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No mob aggro opening capsules


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At the end of the countdown bar from clicking to open a capsule, I can back away quickly enough that the mobs never aggro. This probably "should not be." This is with Sprint and Athletic Run on (my travel power is Superjump).

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That's not really a bug. I can do that with characters that have no stealth ability at all even on missions where I turn a corner and face plant into a group of enemies by immediately back pedalling out of their aggro range. This can be done even if they are facing my character when I run into them. There is a short period of time before mobs will actually aggro on something in their radius. Spawned enemies add in their spawn time to that window.

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