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This is my completed Staff/Bio Brute Build.

My starting point was a build posted a couple weeks ago by marcussmythe, who apparently adapted a Spines/Bio build for it. I lived in this build for a couple weeks and I respec'd five or six times before I was really happy with things, but this is where I wound up. My Purple and Winter IO choices as opposed to his had a lot to do with what I got out of drops and early conversions. I experimented with a build that relied more on set bonuses to get resists even higher by avoiding any slots in stamina or heal auto powers, but in the end I like the more generally useful build I have now; it's not entirely an AE farmer, though I'm completely comfortable doing Bloody Rainbow at +4x8. I'm solid against AVs and while hasten isn't Perma, everything is up every time I need it regardless and I don't have to pay any attention at all to my End bar since I have the two +5 End Accolades.

 

I have T4 Seers and T4 BPs. They're good for different things with the Seers being very helpful for AVs and the BPs good for farming.

I have T4 Diamagnetic and T3 Degenerative. I feel like I get more out of the small To-Hit debuff most of the time than the -MaxHP one, though it's different for AVs.

 

I really had to debate Super Jump and Taunt. Temp powers really mean it's not necessary.

 

Comments?

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Crysanthemum Dragon: Level 50 Natural Brute

Primary Power Set: Staff Fighting

Secondary Power Set: Bio Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Precise Strike

  • (A) Hecatomb - Damage
  • (3) Hecatomb - Damage/Recharge
  • (3) Hecatomb - Accuracy/Damage/Recharge
  • (5) Hecatomb - Chance of Damage(Negative)
  • (7) Hecatomb - Accuracy/Recharge

Level 1: Hardened Carapace

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - +Max HP
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Inexhaustible

  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Heal/Endurance
  • (45) Numina's Convalesence - +Regeneration/+Recovery
  • (50) Panacea - +Hit Points/Endurance

Level 4: Guarded Spin

  • (A) Superior Avalanche - Accuracy/Damage
  • (11) Superior Avalanche - Damage/Endurance
  • (13) Superior Avalanche - Accuracy/Damage/Endurance
  • (13) Superior Avalanche - Accuracy/Damage/Recharge
  • (15) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Avalanche - Recharge/Chance for Knockdown

Level 6: Environmental Modification

  • (A) Reactive Defenses - Scaling Resist Damage
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Recharge Speed
  • (19) Shield Wall - Defense
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 8: Staff Mastery

Level 10: Adaptation

Level 12: Eye of the Storm

  • (A) Armageddon - Damage/Recharge
  • (19) Armageddon - Accuracy/Damage/Recharge
  • (21) Armageddon - Accuracy/Recharge
  • (21) Armageddon - Damage/Endurance
  • (23) Armageddon - Chance for Fire Damage
  • (23) Force Feedback - Chance for +Recharge

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense

Level 16: Ablative Carapace

  • (A) Doctored Wounds - Heal/Recharge
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
  • (27) Preventive Medicine - Heal/RechargeTime

Level 18: Serpent's Reach

  • (A) Apocalypse - Damage
  • (29) Apocalypse - Damage/Recharge
  • (29) Apocalypse - Accuracy/Damage/Recharge
  • (31) Apocalypse - Accuracy/Recharge
  • (31) Apocalypse - Damage/Endurance

Level 20: Evolving Armor

  • (A) Gladiator's Armor - Resistance
  • (33) Steadfast Protection - Resistance/+Def 3%

Level 22: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge

Level 24: Tough

  • (A) Aegis - Resistance
  • (34) Aegis - Resistance/Endurance
  • (34) Aegis - Resistance/Recharge
  • (34) Aegis - Resistance/Endurance/Recharge

Level 26: Innocuous Strikes

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (36) Superior Brute's Fury - Damage/Recharge
  • (36) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (36) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (37) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Brute's Fury - Recharge/Fury Bonus

Level 28: DNA Siphon

  • (A) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
  • (39) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed

Level 32: Sky Splitter

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (40) Superior Unrelenting Fury - Damage/RechargeTime
  • (40) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (40) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (42) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 35: Electrifying Fences

  • (A) Gravitational Anchor - Immobilize
  • (42) Gravitational Anchor - Immobilize/Recharge
  • (43) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (43) Gravitational Anchor - Immobilize/Endurance
  • (43) Gravitational Anchor - Chance for Hold

Level 38: Parasitic Aura

  • (A) Preventive Medicine - Heal
  • (45) Preventive Medicine - Heal/Endurance
  • (45) Preventive Medicine - Endurance/RechargeTime
  • (46) Preventive Medicine - Heal/RechargeTime
  • (46) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Chance for +Absorb

Level 41: Genetic Contamination

  • (A) Eradication - Accuracy/Damage/Recharge
  • (48) Eradication - Accuracy/Damage/Endurance/Recharge
  • (48) Eradication - Damage/Recharge

Level 44: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed

Level 49: Super Jump

  • (A) Jumping IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 8: Form of the Body

Level 8: Form of the Mind

Level 8: Form of the Soul

Level 10: Defensive Adaptation

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

Level 50: Musculature Core Paragon

Level 50: Void Core Final Judgement

Level 50: Diamagnetic Total Radial Conversion

Level 50: Banished Pantheon Total Radial Improved Ally

Level 50: Assault Radial Embodiment

Level 50: Barrier Core Epiphany

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