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Posted

topic.

 

after rolling 20+ tanks I've finally decided on a willpower/spines, both have just the right of being unbeatable and dealing damage.

 

I've put together what i think the build should look like, however as i have never played willpower or spines before i could do with some advice/critique.

 

Anything any of you could do to help would be great!

 

Thanks in advance!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Tanker Joe: Level 50 Mutation Tanker

Primary Power Set: Willpower

Secondary Power Set: Spines

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Pyre Mastery

 

Hero Profile:

Level 1: High Pain Tolerance

  • (A) Steadfast Protection - Resistance/Endurance
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection
  • (5) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Gladiator's Armor - Resistance

Level 1: Barb Swipe

  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge

Level 2: Mind Over Body

  • (A) Aegis - Resistance
  • (5) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (34) Aegis - Psionic/Status Resistance

Level 4: Spine Burst

  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Scirocco's Dervish - Damage/Endurance
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)
  • (36) Scirocco's Dervish - Accuracy/Damage

Level 6: Fast Healing

  • (A) Numina's Convalesence - Heal/Endurance
  • (7) Numina's Convalesence - Endurance/Recharge
  • (9) Numina's Convalesence - Heal
  • (9) Numina's Convalesence - Heal/Recharge
  • (11) Numina's Convalesence - Heal/Endurance/Recharge

Level 8: Indomitable Will

  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
  • (13) Luck of the Gambler - Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Recharge

Level 10: Rise to the Challenge

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (19) Numina's Convalesence - Heal
  • (21) Numina's Convalesence - Heal/Endurance
  • (21) Numina's Convalesence - Endurance/Recharge
  • (23) Numina's Convalesence - Heal/Recharge
  • (33) Numina's Convalesence - Heal/Endurance/Recharge

Level 12: Taunt

  • (A) Mocking Beratement - Recharge
  • (15) Mocking Beratement - Taunt/Recharge/Range
  • (19) Mocking Beratement - Accuracy/Recharge
  • (43) Mocking Beratement - Taunt
  • (45) Mocking Beratement - Taunt/Recharge

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 18: Ripper

  • (A) Eradication - Damage
  • (42) Eradication - Chance for Energy Damage
  • (43) Eradication - Accuracy/Damage/Endurance/Recharge
  • (43) Eradication - Damage/Recharge

Level 20: Quick Recovery

  • (A) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Accuracy
  • (29) Efficacy Adaptor - EndMod/Endurance
  • (31) Efficacy Adaptor - EndMod/Recharge

Level 22: Heightened Senses

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge

Level 26: Kick

  • (A) Empty

Level 28: Tough

  • (A) Reactive Armor - Resistance
  • (45) Reactive Armor - Endurance
  • (46) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance/Recharge

Level 30: Weave

  • (A) Kismet - Defense/Endurance
  • (31) Kismet - Defense/Endurance/Recharge
  • (31) Kismet - Endurance/Recharge

Level 32: Resurgence

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 35: Impale

  • (A) Devastation - Accuracy/Damage
  • (40) Devastation - Accuracy/Damage/Endurance/Recharge
  • (40) Devastation - Damage/Endurance
  • (42) Devastation - Damage/Recharge
  • (48) Devastation - Accuracy/Damage/Recharge

Level 38: Quills

  • (A) Obliteration - Damage
  • (39) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge

Level 41: Throw Spines

  • (A) Annihilation - Chance for Res Debuff
  • (42) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (45) Annihilation - Accuracy/Damage/RechargeTime

Level 44: Ring of Fire

  • (A) Trap of the Hunter - Chance of Damage(Lethal)

Level 47: Melt Armor

  • (A) Undermined Defenses - Recharge
  • (48) Undermined Defenses - Defense Debuff

Level 49: Fire Ball

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (50) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Damage/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (46) Miracle - Heal

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod
  • (33) Efficacy Adaptor - EndMod/Endurance
  • (33) Efficacy Adaptor - EndMod/Recharge

Level 50: Vigor Core Paragon

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