Racerfarm01 Posted June 4 Posted June 4 (edited) Hello all. I have a friend who just started the game and has chosen Sentinel. He is looking for a build for end game general for an Elec/Elec Sentinel. Does anyone have one or could someone easily make one for MIDS so I can open it up for him? I am no good at making builds for people and really only use builds I find here or discord for myself. I have also never built a Sentinel. Any decent build would be fine. He just wants to be able to be a part of end game stuff and even maybe help me with farms. Edited June 4 by Racerfarm01
ShimmerDoll Posted June 5 Posted June 5 (edited) I love Electric/Electric and Energy/Energy Aura. I'm actually looking for a third one to play myself but I'm having trouble deciding on it. Edited June 5 by ShimmerDoll
Heatstroke Posted June 13 Posted June 13 (edited) This is my current live build for my Elec/Elec/Elec Sentintel. I always say.. use this to give you some ideas but tailor to YOUR desires. I built my guy around the theme of a super speed character who channels an extra dimensional energy he calls " The Juice " ( speed force essentially ) He can generate and drain electrical energy. He doesnt have high defenses. He can boost the recovery of others. Learn to make your own builds around your ideas and playstyle. There is no ONE WAY to do things. Also you could be copying the build of an absolute lunatic.... author included Elec/Elec SentinelBuild plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Electrical Blast Secondary powerset: Electric Armor Pool powerset (#1): Leaping Pool powerset (#2): Speed Pool powerset (#3): Leadership Pool powerset (#4): Experimentation Epic powerset: Electricity Mastery ────────────────────────────── Powers taken: Level 1: Charged Bolts A: Decimation: Accuracy/Damage 3: Decimation: Damage/Endurance 3: Decimation: Damage/Recharge 5: Decimation: Accuracy/Endurance/Recharge 5: Decimation: Accuracy/Damage/Recharge 7: Gladiator's Javelin: Chance of Damage(Toxic) Level 1: Charged Armor A: Ribosome Exposure 7: Ribosome Exposure 9: Ribosome Exposure Level 2: Lightning Bolt A: Superior Opportunity Strikes: Accuracy/Damage 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance 11: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime 11: Superior Opportunity Strikes: Damage/RechargeTime 13: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime 13: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 4: Ball Lightning A: Superior Sentinel's Ward: Accuracy/Damage 15: Superior Sentinel's Ward: Damage/RechargeTime 15: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime 17: Superior Sentinel's Ward: Accuracy/Damage/Endurance 17: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime 19: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 6: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 19: Karma: Knockback Protection Level 8: Super Jump A: Invention: Jumping Level 10: Charged Shield A: Preventive Medicine: Heal 21: Preventive Medicine: Heal/Endurance 21: Preventive Medicine: Endurance/RechargeTime 23: Preventive Medicine: Heal/RechargeTime 23: Preventive Medicine: Heal/RechargeTime/Endurance 25: Preventive Medicine: Chance for +Absorb Level 12: Tesla Cage A: Apocalypse: Damage 25: Apocalypse: Damage/Recharge 27: Apocalypse: Damage/Recharge/Accuracy 27: Apocalypse: Recharge/Accuracy 29: Apocalypse: Damage/Endurance Level 14: Conductive Shield A: Ribosome Exposure 31: Ribosome Exposure 33: Ribosome Exposure Level 16: Energize A: Panacea: Heal/Recharge 33: Panacea: Heal/Endurance/Recharge 33: Panacea: Heal 34: Panacea: Heal/Endurance 34: Panacea: Endurance/Recharge Level 18: Static Shield A: Invention: Endurance Reduction Level 20: Grounded A: Steadfast Protection: Knockback Protection Level 22: Hasten A: Invention: Recharge Reduction 34: Invention: Recharge Reduction Level 24: Super Speed A: Invention: Run Speed Level 26: Short Circuit A: Synapse's Shock: EndMod 36: Synapse's Shock: Damage/Rechage 36: Synapse's Shock: EndMod/Recharge 36: Synapse's Shock: Damage/Recharge/Accuracy 37: Synapse's Shock: Damage/Accuracy/Endurance 37: Nucleolus Exposure Level 28: Zapping Bolt A: Decimation: Accuracy/Damage 37: Decimation: Damage/Endurance 39: Decimation: Damage/Recharge 39: Decimation: Accuracy/Endurance/Recharge 39: Decimation: Accuracy/Damage/Recharge 45: Apocalypse: Chance of Damage(Negative) Level 30: Charge Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 32: Thunderous Blast A: Ragnarok: Damage 40: Ragnarok: Damage/Recharge 40: Ragnarok: Damage/Recharge/Accuracy 40: Ragnarok: Recharge/Accuracy 42: Ragnarok: Damage/Endurance Level 35: Power Sink A: Invention: Recharge Reduction 42: Invention: Recharge Reduction 42: Invention: Endurance Modification 43: Invention: Endurance Modification Level 38: Chain Fences A: Endoplasm Exposure 43: Gravitational Anchor: Immobilize 43: Gravitational Anchor: Immobilize/Recharge 46: Gravitational Anchor: Immobilize/Recharge/Accuracy 46: Gravitational Anchor: Recharge/Accuracy 48: Gravitational Anchor: Immobilize/Endurance Level 41: Voltaic Sentinel A: Nucleolus Exposure 45: Nucleolus Exposure 46: Nucleolus Exposure Level 44: Lightning Field A: Superior Avalanche: Accuracy/Damage 48: Superior Avalanche: Damage/Endurance 48: Superior Avalanche: Accuracy/Damage/Endurance 50: Superior Avalanche: Accuracy/Damage/Recharge 50: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 50: Invention: Endurance Reduction Level 47: Lightning Reflexes A: Invention: Run Speed Level 49: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery 29: Miracle: +Recovery 45: Panacea: +Hit Points/Endurance Level 2: Stamina A: Invention: Endurance Modification 31: Performance Shifter: EndMod 31: Performance Shifter: Chance for +End Level 1: Shocked Level 8: Double Jump Level 24: Speed Phase Level 1: Prestige Power Dash (Empty) Level 1: Prestige Power Slide (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Surge (Empty) Level 4: Ninja Run ──────────────────────────────Incarnates: Preemptive Radial Flawless Interface Ageless Core Epiphany Musculature Core Paragon Ion Core Final Judgement Storm Elemental Core Superior Ally Assault Radial Embodiment Edited June 13 by Heatstroke
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