Sapphire Lotus Posted June 26, 2019 Posted June 26, 2019 So this is for a friend in game. Looking at their build they have seemingly achieved both perma hasten and perma dom. Would anyone be willing to look over her attempt at a planned build? She is going for perma-dom, but I am not really sure how to get it with good survivability. Personally I am not versed in Dominator's (never played one beyond early levels)Also I am not particularly sure where she wants to get more survivable Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! JIbber-Jabber - PERMA: Level 50 Natural Dominator Primary Power Set: Darkness Control Secondary Power Set: Fiery Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Fire Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), Lck-%Hold(17), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(34) Level 1: Flares -- Dvs-Hold%(A) Level 2: Living Shadows -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), AscoftheD-EndRdx/Rchg(13), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), AscoftheD-Rchg/+Dmg%(15) Level 4: Super Jump -- BlsoftheZ-ResKB(A) Level 6: Incinerate -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(7), Hct-Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11) Level 8: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/Fear/Rchg(9), GlmoftheA-EndRdx/Fear(23), GlmoftheA-Acc/EndRdx(25), GlmoftheA-Fear/Rng(25) Level 10: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Rchg/SlowProc(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(50) Level 12: Heart of Darkness -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(19), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(21), AbsAmz-EndRdx/Stun(21) Level 14: Possess -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(34), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf%(42) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Embrace of Fire -- RechRdx-I(A) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34) Level 26: Shadow Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(27), UnbCns-Acc/Hold/Rchg(27), UnbCns-Acc/Rchg(29), UnbCns-EndRdx/Hold(29), SprDmnGrs-Rchg/Fiery Orb(45) Level 28: Hover -- LucoftheG-Rchg+(A) Level 30: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50) Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46) Level 35: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(36), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37) Level 38: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40) Level 41: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43) Level 44: Rise of the Phoenix -- OvrFrc-Dam/KB(A) Level 47: Melt Armor -- AnlWkn-%ToHit(A) Level 49: Combat Jumping -- LucoftheG-Rchg+(A) Level 1: Brawl -- PndSlg-Stun%(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1486;699;1398;HEX;| |78DA6594594F13511886CF2C38B6806D815210B08B2C6569E9A8F78650400B25441| |3AFD43AE8041B6B5BA743A2975EF807BCF12FE07A238BFE0A17D498881A7F8082FB| |12B07E9DF7B3346993E6E979BFE5BCE79B394D5F4D363D98BA7E54489EF19C512A6| |59285CBD9BC61172C6DD6B0172D23A70821FCA9E3F3F3A6154B19158462A1B98913| |E9318D22916A7E66BC90B7AD422E9E34AC4B79935AB110DC4D192B958CC59C1D9FC| 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Gottagobro Posted June 30, 2019 Posted June 30, 2019 I would definitely get fire shield if you are looking for survivability. You can throw on an unbreakable guard IO for some extra HP. I also prefer stealth over hover because you can keep it on all the time. If you need flight just use a temp jetpack from the P2W vendor.
QuiJon Posted July 2, 2019 Posted July 2, 2019 If I was making it I would be dropping the fighting line in order to stick with powers that give me more of a chance to do recharge and fill other needs. Example being things like stealth, hover, combat jumping all can take a LOTG 7.5 bonus. Get rid of melt armor it is a waste of a debuff amount IMO. Better off taking rain of fire I love that power plus it can be boosted with firey embrace. I really didn't care for my dark/fire so when I got to 50 I have parked her and didn't even do the incarnate stuff. But IMO with fire shield slotted up and if you went barrier on the incarnate destiny slot you have enough resistances and defense to make it through most anything end game you need to. However perma dom/hasten. If you get perma dom and have taken hasten you pretty much have perma hasten. I have around 176 percent global recharge. That is like 106 from bonuses and 70 percent from hasten. My domination over laps by about 12-13 seconds so more then enough time to click it, and Hasten has about a 3 second period when it is down completely before clicking back over. IMO this is what you have to plan for. Every power choice every IO set should be considered for it's ability to boost your recharge for as little investment as possible and then save slotting for powers that really really need slots. Which is why something like fly, can take hover, fly, and afterburner, there are three powers that need no slots. Put a LOTG global recharge in hover and afterburner and a lfight speed in fly. Then you can get stealth for another lotg. Figure out the 5 10 percent bonuses you want and make sure those powers can get 5 slots etc. Control is a dominators damage mitigation which is why I don't suggest fighting pool, I do know others take it, it isn't wrong to, just not my style I guess.
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