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DM/Inv Pictsie (Nae, not one o' them bloody winged things!)


Errants

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GNU Terry Pratchett

Anyhow, here's my tank on everyone's favorite, drunken, ready-to-rumble, lil' blue guys with big attitudes.

I've been leveling him on common IO's + ATO + a few globals, been a lot of fun. Trying for a more complete, soft-cap build... but, it's UGLY.

Currently playing with a few different configurations, have had SP taken and ToF slotted, with just SL 45%+ and ENFC 32.5%+, lots of Impervium Armor slotted for End and anti-Psi, but wound up not slotting Moonbeam. After poking the builds and seeing the set benefits of Reactive Armor, I tried moving slots and powers around to get something else... and have the abomination below.

So, non-negotiables:
Soul Mastery and taking the Widow - It's Tiffany, Pictsie's gotta have his Biggun with him sometimes.
Perma-Dull Pain
95% To-Hit on +4's w/o buildup for attack powers

Wants:
Soft-cap Defenses
No muled attack powers
~2.0 EPS recovery after toggles

 

Hiddlin' - Villain Stalker
Build plan made with Mids' Reborn v3.7.5 rev. 20
──────────────────────────────

  • Primary powerset: Dark Melee
  • Secondary powerset: Invulnerability
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Medicine
  • Ancillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Smite

  • A: Superior Blistering Cold: Accuracy/Damage
  • 3: Superior Blistering Cold: Damage/Endurance
  • 3: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 5: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 5: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 7: Superior Blistering Cold: Recharge/Chance for Hold

Level 1: Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 7: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 9: Reactive Defenses: Scaling Resist Damage
  • 9: Kismet: Accuracy +6%

Level 2: Resist Physical Damage

  • A: Impervious Skin: Status Resistance/Regeneration

Level 4: Temp Invulnerability

  • A: Steadfast Protection: Resistance/Endurance
  • 13: Steadfast Protection: Resistance/+Def 3%
  • 13: Aegis: Psionic/Status Resistance
  • 15: Aegis: Resistance
  • 15: Aegis: Resistance/Endurance

Level 6: Assassin's Eclipse

  • A: Superior Stalker's Guile: Accuracy/Damage
  • 17: Superior Stalker's Guile: Accuracy/Damage/Recharge
  • 17: Superior Stalker's Guile: Damage/Endurance/Recharge
  • 19: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge
  • 19: Superior Stalker's Guile: Recharge/Chance to Hide

Level 8: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Dull Pain

  • A: Panacea: Heal/Endurance
  • 21: Panacea: Endurance/Recharge
  • 21: Panacea: Heal/Recharge
  • 23: Panacea: Heal/Endurance/Recharge
  • 23: Panacea: Heal

Level 12: Placate

  • A: Perfect Zinger: Threat/Placate/Recharge

Level 14: Kick

  • A: Invention: Accuracy

Level 16: Unyielding

  • A: Unbreakable Guard: +Max HP
  • 25: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 25: Reactive Armor: Resistance
  • 27: Reactive Armor: Resistance/Endurance
  • 27: Reactive Armor: Resistance/Endurance/Recharge
  • 34: Reactive Armor: Resistance/Recharge

Level 18: Siphon Life

  • A: Theft of Essence: Chance for +Endurance
  • 29: Hecatomb: Damage
  • 31: Hecatomb: Damage/Recharge/Accuracy
  • 31: Hecatomb: Recharge/Accuracy
  • 31: Hecatomb: Damage/Endurance
  • 33: Hecatomb: Chance of Damage(Negative)

Level 20: Environmental Resistance

  • A: Reactive Armor: Resistance
  • 29: Reactive Armor: Resistance/Endurance
  • 33: Reactive Armor: Resistance/Recharge
  • 33: Reactive Armor: Resistance/Endurance/Recharge

Level 22: Touch of Fear

  • A: Fury of the Gladiator: Chance for Res Debuff

Level 24: Invincible

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 34: Luck of the Gambler: Defense
  • 34: Luck of the Gambler: Defense/Endurance

Level 26: Midnight Grasp

  • A: Overwhelming Force: Accuracy/Damage
  • 36: Overwhelming Force: Accuracy/Damage/Endurance
  • 36: Overwhelming Force: Damage/Endurance/Recharge
  • 36: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
  • 37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Tough Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense
  • 37: Luck of the Gambler: Defense/Endurance

Level 30: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 39: Gladiator's Armor: End/Resist
  • 39: Reactive Armor: Resistance
  • 39: Reactive Armor: Resistance/Endurance
  • 40: Reactive Armor: Resistance/Endurance/Recharge

Level 32: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense
  • 45: Luck of the Gambler: Defense/Endurance

Level 35: Moonbeam

  • A: Superior Winter's Bite: Accuracy/Damage
  • 40: Superior Winter's Bite: Damage/RechargeTime
  • 42: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 42: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 42: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 38: Shadow Meld

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Luck of the Gambler: Defense/Recharge
  • 43: Luck of the Gambler: Defense/Endurance/Recharge

Level 41: Combat Jumping

  • A: Winter's Gift: Slow Resistance (20%)

Level 44: Summon Widow

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 45: Expedient Reinforcement: Accuracy/Damage
  • 46: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 46: Expedient Reinforcement: Endurance/Damage/Recharge
  • 46: Soulbound Allegiance: Damage/Recharge

Level 47: Hasten

  • A: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction

Level 49: Aid Other

  • A: Preventive Medicine: Chance for +Absorb


──────────────────────────────

Inherents:

Level 1: Assassination


Level 1: Brawl

  • A: Invention: Accuracy

Level 1: Sprint

  • A: Unbounded Leap: +Stealth

Level 2: Rest

  • A: Invention: Healing

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 11: Performance Shifter: EndMod

Level 49: Quick Form


 

Edited by Errants
Getting it pretty

Death is the best debuff.

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Forgot that...

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Death is the best debuff.

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And here's something else... starting to get fever dreams, I think...

 

Villain Stalker
Build plan made with Mids' Reborn v3.7.5 rev. 20
──────────────────────────────

  • Primary powerset: Dark Melee
  • Secondary powerset: Invulnerability
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Medicine
  • Ancillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Smite

  • A: Superior Assassin's Mark: Accuracy/Damage
  • 3: Superior Assassin's Mark: Damage/RechargeTime
  • 3: Superior Assassin's Mark: Accuracy/Damage/RechargeTime
  • 5: Superior Assassin's Mark: Damage/Endurance/RechargeTime
  • 5: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime
  • 7: Superior Assassin's Mark: RechargeTime/Rchg Build Up

Level 1: Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 7: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 9: Reactive Defenses: Scaling Resist Damage
  • 9: Kismet: Accuracy +6%

Level 2: Resist Physical Damage

  • A: Steadfast Protection: Resistance/+Def 3%
  • 15: Unbreakable Guard: +Max HP
  • 15: Unbreakable Guard: Resistance
  • 31: Gladiator's Armor: TP Protection +3% Def (All)

Level 4: Temp Invulnerability

  • A: Impervium Armor: Psionic Resistance
  • 17: Impervium Armor: Resistance
  • 17: Impervium Armor: Resistance/Endurance
  • 19: Impervium Armor: Resistance/Endurance/Recharge

Level 6: Assassin's Eclipse

  • A: Superior Stalker's Guile: Accuracy/Damage
  • 19: Superior Stalker's Guile: Accuracy/Damage/Recharge
  • 21: Superior Stalker's Guile: Damage/Endurance/Recharge
  • 21: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge
  • 23: Superior Stalker's Guile: Recharge/Chance to Hide

Level 8: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Dull Pain

  • A: Panacea: Heal/Endurance
  • 23: Panacea: Endurance/Recharge
  • 25: Panacea: Heal/Recharge
  • 25: Panacea: Heal/Endurance/Recharge
  • 27: Panacea: Heal

Level 12: Placate

  • A: Perfect Zinger: Threat/Placate/Recharge

Level 14: Kick

  • A: Kinetic Combat: Accuracy/Damage
  • 27: Kinetic Combat: Damage/Endurance
  • 29: Kinetic Combat: Damage/Endurance/Recharge
  • 29: Kinetic Combat: Knockdown Bonus

Level 16: Unyielding

  • A: Impervium Armor: Psionic Resistance
  • 31: Impervium Armor: Resistance
  • 31: Impervium Armor: Resistance/Endurance
  • 50: Impervium Armor: Resistance/Endurance/Recharge

Level 18: Siphon Life

  • A: Hecatomb: Damage
  • 33: Hecatomb: Damage/Recharge/Accuracy
  • 33: Hecatomb: Recharge/Accuracy
  • 33: Hecatomb: Damage/Endurance
  • 34: Hecatomb: Chance of Damage(Negative)
  • 34: Theft of Essence: Chance for +Endurance

Level 20: Environmental Resistance

  • A: Impervium Armor: Psionic Resistance
  • 34: Impervium Armor: Resistance
  • 36: Impervium Armor: Resistance/Endurance
  • 36: Impervium Armor: Resistance/Recharge

Level 22: Touch of Fear

  • A: Overwhelming Force: Accuracy/Damage
  • 36: Overwhelming Force: Accuracy/Damage/Endurance
  • 37: Overwhelming Force: Damage/Endurance/Recharge
  • 37: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
  • 37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 39: Fury of the Gladiator: Chance for Res Debuff

Level 24: Invincible

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Luck of the Gambler: Defense
  • 39: Luck of the Gambler: Defense/Endurance

Level 26: Midnight Grasp

  • A: Superior Blistering Cold: Accuracy/Damage
  • 40: Superior Blistering Cold: Damage/Endurance
  • 40: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 40: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 42: Superior Blistering Cold: Recharge/Chance for Hold

Level 28: Tough Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Luck of the Gambler: Defense
  • 42: Luck of the Gambler: Defense/Endurance

Level 30: Tough

  • A: Impervium Armor: Psionic Resistance
  • 43: Impervium Armor: Resistance
  • 43: Impervium Armor: Resistance/Endurance
  • 43: Impervium Armor: Resistance/Endurance/Recharge

Level 32: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense
  • 45: Luck of the Gambler: Defense/Endurance

Level 35: Moonbeam

  • A: Apocalypse: Damage
  • 45: Apocalypse: Damage/Recharge/Accuracy
  • 46: Apocalypse: Recharge/Accuracy
  • 46: Apocalypse: Damage/Endurance
  • 46: Apocalypse: Chance of Damage(Negative)

Level 38: Shadow Meld

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Combat Jumping

  • A: Winter's Gift: Slow Resistance (20%)

Level 44: Summon Widow

  • A: Expedient Reinforcement: Accuracy/Damage
  • 48: Expedient Reinforcement: Damage/Endurance
  • 48: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 48: Expedient Reinforcement: Endurance/Damage/Recharge
  • 50: Soulbound Allegiance: Damage/Recharge/Accuracy

Level 47: Hasten

  • A: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction

Level 49: Aid Other

  • A: Preventive Medicine: Chance for +Absorb


──────────────────────────────

Inherents:

Level 1: Assassination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 11: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Miracle: +Recovery

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Power Transfer: Chance to Heal Self
  • 13: Power Transfer: EndMod
  • 13: Performance Shifter: Chance for +End

Level 49: Quick Form

──────────────────────────────
Accolades:

  • Born In Battle
  • High Pain Threshold
  • Marshal
  • Invader

 

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Death is the best debuff.

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I made a few minor changes from your last posted build.

- Dropped Aid Other due to removing Preventative Medicine Proc and six slotting Dull Pain with 6 - Preventative Medicine

- Replaced Aid Other with Super Speed. If you don't like SS, can be replaced with another travel power or anything else.

- Capped S/L defense.

 

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Stalker (Dark Melee - Invulnerability) Pictsie.mbd

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You found what I forgot, last night - the 4 slot bonus of UG is major Melee, minor SL... And that's enough to pop over the cap.

Swapped back to OF instead of Sirr - better enhancement and bonuses, IMO, even at the loss of damage proc...
Grabbed Assault as my one-slot wonder. I don't take travel powers, they do nothing in combat.

Thanks for the help!

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Death is the best debuff.

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Glad to help! I swapped out OF to cap accuracy for Kick, but it's at 97+% so NBD.

 

For Placate, if I'm only one-slotting it, I just go level 50 recharge reduction IO. One Perfect Zinger, except the for Proc IO, provides no bonus.

 

I really like Shadow Maul. You might reconsider taking it at a future date.

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Yeah, the Perfect Zinger one slotting is more for the hybrid enhancement - At the levels of recharge I'm at, I only gain <1 sec recharge with a 50+5, and <0.5sec with an 53 Ectosome (And I don't have to buy 4 Ectosome's!!!!).

Fortunately, or unfortunately, not my first rodeo with DM - Ran a DM/EnA Brute on Legacy, buzzsaw build (Smite>SP>SL>SP>...) - tried Shadow Maul then, did NOT like the huge change in tempo. I also skipped ToF on that toon... I've very much appreciated the buffs to it, even if it makes slotting harder.

Kick is a mule... It's only at 82% vs +4, and only 65% Damage enhanced - It's there as a lowbie filler 2x KD chance if needed. Better than slotting Brawl, right?

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Death is the best debuff.

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