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New Sentinel in need of build


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Posted (edited)

Hello all.

 

I have a friend who just started the game and has chosen Sentinel. He is looking for a build for end game general for an Elec/Elec Sentinel. Does anyone have one or could someone easily make one for MIDS so I can open it up for him?

 

I am no good at making builds for people and really only use builds I find here or discord for myself. I have also never built a Sentinel. Any decent build would be fine. He just wants to be able to be a part of end game stuff and even maybe help me with farms.

Edited by Racerfarm01
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  • 2 weeks later

This is my current live build for my Elec/Elec/Elec Sentintel. I always say.. use this to give you some ideas but tailor to YOUR desires. I built my guy around the theme of a super speed character who channels an extra dimensional energy he calls " The Juice " ( speed force essentially ) He can generate and drain electrical energy. He doesnt have high defenses. He can boost the recovery of others.

 

Learn to make your own builds around your ideas and playstyle. There is no ONE WAY to do things.

Also you could be copying the build of an absolute lunatic.... author included

 

 

Elec/Elec Sentinel
Build plan made with Mids' Reborn v3.7.4 rev. 9
──────────────────────────────

  • Primary powerset: Electrical Blast
  • Secondary powerset: Electric Armor
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Experimentation
  • Epic powerset: Electricity Mastery

──────────────────────────────

Powers taken:

Level 1: Charged Bolts

  • A: Decimation: Accuracy/Damage
  • 3: Decimation: Damage/Endurance
  • 3: Decimation: Damage/Recharge
  • 5: Decimation: Accuracy/Endurance/Recharge
  • 5: Decimation: Accuracy/Damage/Recharge
  • 7: Gladiator's Javelin: Chance of Damage(Toxic)

Level 1: Charged Armor

  • A: Ribosome Exposure
  • 7: Ribosome Exposure
  • 9: Ribosome Exposure

Level 2: Lightning Bolt

  • A: Superior Opportunity Strikes: Accuracy/Damage
  • 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • 11: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • 11: Superior Opportunity Strikes: Damage/RechargeTime
  • 13: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 13: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity

Level 4: Ball Lightning

  • A: Superior Sentinel's Ward: Accuracy/Damage
  • 15: Superior Sentinel's Ward: Damage/RechargeTime
  • 15: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 17: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • 17: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 19: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb

Level 6: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 19: Karma: Knockback Protection

Level 8: Super Jump

  • A: Invention: Jumping

Level 10: Charged Shield

  • A: Preventive Medicine: Heal
  • 21: Preventive Medicine: Heal/Endurance
  • 21: Preventive Medicine: Endurance/RechargeTime
  • 23: Preventive Medicine: Heal/RechargeTime
  • 23: Preventive Medicine: Heal/RechargeTime/Endurance
  • 25: Preventive Medicine: Chance for +Absorb

Level 12: Tesla Cage

  • A: Apocalypse: Damage
  • 25: Apocalypse: Damage/Recharge
  • 27: Apocalypse: Damage/Recharge/Accuracy
  • 27: Apocalypse: Recharge/Accuracy
  • 29: Apocalypse: Damage/Endurance

Level 14: Conductive Shield

  • A: Ribosome Exposure
  • 31: Ribosome Exposure
  • 33: Ribosome Exposure

Level 16: Energize

  • A: Panacea: Heal/Recharge
  • 33: Panacea: Heal/Endurance/Recharge
  • 33: Panacea: Heal
  • 34: Panacea: Heal/Endurance
  • 34: Panacea: Endurance/Recharge

Level 18: Static Shield

  • A: Invention: Endurance Reduction

Level 20: Grounded

  • A: Steadfast Protection: Knockback Protection

Level 22: Hasten

  • A: Invention: Recharge Reduction
  • 34: Invention: Recharge Reduction

Level 24: Super Speed

  • A: Invention: Run Speed

Level 26: Short Circuit

  • A: Synapse's Shock: EndMod
  • 36: Synapse's Shock: Damage/Rechage
  • 36: Synapse's Shock: EndMod/Recharge
  • 36: Synapse's Shock: Damage/Recharge/Accuracy
  • 37: Synapse's Shock: Damage/Accuracy/Endurance
  • 37: Nucleolus Exposure

Level 28: Zapping Bolt

  • A: Decimation: Accuracy/Damage
  • 37: Decimation: Damage/Endurance
  • 39: Decimation: Damage/Recharge
  • 39: Decimation: Accuracy/Endurance/Recharge
  • 39: Decimation: Accuracy/Damage/Recharge
  • 45: Apocalypse: Chance of Damage(Negative)

Level 30: Charge Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 32: Thunderous Blast

  • A: Ragnarok: Damage
  • 40: Ragnarok: Damage/Recharge
  • 40: Ragnarok: Damage/Recharge/Accuracy
  • 40: Ragnarok: Recharge/Accuracy
  • 42: Ragnarok: Damage/Endurance

Level 35: Power Sink

  • A: Invention: Recharge Reduction
  • 42: Invention: Recharge Reduction
  • 42: Invention: Endurance Modification
  • 43: Invention: Endurance Modification

Level 38: Chain Fences

  • A: Endoplasm Exposure
  • 43: Gravitational Anchor: Immobilize
  • 43: Gravitational Anchor: Immobilize/Recharge
  • 46: Gravitational Anchor: Immobilize/Recharge/Accuracy
  • 46: Gravitational Anchor: Recharge/Accuracy
  • 48: Gravitational Anchor: Immobilize/Endurance

Level 41: Voltaic Sentinel

  • A: Nucleolus Exposure
  • 45: Nucleolus Exposure
  • 46: Nucleolus Exposure

Level 44: Lightning Field

  • A: Superior Avalanche: Accuracy/Damage
  • 48: Superior Avalanche: Damage/Endurance
  • 48: Superior Avalanche: Accuracy/Damage/Endurance
  • 50: Superior Avalanche: Accuracy/Damage/Recharge
  • 50: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 50: Invention: Endurance Reduction

Level 47: Lightning Reflexes

  • A: Invention: Run Speed

Level 49: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Opportunity


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • (Empty)

Level 2: Swift

  • A: Invention: Run Speed

Level 2: Hurdle

  • A: Invention: Jumping

Level 2: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 29: Miracle: +Recovery
  • 45: Panacea: +Hit Points/Endurance

Level 2: Stamina

  • A: Invention: Endurance Modification
  • 31: Performance Shifter: EndMod
  • 31: Performance Shifter: Chance for +End

Level 1: Shocked


Level 8: Double Jump


Level 24: Speed Phase


Level 1: Prestige Power Dash

  • (Empty)

Level 1: Prestige Power Slide

  • (Empty)

Level 1: Prestige Power Quick

  • (Empty)

Level 1: Prestige Power Rush

  • (Empty)

Level 1: Prestige Power Surge

  • (Empty)

Level 4: Ninja Run

 

──────────────────────────────
Incarnates:

Preemptive Radial Flawless Interface

Ageless Core Epiphany

Musculature Core Paragon

Ion Core Final Judgement

Storm Elemental Core Superior Ally

Assault Radial Embodiment

 

Edited by Heatstroke
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