresh 50 without any accolades or incarnate powers with as cheap of a budget as possible. This means no purples, and no higher end $10M+ influence enhancements, although I sort of broke that rule in Water Jet due to not having any more procs available outside of Gladiator's Javelin and Apocalypse, but I could certainly temporarily substitute that with the Damage/Recharge and Damage/Slow of Ice Mistral's Torment to get another 6.25% recharge rate along the way. Mids only shows about a 9 damage difference if doing so, but I hear Water Jet is great for procs due to its ability to double cast every 8 seconds, so I'm unsure if the actual damage output would be more substantial in practice with the procs than what is displayed. I have no personal experience with proccing skills, so any advice in that regard would certainly be appreciated. And yes, I intentionally grabbed no epic pools because none of them really fit thematically, and with Invulnerability seeming to want a lot of slotting I decided it better to not add another pool at this budget level. The slots are also in no specific leveling order because I didn't feel like cleaning things up only to be told the build is stupid and dumb and that I should change it to prioritize other things. Low Budget Proc - Hero SentinelBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Water BlastSecondary powerset: InvulnerabilityPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Hydro BlastA: Force Feedback: Chance for +Recharge3: Ice Mistral's Torment: Accuracy/Damage/Endurance3: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge5: Ice Mistral's Torment: Chance for Cold Damage5: Impeded Swiftness: Chance of Damage(Smashing)11: Explosive Strike: Chance for Smashing Damage Level 1: Temp InvulnerabilityA: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: Resistance/Endurance/RechargeTime40: Unbreakable Guard: RechargeTime/Resistance Level 2: Water BurstA: Force Feedback: Chance for +Recharge7: Ice Mistral's Torment: Accuracy/Damage/Endurance7: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge9: Ice Mistral's Torment: Chance for Cold Damage9: Bombardment: Chance for Fire Damage11: Positron's Blast: Chance of Damage(Energy) Level 4: DurabilityA: Numina's Convalesence: +Regeneration/+Recovery29: Performance Shifter: Chance for +End Level 6: DehydrateA: Ice Mistral's Torment: Accuracy/Damage/Endurance17: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge19: Ice Mistral's Torment: Chance for Cold Damage19: Impeded Swiftness: Chance of Damage(Smashing)21: Touch of the Nictus: Chance for Negative Energy Damage21: Touch of Lady Grey: Chance for Negative Damage Level 8: Resist Physical DamageA: Steadfast Protection: Resistance/+Def 3%33: Gladiator's Armor: TP Protection +3% Def (All) Level 10: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Kismet: Accuracy +6% Level 12: WhirlpoolA: Ice Mistral's Torment: Accuracy/Damage/Endurance13: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge13: Ice Mistral's Torment: Chance for Cold Damage15: Touch of Lady Grey: Chance for Negative Damage15: Bombardment: Chance for Fire Damage17: Positron's Blast: Chance of Damage(Energy) Level 14: Super SpeedA: Winter's Gift: Slow Resistance (20%) Level 16: UnyieldingA: Impervium Armor: Psionic Resistance34: Impervium Armor: Resistance34: Impervium Armor: Resistance/Endurance/Recharge36: Impervium Armor: Resistance/Endurance Level 18: Water JetA: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge23: Ice Mistral's Torment: Accuracy/Damage/Endurance23: Ice Mistral's Torment: Chance for Cold Damage25: Gladiator's Javelin: Chance of Damage(Toxic)25: Impeded Swiftness: Chance of Damage(Smashing)27: Apocalypse: Chance of Damage(Negative) Level 20: Environmental ResistanceA: Impervium Armor: Psionic Resistance34: Impervium Armor: Resistance/Endurance43: Impervium Armor: Resistance43: Impervium Armor: Resistance/Recharge Level 22: Kick(Empty) Level 24: InvincibleA: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Gift of the Ancients: Defense39: Gift of the Ancients: Defense/Endurance40: Gift of the Ancients: Defense/Endurance/Recharge Level 26: GeyserA: Positron's Blast: Accuracy/Damage31: Positron's Blast: Accuracy/Damage/Endurance31: Positron's Blast: Damage/Recharge31: Positron's Blast: Chance of Damage(Energy)33: Explosive Strike: Chance for Smashing Damage33: Bombardment: Chance for Fire Damage Level 28: Tough HideA: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Reactive Defenses: Scaling Resist Damage37: Reactive Defenses: Defense37: Reactive Defenses: Defense/Endurance Level 30: ToughA: Aegis: Resistance45: Aegis: Resistance/Endurance45: Aegis: Resistance/Endurance/Recharge45: Aegis: Psionic/Status Resistance Level 32: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Shield Wall: +Res (Teleportation), +5% Res (All)42: Shield Wall: Defense42: Shield Wall: Defense/Endurance43: Shield Wall: Defense/Endurance/Recharge Level 35: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Gift of the Ancients: Defense46: Gift of the Ancients: Defense/Endurance46: Gift of the Ancients: Defense/Endurance/Recharge Level 38: AssaultA: Invention: Endurance Reduction Level 41: Tidal ForcesA: Invention: Recharge Reduction42: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 44: Dull PainA: Preventive Medicine: Heal48: Preventive Medicine: Heal/Endurance48: Preventive Medicine: Endurance/RechargeTime50: Preventive Medicine: Heal/RechargeTime50: Preventive Medicine: Heal/RechargeTime/Endurance50: Preventive Medicine: Chance for +Absorb Level 47: HastenA: Invention: Recharge Reduction48: Invention: Recharge Reduction Level 49: VengeanceA: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl(Empty) Level 1: SprintA: Invention: Run Speed Level 2: Rest(Empty) Level 1: SwiftA: Invention: Run Speed Level 1: HurdleA: Invention: Jumping Level 1: HealthA: Miracle: +Recovery36: Panacea: +Hit Points/Endurance Level 1: StaminaA: Performance Shifter: Chance for +End27: Performance Shifter: EndMod Level 14: Speed Phase Mids Data 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