PoptartsNinja Posted May 21 Posted May 21 (edited) So, my SG and I tried out the Hard Mode LGTF for the first time. For the most part, it was fun; except for Mission 2 against the 4 Horsemen. The pulsing purple haze on the borders of the screen set off three of my (very) migraine-prone friends. They're able to handle most of the game's content, but those screen effects were just a little too much. They were able to manage with /noparticles 1, but that makes actually fighting (and spotting teammates) in the very dark murk of the abandoned sewer rooms difficult. My suggestion would be to make it possible to independently disable full screen effects like the LGTF purple haze, the sqirmy DA screen tentacles (which they've also have reported issues with), or any other similar SFX either via the menu (preferably) or a through a command like /noscreenparticles (less ideal). It should be made possible to disable just those effects without turning off every particle effect in the game. One of our SG was also running a Stalker, and was quite upset that the mission's auto-hit DoT effect completely invalidated her AT's ability to hide outside of the brief window granted by her procs and placate. It makes me wonder: could the death effect be changed to -regen for Stalkers specifically, so it doesn't completely invalidate their core gimmick? Edited May 21 by PoptartsNinja 5
AnneDroid Posted May 21 Posted May 21 As said stalker, the DOT making hidden all but impossible felt like taking the thing that makes stalkers not less-good scrappers was taken away by the mission. Either a DOT that doesn't break stealth or the -regen for stalkers sound like ways to change that around. 6
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