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New (old) player water/rad build advice


Wylker

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Hello, I last played way back in the day and recently discovered Homecoming. I originally started with a blaster but felt like it was too squishy to solo with (likely a me problem). I'm nearing 50 and trying to figure out my goals to work towards. As I'm leveling I am using dehydrate, but I swapped it with whirlpool under the assumption that I'd be doing more team content.


Any and all advice or feedback is welcome, including telling me that what I have in this build is stupid 🙂

 

Thanks in advance!

 

edit: I'm not sure I'm exporting this right from Mids I don't know why it's such a mess 😞

 

Hero Sentinel
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Water Blast
  • Secondary powerset: Radiation Armor
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Fighting
  • Epic powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Aqua Bolt

  • A: Invention: Accuracy

Level 1: Alpha Barrier

  • A: Titanium Coating: Resistance/Endurance
  • 3: Titanium Coating: Resistance/Recharge
  • 3: Titanium Coating: Endurance/Recharge
  • 5: Titanium Coating: Resistance/Endurance/Recharge
  • 5: Titanium Coating: Resistance
  • 7: Titanium Coating: Endurance

Level 2: Water Burst

  • A: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity
  • 7: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • 9: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • 11: Superior Opportunity Strikes: Damage/RechargeTime
  • 11: Superior Opportunity Strikes: Accuracy/Damage

Level 4: Gamma Boost

  • A: Panacea: +Hit Points/Endurance

Level 6: Proton Armor

  • A: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 13: Unbreakable Guard: +Max HP
  • 13: Unbreakable Guard: Resistance
  • 15: Unbreakable Guard: Resistance/Endurance
  • 15: Unbreakable Guard: Endurance/RechargeTime
  • 17: Unbreakable Guard: RechargeTime/Resistance

Level 8: Tidal Forces

  • A: Adjusted Targeting: To Hit Buff/Endurance/Recharge
  • 17: Adjusted Targeting: Endurance/Recharge
  • 19: Adjusted Targeting: Recharge

Level 10: Fallout Shelter

  • A: Aegis: Resistance/Endurance
  • 19: Aegis: Resistance/Recharge
  • 21: Aegis: Endurance/Recharge
  • 21: Aegis: Resistance/Endurance/Recharge
  • 23: Aegis: Resistance
  • 23: Aegis: Psionic/Status Resistance

Level 12: Whirlpool

  • A: Positron's Blast: Accuracy/Damage
  • 25: Positron's Blast: Damage/Endurance
  • 25: Positron's Blast: Damage/Recharge
  • 27: Positron's Blast: Damage/Range
  • 27: Positron's Blast: Accuracy/Damage/Endurance
  • 29: Positron's Blast: Chance of Damage(Energy)

Level 14: Fly

  • A: Winter's Gift: Slow Resistance (20%)

Level 16: Proton Therapy

  • A: Preventive Medicine: Chance for +Absorb
  • 29: Preventive Medicine: Heal/RechargeTime/Endurance
  • 31: Preventive Medicine: Heal/RechargeTime
  • 31: Preventive Medicine: Endurance/RechargeTime
  • 31: Preventive Medicine: Heal/Endurance
  • 46: Preventive Medicine: Heal

Level 18: Water Jet

  • A: Thunderstrike: Accuracy/Damage
  • 33: Thunderstrike: Damage/Endurance
  • 33: Thunderstrike: Damage/Recharge
  • 34: Thunderstrike: Accuracy/Damage/Recharge
  • 34: Thunderstrike: Accuracy/Damage/Endurance
  • 34: Thunderstrike: Damage/Endurance/Recharge

Level 20: Hasten

  • A: Invention: Recharge Reduction
  • 36: Invention: Recharge Reduction
  • 36: Invention: Recharge Reduction

Level 22: Steam Spray

  • A: Annihilation: Chance for Res Debuff
  • 36: Annihilation: Accuracy/Damage/Endurance/RechargeTime
  • 37: Annihilation: Accuracy/Damage/Endurance
  • 37: Annihilation: Accuracy/Damage/RechargeTime
  • 37: Annihilation: Damage/RechargeTime
  • 39: Annihilation: Accuracy/Damage

Level 24: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Luck of the Gambler: Defense
  • 46: Luck of the Gambler: Defense/Endurance/Recharge
  • 48: Luck of the Gambler: Defense/Endurance
  • 48: Luck of the Gambler: Defense/Recharge
  • 48: Luck of the Gambler: Endurance/Recharge

Level 26: Geyser

  • A: Absolute Amazement: Chance for ToHit Debuff
  • 39: Absolute Amazement: Stun/Endurance
  • 39: Absolute Amazement: Recharge/Accuracy
  • 40: Absolute Amazement: Stun/Recharge/Accuracy
  • 40: Absolute Amazement: Stun/Recharge
  • 40: Absolute Amazement: Stun

Level 28: Particle Acceleration

  • A: Invention: Flight Speed

Level 30: Particle Shielding

  • A: Doctored Wounds: Recharge
  • 33: Doctored Wounds: Heal
  • 50: Doctored Wounds: Endurance/Recharge
  • 50: Doctored Wounds: Heal/Endurance
  • 50: Doctored Wounds: Heal/Endurance/Recharge

Level 32: Meltdown

  • A: Invention: Recharge Reduction

Level 35: Mind Probe

  • A: Hecatomb: Damage
  • 42: Hecatomb: Damage/Recharge
  • 42: Hecatomb: Damage/Recharge/Accuracy
  • 42: Hecatomb: Recharge/Accuracy
  • 43: Hecatomb: Damage/Endurance
  • 43: Hecatomb: Chance of Damage(Negative)

Level 38: Dominate

  • A: Basilisk's Gaze: Accuracy/Hold
  • 43: Basilisk's Gaze: Accuracy/Recharge
  • 45: Basilisk's Gaze: Recharge/Hold
  • 45: Basilisk's Gaze: Endurance/Recharge/Hold
  • 45: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold

Level 41: Maneuvers

  • A: Reactive Defenses: Scaling Resist Damage

Level 44: Link Minds

  • A: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 47: Tactics

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 49: Assault

  • A: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Opportunity


Level 1: Brawl

  • A: Superior Blistering Cold: Recharge/Chance for Hold

Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina

  • A: Synapse's Shock: EndMod/Increased Run Speed

Level 14: Afterburner

──────────────────────────────
Incarnates:

Spiritual Partial Core Revamp
──────────────────────────────
Stats Breakdown:

- Defense -

  • Smashing:11.14%
  • Lethal:11.14%
  • Fire:14.89%
  • Cold:14.89%
  • Energy:19.57%
  • Negative:19.57%
  • Toxic:8.32%
  • Psionic:8.32%
  • Melee:13.95%
  • Ranged:15.82%
  • AoE:16.76%


- Resistance -

  • Smashing:68.58%
  • Lethal:68.58%
  • Fire:75%
  • Cold:54.27%
  • Energy:75%
  • Negative:73.34%
  • Toxic:75%
  • Psionic:75%


- HP & Endurance -

  • Regeneration:422.34%
  • Max HP:1349.57 |  (Absorb:276.71 -- 22.96% of base HP)
  • End Recovery:4.83/s
  • End Use:1.46/s End. (Net gain: 3.37/s)
  • Max End:104.95


- Movement -

  • Run Speed:28.42 mph
  • Jump Speed:41.64 mph
  • Jump Height:14.04 ft
  • Fly Speed:32.51 mph


- Stealth & Perception -

  • Stealth (PvE):0 ft
  • Stealth (PvP):0 ft
  • Perception:742.2 ft


- Misc -

  • Haste:255%
  • ToHit:109.68%
  • Accuracy:55%
  • Damage:255.5%
  • End Rdx:9.25%
  • Threat:200


- Status Protection -

  • Held:8.3
  • Stunned:8.3
  • Sleep:8.3
  • Immobilized:8.3
  • Knockback:10
  • Repel:
  • Confused:3.63
  • Terrorized:
  • Taunt:
  • Placate:
  • Teleport:


- Status Resistance -

  • Held:152.5%
  • Stunned:152.5%
  • Sleep:200.94%
  • Immobilized:152.5%
  • Knockback:10000%
  • Repel:0%
  • Confused:194.89%
  • Terrorized:194.89%
  • Taunt:42.39%
  • Placate:42.39%
  • Teleport:100%


- Debuff Resistance -

  • Defense:0%
  • Endurance:55.36%
  • Recovery:55.36%
  • PerceptionRadius:36.33%
  • ToHit:0%
  • RechargeTime:89.06%
  • SpeedRunning:89.06%
  • Regeneration:34.6%


 

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Edited by Wylker
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Well Wylker, I for one think your build is amazing. You've basically mastered the entire game in the 2 weeks you've been playing. Time to sit back, crack a cold one, and retire.

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