NumbSoLdi3r MJ7 Posted July 22 Share Posted July 22 (edited) Hello good people, I've only recently been back into CoH, and I'm trying to dust off my MIDS chops. Since I've been gone, some of the build theory has changed. I've read a ton of what has been posted here and on Reddit and tried to apply that methodology to my builds. I'm set on a Psychic Melee Stalker, but need to choose between Bio Armor or Energy Aura. I've crafted a build for each, see below. Arguments for both. Speed of Sound is taken for flavor, I am aware it is suboptimal for builds. Spoiler 2 - Villain StalkerBuild plan made with Mids' Reborn v3.7.4 rev. 8 ────────────────────────────── Primary powerset: Psionic Melee Secondary powerset: Bio Armor Pool powerset (#1): Speed Pool powerset (#2): Experimentation Pool powerset (#3): Leaping Pool powerset (#4): Fighting Ancillary powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Psi Blade A: Superior Assassin's Mark: Accuracy/Damage 3: Superior Assassin's Mark: Damage/RechargeTime 3: Superior Assassin's Mark: Accuracy/Damage/RechargeTime 5: Superior Assassin's Mark: Damage/Endurance/RechargeTime 5: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime 7: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed 21: Kismet: Accuracy +6% Level 2: Hardened Carapace A: Unbreakable Guard: Resistance 7: Unbreakable Guard: Resistance/Endurance 9: Unbreakable Guard: RechargeTime/Resistance 9: Unbreakable Guard: +Max HP 11: Steadfast Protection: Resistance/+Def 3% 11: Steadfast Protection: Knockback Protection Level 4: Telekinetic Blow A: Kinetic Combat: Accuracy/Damage 17: Kinetic Combat: Damage/Recharge 19: Kinetic Combat: Damage/Endurance/Recharge 19: Kinetic Combat: Damage/Endurance 39: Force Feedback: Chance for +Recharge Level 6: Assassin's Psi Blade A: Superior Stalker's Guile: Accuracy/Damage 13: Superior Stalker's Guile: Damage/Recharge 13: Superior Stalker's Guile: Accuracy/Damage/Recharge 15: Superior Stalker's Guile: Damage/Endurance/Recharge 15: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge 17: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Boundless Energy A: Preventive Medicine: Heal 42: Preventive Medicine: Chance for +Absorb 42: Synapse's Shock: EndMod/Increased Run Speed Level 10: Hasten A: Invention: Recharge Reduction 33: Invention: Recharge Reduction Level 12: Environmental Modification A: Reactive Defenses: Defense 37: Reactive Defenses: Defense/Endurance 37: Reactive Defenses: Endurance/RechargeTime 37: Reactive Defenses: Defense/RechargeTime 39: Reactive Defenses: Defense/Endurance/RechargeTime 39: Reactive Defenses: Scaling Resist Damage Level 14: Concentration A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Adaptation Level 18: Placate A: Perfect Zinger: Chance for Psi Damage Level 20: Ablative Carapace A: Regenerative Tissue: +Regeneration 21: Regenerative Tissue: Endurance/Recharge Level 22: Greater Psi Blade A: Unbreakable Constraint: Chance for Smashing Damage 23: Hecatomb: Damage/Recharge 23: Hecatomb: Damage/Recharge/Accuracy 25: Hecatomb: Recharge/Accuracy 25: Hecatomb: Damage/Endurance 27: Hecatomb: Chance of Damage(Negative) Level 24: DNA Siphon A: Eradication: Damage 27: Eradication: Damage/Recharge 29: Eradication: Chance for Energy Damage 29: Obliteration: Chance for Smashing Damage 31: Scirocco's Dervish: Chance of Damage(Lethal) 31: Touch of the Nictus: Chance for Negative Energy Damage Level 26: Mass Levitate A: Armageddon: Damage/Recharge 34: Armageddon: Damage/Recharge/Accuracy 34: Armageddon: Recharge/Accuracy 36: Armageddon: Damage/Endurance 36: Armageddon: Chance for Fire Damage 43: Force Feedback: Chance for +Recharge Level 28: Speed of Sound A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 31: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 33: Blessing of the Zephyr: Knockback Reduction (4 points) Level 30: Parasitic Aura A: Theft of Essence: Chance for +Endurance 43: Theft of Essence: Healing/Recharge Level 32: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Psionic Lance A: Sting of the Manticore: Accuracy/Damage 36: Sting of the Manticore: Chance of Damage(Toxic) 40: Sting of the Manticore: Damage/Endurance 40: Sting of the Manticore: Damage/Interrupt/Recharge 40: Sting of the Manticore: Damage/Endurance/Recharge Level 38: Boxing (Empty) Level 41: Tough A: Gladiator's Armor: End/Resist 42: Gladiator's Armor: TP Protection +3% Def (All) 43: Aegis: Psionic/Status Resistance 46: Aegis: Resistance/Endurance 46: Aegis: Resistance/Endurance/Recharge 48: Impervious Skin: Status Resistance/Regeneration Level 44: Psychic Scream A: Ragnarok: Damage 45: Ragnarok: Damage/Recharge/Accuracy 45: Ragnarok: Chance for Knockdown 45: Ragnarok: Recharge/Accuracy 46: Ragnarok: Damage/Endurance Level 47: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Luck of the Gambler: Defense/Endurance 48: Shield Wall: +Res (Teleportation), +5% Res (All) 50: Shield Wall: Defense/Endurance Level 49: Harmonic Mind A: Performance Shifter: Chance for +End 50: Performance Shifter: EndMod ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery 34: Panacea: +Hit Points/Endurance 50: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Power Transfer: EndMod 33: Power Transfer: Chance to Heal Self Level 1: Insight Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 28: Jaunt ──────────────────────────────Incarnates: Agility Core Paragon Spoiler Hero StalkerBuild plan made with Mids' Reborn v3.7.4 rev. 8 ────────────────────────────── Primary powerset: Psionic Melee Secondary powerset: Energy Aura Pool powerset (#1): Speed Pool powerset (#2): Leadership Pool powerset (#3): Experimentation Pool powerset (#4): Fighting Epic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Psi Blade A: Superior Assassin's Mark: Accuracy/Damage 3: Superior Assassin's Mark: Damage/RechargeTime 3: Superior Assassin's Mark: Accuracy/Damage/RechargeTime 5: Superior Assassin's Mark: Damage/Endurance/RechargeTime 7: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime 9: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 2: Kinetic Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 5: Shield Wall: Defense/Endurance 7: Shield Wall: Defense/Recharge 9: Shield Wall: Defense/Endurance/Recharge 11: Shield Wall: Defense 11: Shield Wall: +Res (Teleportation), +5% Res (All) Level 4: Telekinetic Blow A: Kinetic Combat: Accuracy/Damage 15: Kinetic Combat: Damage/Endurance 17: Kinetic Combat: Damage/Recharge 19: Kinetic Combat: Damage/Endurance/Recharge 33: Force Feedback: Chance for +Recharge Level 6: Assassin's Psi Blade A: Superior Stalker's Guile: Accuracy/Damage 13: Superior Stalker's Guile: Damage/Recharge 13: Superior Stalker's Guile: Accuracy/Damage/Recharge 15: Superior Stalker's Guile: Damage/Endurance/Recharge 17: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge 19: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Power Shield A: Reactive Defenses: Defense 21: Reactive Defenses: Defense/Endurance 21: Reactive Defenses: Endurance/RechargeTime 25: Reactive Defenses: Defense/RechargeTime 27: Reactive Defenses: Defense/Endurance/RechargeTime 27: Reactive Defenses: Scaling Resist Damage Level 10: Hasten A: Invention: Recharge Reduction 29: Invention: Recharge Reduction Level 12: Entropy Shield A: Invention: Endurance Reduction Level 14: Concentration A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Kinetic Dampening A: Unbreakable Guard: Resistance 29: Unbreakable Guard: Resistance/Endurance 31: Unbreakable Guard: RechargeTime/Resistance 31: Unbreakable Guard: +Max HP 31: Steadfast Protection: Resistance/+Def 3% 33: Steadfast Protection: Knockback Protection Level 18: Placate A: Perfect Zinger: Chance for Psi Damage Level 20: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 33: Luck of the Gambler: Defense/Recharge Level 22: Greater Psi Blade A: Hecatomb: Damage/Recharge 34: Hecatomb: Damage/Recharge/Accuracy 34: Hecatomb: Recharge/Accuracy 34: Hecatomb: Damage/Endurance 36: Hecatomb: Chance of Damage(Negative) 36: Unbreakable Constraint: Chance for Smashing Damage Level 24: Energy Drain A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Mass Levitate A: Armageddon: Recharge/Accuracy 36: Armageddon: Damage/Recharge 37: Armageddon: Damage/Recharge/Accuracy 37: Armageddon: Damage/Endurance 37: Armageddon: Chance for Fire Damage 39: Force Feedback: Chance for +Recharge Level 28: Speed of Sound A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 39: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 30: Energize A: Preventive Medicine: Heal 39: Preventive Medicine: Heal/Endurance 40: Preventive Medicine: Endurance/RechargeTime 40: Preventive Medicine: Heal/RechargeTime 40: Preventive Medicine: Heal/RechargeTime/Endurance 42: Preventive Medicine: Chance for +Absorb Level 32: Assault A: Invention: Endurance Reduction Level 35: Psionic Lance A: Sting of the Manticore: Accuracy/Damage 42: Sting of the Manticore: Damage/Endurance 42: Sting of the Manticore: Damage/Interrupt/Recharge 43: Sting of the Manticore: Damage/Endurance/Recharge 43: Sting of the Manticore: Chance of Damage(Toxic) Level 38: Boxing (Empty) Level 41: Tough A: Gladiator's Armor: End/Resist 43: Gladiator's Armor: TP Protection +3% Def (All) 45: Aegis: Resistance/Endurance 45: Aegis: Psionic/Status Resistance 45: Aegis: Resistance/Endurance/Recharge 46: Impervious Skin: Status Resistance/Regeneration Level 44: Psychic Scream A: Ragnarok: Damage/Recharge/Accuracy 46: Ragnarok: Damage 46: Ragnarok: Recharge/Accuracy 48: Ragnarok: Damage/Endurance 48: Ragnarok: Chance for Knockdown Level 47: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Luck of the Gambler: Defense/Endurance 50: Kismet: Defense/Endurance 50: Kismet: Accuracy +6% Level 49: Harmonic Mind A: Performance Shifter: Chance for +End 50: Performance Shifter: EndMod ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Miracle: +Recovery 23: Panacea: +Hit Points/Endurance 25: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle (Empty) Level 1: Stamina A: Synapse's Shock: EndMod 23: Synapse's Shock: EndMod/Increased Run Speed Level 1: Insight Level 28: Jaunt There is no glorious purpose for this character, he'll just be playing endgame content with friends. No PvP (ew...) and I'm not the type to try and solo an arch-villain. Comfortably completing +4/x8 content to help farm up others would be a bonus! /Bio seems to rely more on activated healing/absorption abilities, while being able to eek out a bit more damage. It also benefits from an absurd level of regeneration and recovery compared to /Energy. /Energy seems to be more "ready-out-of-the-box" with nearly double /Bio defenses from toggles and activated health/endurance generators. It also benefits from superior recharge compared to /Bio. /Bio relies on Agility Alpha Incarnate to perma-hasten. /Energy can instead go for Musculature Alpha Incarnate to close that damage gap. From what I can see, /Energy would be the superior choice with better recharge and less ability maintenance (less to pay attention to while playing). Does anyone disagree, or have a counter-point I've missed? Thanks all for any feedback you can give on the builds or my thoughts. Edited July 22 by NumbSoLdi3r MJ7 Link to comment Share on other sites More sharing options...
Without_Pause Posted July 24 Share Posted July 24 EA is better because Def is better than Res and more so on an AT with lower HP and Stalkers get lower Res caps than Brutes and Tankers. Even if you slot in Def with IOs, there's no real DDR to keep what lesser amount you will have. Saying that, if you aren't pushing the envelop in terms of what you are going against(see soloing) and are playing with friends, Bio will be fine. If I were to go with a Res based armor on a Stalker, I would go Rad as it will offer a different damage type to supplement Psionic damage. And it looks cooler. 😃 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
NumbSoLdi3r MJ7 Posted July 24 Author Share Posted July 24 (edited) I've been playtesting Psi/Bio up to level 41 so far, and think I agree with you @Without_Pause, and will likely reroll to /Energy Aura. Strangely enough, I feel the current set up has too many offensive abilities, making it easy for me to lose any idea of an attach chain. Yes, /Bio gives me some additional AoE damaging attacks, including a proc-bomb in DNA Siphon, but these attacks generally are not high damaging and seem to pull the ire of the mob on me more often then not. As you point out, with /Bio being less of a Defense set, that mob tends to chew me up. I recalibrated my psi/energy build and changed out Speed of Sound for Vengeance and Psi Mastery with Soul Mastery. Gives me an extra defensive power in Shadow Meld, with only 9 seconds of downtime. Any thoughts anyone? Spoiler Hero StalkerBuild plan made with Mids' Reborn v3.7.4 rev. 8 ────────────────────────────── Primary powerset: Psionic Melee Secondary powerset: Energy Aura Pool powerset (#1): Speed Pool powerset (#2): Leadership Pool powerset (#3): Fighting Pool powerset (#4): Concealment Epic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Psi Blade A: Superior Assassin's Mark: Accuracy/Damage 3: Superior Assassin's Mark: Damage/RechargeTime 3: Superior Assassin's Mark: Accuracy/Damage/RechargeTime 5: Superior Assassin's Mark: Damage/Endurance/RechargeTime 7: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime 9: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 2: Kinetic Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 5: Shield Wall: Defense/Endurance 7: Shield Wall: Defense/Recharge 9: Shield Wall: Defense/Endurance/Recharge 11: Shield Wall: Defense 11: Shield Wall: +Res (Teleportation), +5% Res (All) Level 4: Telekinetic Blow A: Kinetic Combat: Accuracy/Damage 15: Kinetic Combat: Damage/Endurance 17: Kinetic Combat: Damage/Recharge 19: Kinetic Combat: Damage/Endurance/Recharge 33: Force Feedback: Chance for +Recharge Level 6: Assassin's Psi Blade A: Superior Stalker's Guile: Accuracy/Damage 13: Superior Stalker's Guile: Damage/Recharge 13: Superior Stalker's Guile: Accuracy/Damage/Recharge 15: Superior Stalker's Guile: Damage/Endurance/Recharge 17: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge 19: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Power Shield A: Reactive Defenses: Defense 21: Reactive Defenses: Defense/Endurance 21: Reactive Defenses: Endurance/RechargeTime 25: Reactive Defenses: Defense/RechargeTime 27: Reactive Defenses: Defense/Endurance/RechargeTime 27: Reactive Defenses: Scaling Resist Damage Level 10: Hasten A: Invention: Recharge Reduction 29: Invention: Recharge Reduction Level 12: Entropy Shield A: Invention: Endurance Reduction Level 14: Concentration A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Kinetic Dampening A: Unbreakable Guard: Resistance 29: Unbreakable Guard: Resistance/Endurance 31: Unbreakable Guard: RechargeTime/Resistance 31: Unbreakable Guard: +Max HP 31: Steadfast Protection: Resistance/+Def 3% 33: Steadfast Protection: Knockback Protection Level 18: Placate A: Perfect Zinger: Chance for Psi Damage Level 20: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 33: Luck of the Gambler: Defense/Recharge Level 22: Greater Psi Blade A: Hecatomb: Damage/Recharge 34: Hecatomb: Damage/Recharge/Accuracy 34: Hecatomb: Recharge/Accuracy 34: Hecatomb: Damage/Endurance 36: Hecatomb: Chance of Damage(Negative) 36: Unbreakable Constraint: Chance for Smashing Damage Level 24: Energy Drain A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Mass Levitate A: Armageddon: Recharge/Accuracy 36: Armageddon: Damage/Recharge 37: Armageddon: Damage/Recharge/Accuracy 37: Armageddon: Damage/Endurance 37: Armageddon: Chance for Fire Damage 39: Force Feedback: Chance for +Recharge Level 28: Super Speed A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 39: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 30: Energize A: Preventive Medicine: Heal 39: Preventive Medicine: Heal/Endurance 40: Preventive Medicine: Endurance/RechargeTime 40: Preventive Medicine: Heal/RechargeTime 40: Preventive Medicine: Heal/RechargeTime/Endurance 42: Preventive Medicine: Chance for +Absorb Level 32: Assault A: Invention: Endurance Reduction Level 35: Moonbeam A: Sting of the Manticore: Accuracy/Damage 42: Sting of the Manticore: Damage/Endurance 42: Sting of the Manticore: Damage/Interrupt/Recharge 43: Sting of the Manticore: Damage/Endurance/Recharge 43: Sting of the Manticore: Chance of Damage(Toxic) Level 38: Boxing (Empty) Level 41: Tough A: Gladiator's Armor: End/Resist 43: Gladiator's Armor: TP Protection +3% Def (All) 45: Aegis: Resistance/Endurance 45: Aegis: Psionic/Status Resistance 45: Aegis: Resistance/Endurance/Recharge 46: Impervious Skin: Status Resistance/Regeneration Level 44: Shadow Meld A: Luck of the Gambler: Defense/Increased Global Recharge Speed 46: Red Fortune: Defense 46: Red Fortune: Defense/Recharge 48: Red Fortune: Defense/Endurance/Recharge 48: Red Fortune: Endurance/Recharge 50: Red Fortune: Defense/Endurance Level 47: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Luck of the Gambler: Defense/Endurance 50: Kismet: Defense/Endurance 50: Kismet: Accuracy +6% Level 49: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery 23: Panacea: +Hit Points/Endurance 25: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Synapse's Shock: EndMod/Increased Run Speed 23: Synapse's Shock: EndMod Level 1: Insight Level 28: Speed Phase Level 49: Quick Form |MBD;23692;1444;1928;BASE64;| |G4tcAKyKx/lXLKSkJLigx4yXS5GuPVMXUx6NA2F67bVbnpJl9w8JRpMsXX2twwLS1Rk| |zlUd3vQTIp/SUrKlaVvXKc527JriaGEsTm1iZEkjK+f2ntVRG2SiLMy5xeuFPALHMfw| |/dXRzZMmpA6+IKKOWsmvfVxlbWte4SdfWudYX/GFNf2pKuRdaH4IF6mNk7xyL/SoV4u| |4/NWaC1xb9tJnK8BM0vL/B45/W7gOshogeSEmYC34ztzl8U56n1Th0GLyQv7HoeoHD3| |FX/3iDJzN72EZSn5YnpXFo3REvzPZi5aHuoh9FHCwLcHbneYjjAiKBtnvDGj+Nvjk6T| |ZyW3p6tMaM1jaBp2pyHChSpViyxHu3+jom/OViWCeVibWOGSZ9bJpZeysEji1bge2W2| |N1WfrSzq9y8PQKNM8XLPm0BDHvte1ISmv65LCYYwUdjSWbWzOJ7Xmflmg1TO21fNRoG| |lo7eLkFA+xbinhMO+m0fBscZ/8H2+t6WrvIkWBrXDVXMDBjrxoPjRb+FR5fZ30ubQVc| |LZ8klrmMTSJPjkCEWohf20liBcqhvgU+gHtKmOMwF3wPnz6KPgu8aSU41ZGSDf5Bdp2| |TTZFv+Qb/pME1ITlAcVwrUALXBhTi2uF20tIzt5sZG/kf7zbUZJ7kjvdkE+9sv+H4L+| 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Without_Pause Posted July 24 Share Posted July 24 Oddly enough I don't have a build for my EA Stalker for some reason. - I would single slot Super Speed and 2-slot Sprint with Celerity. The extra Def isn't giving you much, so the extra bit of Res will be better. - I don't see the need for KB Protection. - Overall my Scrapper has Def in the low 50s, and I'm not sure how much you need Shadow Meld. You could even go Barrier to fill in as needed. My Res numbers are roughly or near 20% better. I'll have to grab my Stalker and see where they are at. Although I am sure it is some variation of Croax's as I find theirs a good starting point where I tweak from there to my liking. Something else to look at as well. Obviously different primaries, but you can still get ideas. Note, these are specifically designed to take on missions built to be as difficult as possible so that's why Shadow Meld is used. I need to look at making a secondary build for my StJ/ea with the one posted. I'm comfortable with EA having taken it to 50 four times across all ATs, but even I accept mine are more geared towards normal solo play (+2-+3/x8). Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
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