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Having just gotten my last toon to 50 ( a Spines/Fire Brute that switched between PVE/farming 8 times on the way up before I finally relegated him to farming), it's time to look into the NEXT toon to make the trip. I like the aesthetics of Ninjas/Trick Arrow, but info seems pretty sparse. I dug up what I could and after some staring and swearing came up with the following. Credit to the two NIN/TA builds I could find in the forums as well as the ever useful 111 MM builds stickied up front. SO, as usual: questions comments, (constructive) criticisms welcome. Oh, and could someone help a brother out with some idea as to where I should be looking for Incarnates?

 

Ryogi-san - Hero Mastermind
Build plan made with Mids' Reborn v3.7.4 rev. 9
──────────────────────────────

  • Primary powerset: Ninjas
  • Secondary powerset: Trick Arrow
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Concealment
  • Pool powerset (#4): Teleportation
  • Epic powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Call Genin

  • A: Superior Mark of Supremacy: Accuracy/Endurance
  • 5: Superior Mark of Supremacy: Accuracy/Damage
  • 5: Superior Mark of Supremacy: Damage
  • 7: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen
  • 7: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 9: Call to Arms: Defense Bonus Aura for Pets

Level 1: Flash Arrow

  • A: Siphon Insight: Accuracy/Endurance/Recharge
  • 15: Siphon Insight: Accuracy/ToHit Debuff
  • 15: Siphon Insight: Accuracy/Recharge
  • 17: Siphon Insight: ToHit Debuff/Endurance/Recharge
  • 17: Siphon Insight: ToHit Debuff
  • 19: Siphon Insight: Chance for +ToHit

Level 2: Snap Shot

  • A: Decimation: Accuracy/Damage/Recharge
  • 9: Decimation: Accuracy/Damage
  • 11: Decimation: Accuracy/Endurance/Recharge
  • 11: Decimation: Damage/Recharge
  • 13: Decimation: Damage/Endurance
  • 13: Devastation: Accuracy/Damage/Endurance/Recharge

Level 4: Combat Jumping

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 19: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
  • 21: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance
  • 50: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 6: Train Ninjas

  • A: Invention: Recharge Reduction

Level 8: Super Jump

  • A: Invention: Jumping

Level 10: Stealth

  • A: Luck of the Gambler: Defense/Endurance
  • 36: Luck of the Gambler: Defense
  • 36: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 12: Call Jounin

  • A: Superior Command of the Mastermind: Accuracy/Damage
  • 21: Shield Breaker: Chance for Lethal Damage
  • 23: Superior Command of the Mastermind: Damage/Endurance
  • 23: Touch of Lady Grey: Chance for Negative Damage
  • 25: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge
  • 25: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura

Level 14: Glue Arrow

  • A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 31: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 31: Ice Mistral's Torment: Endurance/Slow
  • 31: Ice Mistral's Torment: Damage/Slow
  • 33: Ice Mistral's Torment: Damage/Recharge
  • 33: Ice Mistral's Torment: Chance for Cold Damage

Level 16: Grant Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 18: Tactics

  • A: Adjusted Targeting: To Hit Buff/Endurance
  • 29: Adjusted Targeting: To Hit Buff
  • 29: Adjusted Targeting: To Hit Buff/Endurance/Recharge

Level 20: Acid Arrow

  • A: Shield Breaker: Accuracy/Defense Debuff
  • 33: Shield Breaker: Accuracy/Recharge
  • 34: Shield Breaker: Accuracy/Endurance/Recharge
  • 34: Shield Breaker: Defense Debuff
  • 34: Shield Breaker: Defense Debuff/Endurance/Recharge
  • 36: Shield Breaker: Chance for Lethal Damage

Level 22: Assault

  • A: Invention: Endurance Reduction

Level 24: Maneuvers

  • A: Luck of the Gambler: Defense/Endurance
  • 27: Luck of the Gambler: Defense
  • 27: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 26: Oni

  • A: Soulbound Allegiance: Recharge/Accuracy
  • 37: Soulbound Allegiance: Damage/Recharge
  • 37: Soulbound Allegiance: Damage/Recharge/Accuracy
  • 37: Explosive Strike: Chance for Smashing Damage
  • 39: Sovereign Right: Resistance Bonus
  • 39: Edict of the Master: Damage

Level 28: Disruption Arrow

  • A: Efficacy Adaptor: EndMod/Recharge

Level 30: Poison Gas Arrow

  • A: Call of the Sandman: Accuracy/Recharge
  • 46: Call of the Sandman: Accuracy/Sleep/Recharge
  • 48: Call of the Sandman: Endurance/Sleep
  • 48: Call of the Sandman: Accuracy/Endurance
  • 48: Call of the Sandman: Sleep/Range
  • 50: Call of the Sandman: Chance of Heal Self

Level 32: Kuji In Zen

  • A: Invention: Recharge Reduction

Level 35: Scorpion Shield

  • A: Reactive Defenses: Defense
  • 39: Reactive Defenses: Defense/Endurance
  • 40: Reactive Defenses: Endurance/RechargeTime
  • 40: Reactive Defenses: Defense/RechargeTime
  • 40: Reactive Defenses: Defense/Endurance/RechargeTime
  • 42: Reactive Defenses: Scaling Resist Damage

Level 38: Oil Slick Arrow

  • A: Positron's Blast: Accuracy/Damage
  • 42: Positron's Blast: Accuracy/Damage/Endurance
  • 42: Positron's Blast: Damage/Endurance
  • 43: Positron's Blast: Damage/Range
  • 43: Positron's Blast: Damage/Recharge
  • 43: Positron's Blast: Chance of Damage(Energy)

Level 41: EMP Arrow

  • A: Basilisk's Gaze: Accuracy/Hold
  • 45: Basilisk's Gaze: Accuracy/Recharge
  • 45: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 45: Basilisk's Gaze: Endurance/Recharge/Hold
  • 46: Basilisk's Gaze: Recharge/Hold
  • 46: Basilisk's Gaze: Chance for Recharge Slow

Level 44: Power Boost

  • A: Invention: Recharge Reduction

Level 47: Teleport Target

  • A: Invention: Accuracy

Level 49: Vengeance

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Supremacy


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 50: Miracle: +Recovery

Level 1: Stamina

  • A: Efficacy Adaptor: EndMod
  • 3: Efficacy Adaptor: EndMod/Recharge
  • 3: Efficacy Adaptor: EndMod/Endurance

Level 1: Genin


Level 12: Jounin


Level 26: Oni


Level 8: Double Jump


 

Mastermind - Ninjas - Trick Arrow.mbd

Posted

You'll want to consider putting defense enhancements in Train Ninjas. Doing so increases the dodge bonus they get along with the upgrade. You can also put Panacea in Kuji In Zen for a chance to proc during their heal.

Not sure why Oni takes knockback enhancements, none of his powers seem to have any kind of knock up down or sideways effect. I recommend changing Explosive Strike to the EoTM defense bonus. You need as much defense as you can get with Ninjas.

Try to slot SMoS in pairs for multiple hits of that sweet 15% recharge bonus.

Personally I only use the bow attacks for the 3% crit chance. I hardly ever slot my attacks for high damage.

There's no reason to put Zephyr in Combat jumping. I assume you meant to put those in Super Jumping? Also for the Winter's Gift you are better off switching to the slow resist.

I would try to get the minions and upgrades as early as possible. They are a major source of your damage/survivability.

Vengeance won't activate on minion death. I don't know if you plan on teaming a lot, but at least it's good as a LoTG mule.

Never been a huge fan of Power Boost. The extremely limited uptime means I only use it if the sets has longer duration buffs like Cold, FF or Time.

Not a fan of sleep. I'd put only an accuracy enh in Poison Gas Arrow and just use it for the -damage.

 

According to a quick bit of napkin match, it's possible to reach defense softcap. Buffed Train Ninjas (~10%) + enhancements (10%) + Maneuvres (~4%) + Grant Invisibility (~3%) + Flash Arrow (~17%). About 44%, but with musculature radial you can inch over the finish line.

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