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Speed Freak

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  1. Thank you so much. Not only for doing this, but also for explaining the thought processes behind the decisions being made going into it.
  2. Sure thing. Cerastus - Tanker (Bio Armor - Claws).mbd
  3. This will be my first foray into tanking. I heard good things about bio, and about claws. I wasn't aware that they apparently didn't get used TOGETHER much 😛 So I Frankenstitched together about 3 different builds trying to come up with something functional. Any helpful comments, critiques, rebuilds, etc. would be greatly appreciated. Especially helpful would be any advice on Incarnate slotting. Thanks in advance for your help. Cerastus - Hero Tanker Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Bio ArmorSecondary powerset: ClawsPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Hardened Carapace A: Unbreakable Guard: Resistance5: Unbreakable Guard: Resistance/Endurance7: Unbreakable Guard: Endurance/RechargeTime7: Unbreakable Guard: RechargeTime/Resistance23: Unbreakable Guard: Resistance/Endurance/RechargeTime48: Unbreakable Guard: +Max HP Level 1: Swipe A: Superior Might of the Tanker: Accuracy/Damage9: Superior Might of the Tanker: Damage/Recharge9: Superior Might of the Tanker: Accuracy/Damage/Recharge11: Superior Might of the Tanker: Damage/Endurance/Recharge13: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge43: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 2: Inexhaustible A: Numina's Convalesence: Heal13: Numina's Convalesence: Heal/Endurance15: Numina's Convalesence: Heal/Recharge15: Performance Shifter: EndMod17: Performance Shifter: EndMod/Recharge17: Performance Shifter: EndMod/Accuracy Level 4: Environmental Modification A: Luck of the Gambler: Defense/Increased Global Recharge Speed5: Shield Wall: Defense/Endurance/Recharge46: Shield Wall: Defense/Endurance46: Shield Wall: Defense50: Shield Wall: +Res (Teleportation), +5% Res (All)50: Kismet: Accuracy +6% Level 6: Adaptation Level 8: Ablative Carapace A: Panacea: Heal/Endurance19: Panacea: Endurance/Recharge19: Panacea: Heal/Recharge21: Panacea: Heal/Endurance/Recharge21: Panacea: Heal Level 10: Hasten A: Invention: Recharge Reduction11: Invention: Recharge Reduction Level 12: Evolving Armor A: Steadfast Protection: Resistance/+Def 3%25: Ribosome Exposure Level 14: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Spin A: Armageddon: Damage34: Armageddon: Damage/Recharge/Accuracy37: Armageddon: Recharge/Accuracy40: Armageddon: Damage/Endurance40: Armageddon: Chance for Fire Damage42: Cleaving Blow: Accuracy/Recharge Level 18: DNA Siphon A: Preventive Medicine: Heal23: Preventive Medicine: Heal/Endurance25: Preventive Medicine: Endurance/RechargeTime31: Preventive Medicine: Heal/RechargeTime31: Preventive Medicine: Heal/RechargeTime/Endurance31: Preventive Medicine: Chance for +Absorb Level 20: Follow Up A: Invention: Recharge Reduction Level 22: Boxing A: Invention: Accuracy Level 24: Tough A: Gladiator's Armor: TP Protection +3% Def (All) Level 26: Genetic Contamination A: Superior Gauntleted Fist: Accuracy/Damage27: Superior Gauntleted Fist: Damage/RechargeTime27: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime29: Superior Gauntleted Fist: Damage/Endurance/RechargeTime29: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime46: Superior Gauntleted Fist: RechargeTime/+Absorb Level 28: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Shield Wall: Defense/Endurance45: Shield Wall: Defense/Endurance/Recharge48: Shield Wall: Defense48: Shield Wall: Endurance/Recharge Level 30: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 32: Parasitic Aura A: Panacea: Heal/Endurance33: Panacea: Endurance/Recharge33: Panacea: Heal/Recharge33: Panacea: Heal/Endurance/Recharge34: Panacea: Heal34: Invention: Recharge Reduction Level 35: Eviscerate A: Multi-Strike: Accuracy/Endurance36: Multi-Strike: Accuracy/Damage/Endurance36: Multi-Strike: Damage/Endurance/Recharge36: Scirocco's Dervish: Accuracy/Damage/Endurance37: Scirocco's Dervish: Damage/Endurance37: Scirocco's Dervish: Accuracy/Damage Level 38: Shockwave A: Ragnarok: Damage39: Ragnarok: Damage/Recharge39: Ragnarok: Damage/Recharge/Accuracy39: Ragnarok: Recharge/Accuracy40: Ragnarok: Damage/Endurance43: Ragnarok: Chance for Knockdown Level 41: Taunt A: Perfect Zinger: Chance for Psi Damage Level 44: Assault A: Invention: Endurance Reduction Level 47: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Super Speed A: Microfilament Exposure ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Gauntlet Level 1: Sprint A: Invention: Endurance Reduction Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery3: Miracle: +Recovery42: Numina's Convalesence: Heal/Endurance45: Numina's Convalesence: Heal45: Miracle: Heal50: Regenerative Tissue: +Regeneration Level 1: Hurdle (Empty) Level 1: Stamina A: Performance Shifter: EndMod3: Performance Shifter: EndMod/Recharge42: Performance Shifter: Chance for +End Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 49: Speed Phase 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
  4. Thank you so much for your help, this is exactly what I was looking for .
  5. Greetings All, I'm requesting help picking an Incarnate set for the Grav/Time build below. It's from a couple of different sources on these boards (mad thanks due to Redlynne) but I'm at a loss as to where to go with the Incarnate slotting. If it's of any help, I mostly play in groups, but I enjoy soloing occasionally. I like the support aspect of the build, but enjoy doing damage =P. Anyway, the build (and thanks in advance for any help you can give): minkovski - Hero Controller Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Gravity Control Secondary powerset: Time Manipulation Pool powerset (#1): Sorcery Pool powerset (#2): Leadership Pool powerset (#3): Speed Pool powerset (#4): Flight Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Lift A: Decimation: Accuracy/Damage 40: Decimation: Damage/Endurance 42: Decimation: Damage/Recharge 42: Decimation: Accuracy/Damage/Recharge 42: Decimation: Accuracy/Endurance/Recharge 43: Force Feedback: Chance for +Recharge Level 1: Time Crawl A: Accuracy Level 2: Gravity Distortion A: Peroxisome Exposure 3: Peroxisome Exposure 5: Devastation: Accuracy/Damage/Endurance/Recharge 5: Devastation: Chance of Hold 7: Lockdown: Accuracy/Endurance/Recharge/Hold 7: Lockdown: Chance for +2 Mag Hold Level 4: Mystic Flight A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 6: Propel A: Decimation: Accuracy/Damage 9: Decimation: Damage/Endurance 9: Decimation: Damage/Recharge 11: Decimation: Accuracy/Endurance/Recharge 11: Decimation: Accuracy/Damage/Recharge 13: Force Feedback: Chance for +Recharge Level 8: Crushing Field A: Overpowering Presence: Accuracy/Control Duration 31: Overpowering Presence: Control Duration/RechargeTime 34: Overpowering Presence: Accuracy/Control Duration/Endurance 36: Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime 36: Overpowering Presence: RechargeTime/Energy Font Level 10: Temporal Mending A: Preventive Medicine: Heal 37: Preventive Medicine: Heal/Endurance 37: Preventive Medicine: Endurance/RechargeTime 37: Preventive Medicine: Heal/RechargeTime 40: Preventive Medicine: Heal/RechargeTime/Endurance 40: Preventive Medicine: Chance for +Absorb Level 12: Time's Juncture A: Dark Watcher's Despair: To Hit Debuff 13: Dark Watcher's Despair: To Hit Debuff/Recharge 15: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance 15: Dark Watcher's Despair: Recharge/Endurance 17: Dark Watcher's Despair: Chance for Recharge Slow 17: Pacing of the Turtle: Chance of -Recharge Level 14: Temporal Selection A: Doctored Wounds: Heal/Endurance/Recharge Level 16: Distortion Field A: Basilisk's Gaze: Recharge/Hold 48: Basilisk's Gaze: Endurance/Recharge/Hold 48: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold 50: Basilisk's Gaze: Chance for Recharge Slow 50: Pacing of the Turtle: Chance of -Recharge 50: Lockdown: Chance for +2 Mag Hold Level 18: Gravity Distortion Field A: Basilisk's Gaze: Accuracy/Hold 19: Basilisk's Gaze: Accuracy/Recharge 19: Basilisk's Gaze: Recharge/Hold 21: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold 21: Lockdown: Accuracy/Endurance/Recharge/Hold 23: Lockdown: Chance for +2 Mag Hold Level 20: Time Stop A: Superior Will of the Controller: Accuracy/Control Duration 23: Superior Will of the Controller: Control Duration/Recharge 25: Superior Will of the Controller: Endurance/Recharge 25: Superior Will of the Controller: Accuracy/Control Duration/Endurance 27: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge 29: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 22: Maneuvers A: Red Fortune: Defense/Endurance 43: Red Fortune: Defense/Recharge 43: Red Fortune: Defense/Endurance/Recharge 45: Red Fortune: Defense 45: Red Fortune: Endurance 45: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 24: Tactics A: Adjusted Targeting: To Hit Buff 46: Adjusted Targeting: To Hit Buff/Recharge 46: Adjusted Targeting: To Hit Buff/Endurance/Recharge 46: Adjusted Targeting: Endurance/Recharge 48: Adjusted Targeting: To Hit Buff/Endurance Level 26: Wormhole A: Absolute Amazement: Stun Level 28: Farsight A: Cytoskeleton Exposure 29: Cytoskeleton Exposure 31: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Hasten A: Recharge Reduction 31: Recharge Reduction Level 32: Singularity A: Endoplasm Exposure 33: Peroxisome Exposure 33: Peroxisome Exposure 33: Soulbound Allegiance: Damage 34: Expedient Reinforcement: Resist Bonus Aura for Pets 34: Sovereign Right: Resistance Bonus Level 35: Slowed Response A: Analyze Weakness: Accuracy/Endurance/Recharge 36: Achilles' Heel: Chance for Res Debuff Level 38: Chrono Shift A: Efficacy Adaptor: EndMod/Recharge 39: Performance Shifter: EndMod/Recharge 39: Doctored Wounds: Heal/Endurance/Recharge 39: Numina's Convalesence: Heal/Endurance/Recharge Level 41: Assault A: Endurance Reduction Level 44: Spirit Ward A: Doctored Wounds: Heal/Endurance/Recharge Level 47: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Conserve Power A: Endurance Reduction ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl A: Accuracy Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Run Speed Level 1: Hurdle A: Jumping Level 1: Health A: Miracle: +Recovery 27: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Endurance Modification 3: Endurance Modification Level 4: Translocation GzljAKwK7LbJOzHYWkXhhNsibzZTinTtTc0t9aU5GsqLaOgcFJMjbX5AT55QnFNmKXtBL0uh9FP6lFyBpPmq66tqUWb2uKCn6PdWH5nkAdY3dmQnM7dVy5RxESSA5pnEsDaNYwhzf3fvkJECMhQVUxlGFDLjobgh/h50c04fkAygmM3MoQE0tA1xxqRTby5CjFD5Xz4Ei5xQ0funPqC1FAzX+DQRm7kmMPNRKXze3uxKwHyIWBagBEuQ74nvOVWc5+sdDh6kkEa6/d8DeO4VqccLsw2fIPAE/04RK4OzrE8ggbbtgvb+Hge3BMHvOeFXb/YQN07ARY5LYTnhTab5jx6pv36k3i2c9Y+l1+5JPhinEsCNtcF52ZByG+JLVyQ//hSTOZkX+PNLQgYr7b3UVjoFXU/PSkAal9k7XyRZg9OCrI9p33NakP3y2u02JqOIOsVG9gt+MWAvi2rePBMw2OpP5iN16nqulqf07O3ybuXlOAZvSfLNB+I3SMVD6AmH9v9iPWTO/H6iNDZjrgs+Js0tTbBKxE9x36JCsOBw1/leOg4Yha+pA0rDBV+w6M9an2DmXQwEa7pSWM925T0E/JKncwJymxJI2EUjfOQ7UOHWUPvt2ODqd4YfRUcXDL1xITpdjHbKsfFaEcEZtVyyl1EeBvsewCtx+uLpJIW6YJ0Qbp+wudVj2XjP263kmSUZfHh1tkZOj8I4k9eRlhxUGF7ze18xrstHS/zaMZijm1u9sG+7ImId4+H2xNm6JK3f5gsZQGs2jU1cyzByJgWYewsZJIERADFzXPbfR+oBxfDE41pPuFxD8cipLhcs2dP+98/Q4RJYq2yW4rLZPEfnkvMMqfe47JHYF0FBBOuh9uLhE+189pVSK7cCKK7sXrG6FbupLw5QPtqa7N0akgV2m2q581L1fOtavnUnkdkQxZGgOgbCCp9nno98xMl65AaHgnfaXSJe12rSl6K6uGxa7whogZ+KtcLb8HA6oiR+OiMJqSkSDiMuSwwDq+J2JWZmOODMNGWcUGOkGRQLlqaOriW3PuVGS3AtDjhJNhU2svTIcHS3Obrl3v96FKnN+i9mxUHil6oyZhdBQ10UAOEawj0ggXSkg9iHqQspm6b87QFbmG889sP5QmQ5tPTh2BgWEcu1EfCaO/6nwD8djGjEvso2ce4Txjb23Td1IhMHXHFsR7MAcYhXGRowmGoMSe7FuNy4wGkGaaynUig6RR7eBfUAt3QFHfy0LustklvDJmKHAck9KOrUbGiNFGNtLc4hqk+blrJ0MdsxiPvzAilYOG6fDqMXrKqTqiQabS8A4Yn0hsJFDeCYhreiYKSBg0XrRXYBV+2KL6zSnOMaXmqb0A616BQeAD6oCgKSsfYHYkTBmPSXaekWZQctbemUq0oBQMPR3ebonLrWFEML3ApUEnaEElPRI8yiIkUc1hUHo0pdZ8dr0AE7YEWOOJ6RrHupj+VKLmJDWNy7aXOmOLvlJKc2LCLWuog6MsUHhmIFCrH2pgIJgD2/tge2fEAkjS89jc2WrtnZ6RuLrHIbo2vbsc9h7flBGRcX5aSWlsjMMo7lx2DDJmIvA3UGgYSRhtjMelSHGYK1k53lRsAsR3MoHKTVBgUMpKrrMvoUZ07VzK/TJClnuIm4/yREqzWhuNqutb54Yxclj/Y78WB4iXj/CtFzt7hB0E3bCvZcncn7n2Tix/d//8wp+m8mCwAuxaNOtlFukIbkZQCMjRfz7KcmNavhkd7EsKgOdZYL4jybPDVUhvYujUxmeLd17ehojIWlWKsunTGxo8Aeq2J6dkRw9AmajpjAcCrh/Jmhx/HiZA9w8KGzXVCo7PaI1KlRc+Ism1DzcAIlyzVcRFw8IdPLXjA5F/cpIpbA2V/y/HTlZBHEp+GAiCLdYgh9m6SnOh6dbmp5cJpyZ3iJeJ9F9p0LlecJVGrd6v9m3k+rvoj4pJ5U7yKWAQNO2hYfyrPsuFjp00GmDyTNFYsAgq+9iyNDN6h7TRpik+0WOL+T1dESRgxucm7kdYPcAQjBI/rmfRV64IvybHjoS2ZKeopqKr1mnoWnK5C3wl0MH9Xz8Zhk8MXzky8CqIcQ30bj2Eu6LxayV4bWzseyJp6fND1r7QH+ASAInPvz6kgdJP3kYSWsdmxEbG5BPgBY3SRjaz3q+D953cPTowLoMXFoDAjJSNhGw9hXat09xbBTEayOsWZAUYHVEZpMl4MgdODfwgKIlwDeZLYeXgXkxmBi5rMeYW5d6uQFtD5yAjMzUWhA9Ufqmbx8zlvOmeDFZqJ0RkzILdsH
  6. So I had an idea for a character who can open portals as easily as you or I open doors. He has a trick of opening a tiny portal 40 miles straight down and spraying molten core material under immense pressure thus the fire powers (he calls them tricks). He also opens portals in the deepest parts of the Challenger Deep. The sudden immense drop in pressure causes the water to freeze, thus the Ice powers. Anyway enough lore stuff. I hacked this build together from several other builds I saw in various places on the interwebs, I'm sorry I didn't get the authors names. Basically please critique my build and help me improve it. Yes, I want the entire Teleport power set. Sevier - Hero Blaster Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Fire BlastSecondary powerset: Ice ManipulationPool powerset (#1): TeleportationPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): FightingEpic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Fire Blast A: Thunderstrike: Accuracy/Damage3: Thunderstrike: Damage/Endurance3: Thunderstrike: Damage/Recharge5: Thunderstrike: Accuracy/Damage/Recharge5: Thunderstrike: Accuracy/Damage/Endurance7: Thunderstrike: Damage/Endurance/Recharge Level 1: Chilblain A: Nucleolus Exposure Level 2: Fire Ball A: Ragnarok: Damage7: Ragnarok: Damage/Recharge9: Ragnarok: Damage/Recharge/Accuracy9: Ragnarok: Recharge/Accuracy11: Ragnarok: Damage/Endurance11: Annihilation: Chance for Res Debuff Level 4: Teleport A: Blessing of the Zephyr: Knockback Reduction (4 points)13: Invention: Range15: Invention: Range40: Invention: Endurance Reduction Level 6: Teleport Target A: Invention: Accuracy13: Invention: Range15: Invention: Range17: Invention: Endurance Reduction Level 8: Fire Breath A: Superior Blaster's Wrath: Accuracy/Damage17: Superior Blaster's Wrath: Damage/Recharge19: Superior Blaster's Wrath: Accuracy/Damage/Recharge19: Superior Blaster's Wrath: Accuracy/Damage/Endurance21: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge21: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 10: Frigid Protection A: Numina's Convalesence: Heal/Endurance25: Numina's Convalesence: Endurance/Recharge27: Numina's Convalesence: Heal/Recharge27: Numina's Convalesence: Heal/Endurance/Recharge29: Numina's Convalesence: Heal29: Numina's Convalesence: +Regeneration/+Recovery Level 12: Combat Teleport A: Invention: Range31: Invention: Endurance Reduction31: Invention: Recharge Reduction39: Invention: To Hit Buff Level 14: Fold Space A: Invention: Endurance Reduction23: Invention: Accuracy Level 16: Aim A: Gaussian's Synchronized Fire-Control: Chance for Build Up23: Invention: Recharge Reduction25: Invention: Recharge Reduction Level 18: Blaze A: Superior Winter's Bite: Accuracy/Damage31: Superior Winter's Bite: Damage/RechargeTime33: Superior Winter's Bite: Accuracy/Damage/Endurance33: Superior Winter's Bite: Accuracy/Damage/Recharge34: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime34: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 20: Ice Patch A: Invention: Recharge Reduction Level 22: Hasten A: Invention: Recharge Reduction34: Invention: Recharge Reduction Level 24: Build Up A: Invention: Recharge Reduction36: Invention: Recharge Reduction Level 26: Blazing Bolt A: Sting of the Manticore: Accuracy/Damage36: Sting of the Manticore: Damage/Endurance36: Sting of the Manticore: Accuracy/Interrupt/Range37: Sting of the Manticore: Damage/Interrupt/Recharge37: Sting of the Manticore: Damage/Endurance/Recharge Level 28: Assault A: Invention: Endurance Reduction Level 30: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff Level 32: Inferno A: Superior Defiant Barrage: Accuracy/Damage40: Superior Defiant Barrage: Damage/RechargeTime40: Superior Defiant Barrage: Accuracy/Damage/RechargeTime42: Superior Defiant Barrage: Accuracy/Damage/Endurance42: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime42: Superior Defiant Barrage: RechargeTime/+Status Level 35: Team Teleport A: Invention: Endurance Reduction37: Invention: Range39: Invention: Range39: Invention: Endurance Reduction Level 38: Boxing (Empty) Level 41: Rain of Fire A: Superior Frozen Blast: Accuracy/Damage43: Superior Frozen Blast: Damage/Endurance43: Superior Frozen Blast: Accuracy/Damage/Endurance43: Superior Frozen Blast: Accuracy/Damage/Recharge45: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime45: Superior Frozen Blast: Recharge/Chance for Immobilize Level 44: Tough A: Unbreakable Guard: +Max HP45: Steadfast Protection: Resistance/+Def 3%46: Gladiator's Armor: TP Protection +3% Def (All)46: Unbreakable Guard: Resistance/Endurance46: Unbreakable Guard: Resistance50: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 47: Weave A: Red Fortune: Defense/Endurance48: Red Fortune: Defense/Recharge48: Red Fortune: Endurance/Recharge48: Red Fortune: Defense/Endurance/Recharge50: Red Fortune: Defense50: Red Fortune: Endurance Level 49: Bonfire A: Sudden Acceleration: Knockback to Knockdown ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Defiance Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Health A: Invention: Healing Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod33: Performance Shifter: Chance for +End Level 49: Quick Form ────────────────────────────── Stats Breakdown: - Defense - Smashing:13.58%Lethal:13.58%Fire:24.51%Cold:24.51%Energy:32.64%Negative:32.64%Toxic:12.01%Psionic:12.01%Melee:15.14%Ranged:34.51%AoE:22.01% - Resistance - Smashing:-978.26%Lethal:-978.26%Fire:-980.5%Cold:-980.5%Energy:-997.75%Negative:-997.75%Toxic:-1000%Psionic:-1000% - HP & Endurance - Regeneration:2000%Max HP:1354.09 | (Absorb:8.92 -- 0.74% of base HP)End Recovery:8.63/sEnd Use:1.31/s End. (Net gain: 7.32/s)Max End:103.6 - Movement - Run Speed:41.72 mphJump Speed:47.52 mphJump Height:16.77 ftFly Speed:28.28 mph - Stealth & Perception - Stealth (PvE):30 ftStealth (PvP):300 ftPerception:742.2 ft - Misc - Haste:212.5%ToHit:135.1%Accuracy:37%Damage:396%End Rdx:2.5%Threat:100 - Status Protection - Held:31Stunned:31Sleep:31Immobilized:69Knockback:19Repel:Confused:34.63Terrorized:31Taunt:Placate:Teleport:94.9 - Status Resistance - Held:45%Stunned:45%Sleep:93.44%Immobilized:93.44%Knockback:0%Repel:100%Confused:87.39%Terrorized:87.39%Taunt:92.39%Placate:92.39%Teleport:100% - Debuff Resistance - Defense:0%Endurance:0%Recovery:0%PerceptionRadius:36.33%ToHit:0%RechargeTime:30%SpeedRunning:30%Regeneration:0% ──────────────────────────────
  7. Thanks so much for your help guys, Meknomancer your build gave me some ideas as to where I need to go to get what I'm looking for. I don't need cheap IO's only but I'm not in a position to spend 500 mil on a character yet either. I spent about 4 hours Frankensteining together bits and pieces of other builds into what I hope was a decent build, and again am open to critiques Groundwave - Hero Defender Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: KineticsSecondary powerset: Seismic BlastPool powerset (#1): SpeedPool powerset (#2): FlightPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Transfusion A: Preventive Medicine: Heal3: Preventive Medicine: Heal/Endurance3: Preventive Medicine: Endurance/RechargeTime5: Preventive Medicine: Heal/RechargeTime5: Preventive Medicine: Heal/RechargeTime/Endurance7: Preventive Medicine: Chance for +Absorb Level 1: Encase A: Superior Vigilant Assault: Accuracy/Damage7: Superior Vigilant Assault: Damage/RechargeTime9: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime Level 2: Shatter A: Invention: Accuracy Level 4: Rock Shards A: Superior Vigilant Assault: Damage/Endurance/RechargeTime9: Superior Vigilant Assault: Accuracy/Damage/Endurance13: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb13: Positron's Blast: Damage/Endurance15: Positron's Blast: Accuracy/Damage15: Positron's Blast: Chance of Damage(Energy) Level 6: Super Speed A: Celerity: +Stealth Level 8: Increase Density A: Gladiator's Armor: Recharge/Endurance Level 10: Hasten A: Invention: Recharge Reduction11: Invention: Recharge Reduction11: Invention: Recharge Reduction Level 12: Speed Boost A: Invention: Endurance Modification Level 14: Entomb A: Apocalypse: Chance of Damage(Negative)17: Apocalypse: Damage/Endurance17: Apocalypse: Damage36: Shield Breaker: Chance for Lethal Damage36: Touch of Lady Grey: Chance for Negative Damage37: Gladiator's Javelin: Chance of Damage(Toxic) Level 16: Hover A: Invention: Flight Speed42: Invention: Defense Buff Level 18: Boxing A: Superior Blistering Cold: Accuracy/Damage19: Superior Blistering Cold: Damage/Endurance19: Superior Blistering Cold: Accuracy/Damage/Endurance21: Superior Blistering Cold: Accuracy/Damage/Recharge21: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime Level 20: Upthrust A: Achilles' Heel: Chance for Res Debuff37: Touch of Lady Grey: Chance for Negative Damage37: Shield Breaker: Chance for Lethal Damage39: Explosive Strike: Chance for Smashing Damage39: Positron's Blast: Chance of Damage(Energy)39: Force Feedback: Chance for +Recharge Level 22: Tough A: Aegis: Resistance/Endurance23: Aegis: Resistance/Recharge23: Aegis: Resistance25: Steadfast Protection: Resistance/+Def 3% Level 24: Weave A: Kismet: Defense/Recharge25: Reactive Defenses: Defense27: Reactive Defenses: Defense/Endurance27: Reactive Defenses: Defense/RechargeTime33: Reactive Defenses: Defense/Endurance/RechargeTime Level 26: Transference A: Performance Shifter: Accuracy/Recharge33: Performance Shifter: EndMod/Accuracy/Recharge33: Performance Shifter: EndMod/Recharge34: Performance Shifter: EndMod34: Performance Shifter: EndMod/Accuracy34: Performance Shifter: Chance for +End Level 28: Maneuvers A: Kismet: Defense/Recharge29: Shield Wall: +Res (Teleportation), +5% Res (All)29: Reactive Defenses: Defense31: Reactive Defenses: Defense/Endurance31: Reactive Defenses: Scaling Resist Damage31: Reactive Defenses: Defense/Endurance/RechargeTime Level 30: Tactics A: Invention: To Hit Buff Level 32: Fulcrum Shift A: Invention: Accuracy36: Invention: Recharge Reduction43: Invention: Recharge Reduction45: Invention: Endurance Reduction Level 35: Burnout A: Invention: Recharge Reduction Level 38: Meteor A: Positron's Blast: Accuracy/Damage40: Positron's Blast: Damage/Endurance40: Positron's Blast: Damage/Recharge40: Positron's Blast: Damage/Range42: Positron's Blast: Accuracy/Damage/Endurance42: Positron's Blast: Chance of Damage(Energy) Level 41: Consume A: Performance Shifter: EndMod/Accuracy/Recharge43: Performance Shifter: EndMod/Recharge43: Efficacy Adaptor: EndMod/Recharge Level 44: Fire Shield A: Gladiator's Armor: End/Resist45: Gladiator's Armor: Resistance45: Gladiator's Armor: TP Protection +3% Def (All) Level 47: Greater Fire Sword A: Crushing Impact: Accuracy/Damage48: Crushing Impact: Damage/Endurance48: Crushing Impact: Damage/Recharge48: Crushing Impact: Accuracy/Damage/Recharge50: Crushing Impact: Accuracy/Damage/Endurance50: Crushing Impact: Damage/Endurance/Recharge Level 49: Inertial Reduction A: Invention: Jumping ────────────────────────────── Inherents: Level 1: Vigilance Level 1: Brawl A: Accuracy Level 1: Sprint A: Run Speed Level 2: Rest A: Healing Level 1: Swift A: Run Speed Level 1: Hurdle A: Jumping Level 1: Health A: Panacea: Heal/Endurance46: Miracle: +Recovery50: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End46: Performance Shifter: EndMod46: Performance Shifter: EndMod/Recharge Level 1: Seismic Shockwaves Level 6: Speed Phase
  8. So I started a Kin/Seismic Defender the other day and to my surprise am really enjoying it. It wasn't carefully thought out and minmaxed, more of a "that looks like fun" type of thing. Now that I know I'll be playing it to 50 I'm asking the community for help. I am poor at slotting (and somewhat at power choices XD ). Posted below is my build, please help me to make it a little more streamlined. I know I have Superspeed and Hover (cause' reasons). So again, below is my tentative build with powers and slots please help me make it at least fun at 50. Groundwave - Hero Defender Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Kinetics Secondary powerset: Seismic Blast Pool powerset (#1): Speed Pool powerset (#2): Flight Pool powerset (#3): Fighting Pool powerset (#4): Leadership Epic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Transfusion A: Invention: Accuracy 3: Invention: Accuracy 3: Invention: Healing 5: Invention: Healing 5: Invention: Healing Level 1: Encase A: Invention: Accuracy 7: Invention: Damage Increase 7: Invention: Defense Debuff Level 2: Shatter A: Invention: Accuracy 9: Invention: Damage Increase 9: Invention: Defense Debuff Level 4: Rock Shards A: Invention: Accuracy 11: Invention: Damage Increase 13: Invention: Defense Debuff Level 6: Super Speed A: Invention: Run Speed 13: Invention: Run Speed 15: Invention: Run Speed Level 8: Increase Density A: Invention: Resist Damage 43: Invention: Resist Damage 43: Invention: Resist Damage Level 10: Hasten A: Invention: Recharge Reduction 11: Invention: Recharge Reduction Level 12: Speed Boost A: Invention: Endurance Modification 19: Invention: Endurance Modification 21: Invention: Endurance Modification 43: Invention: Endurance Modification Level 14: Entomb A: Invention: Accuracy 21: Invention: Damage Increase 23: Invention: Damage Increase 23: Invention: Endurance Reduction 46: Invention: Endurance Reduction 25: Invention: Recharge Reduction Level 16: Hover A: Invention: Flight Speed 25: Invention: Defense Buff Level 18: Boxing A: Invention: Accuracy Level 20: Upthrust A: Invention: Accuracy 27: Invention: Damage Increase 27: Invention: Damage Increase 46: Invention: Endurance Reduction 46: Invention: Recharge Reduction Level 22: Tough A: Invention: Resist Damage 29: Invention: Resist Damage 29: Invention: Endurance Reduction Level 24: Weave A: Invention: Defense Buff 31: Invention: Defense Buff 31: Invention: Endurance Reduction Level 26: Transference A: Invention: Endurance Modification 31: Invention: Endurance Modification 33: Invention: Recharge Reduction Level 28: Maneuvers A: Invention: Defense Buff 33: Invention: Defense Buff 33: Invention: Endurance Reduction Level 30: Tactics A: Invention: To Hit Buff 34: Invention: To Hit Buff 34: Invention: Endurance Reduction Level 32: Fulcrum Shift A: Invention: Accuracy 34: Invention: Accuracy 36: Invention: Endurance Reduction 36: Invention: Endurance Reduction 36: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 35: Burnout A: Invention: Recharge Reduction 37: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 38: Meteor A: Sudden Acceleration: Knockback to Knockdown 39: Invention: Accuracy 39: Invention: Damage Increase 39: Invention: Damage Increase 40: Invention: Recharge Reduction 40: Invention: Recharge Reduction Level 41: Consume A: Invention: Accuracy 42: Invention: Endurance Modification 42: Invention: Recharge Reduction 42: Invention: Recharge Reduction Level 44: Fire Shield A: Invention: Resist Damage 45: Invention: Resist Damage 45: Invention: Resist Damage 45: Invention: Endurance Reduction Level 47: Greater Fire Sword A: Invention: Accuracy 48: Invention: Damage Increase 48: Invention: Damage Increase 48: Invention: Endurance Reduction Level 49: Inertial Reduction A: Invention: Jumping 50: Invention: Endurance Reduction 50: Invention: Recharge Reduction 50: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Vigilance Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Invention: Healing 15: Invention: Healing 17: Invention: Healing Level 1: Stamina A: Invention: Endurance Modification 17: Invention: Endurance Modification 19: Invention: Endurance Modification Level 1: Seismic Shockwaves Level 6: Speed Phase Groundwave - Defender (Kinetics - Seismic Blast).mbd
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