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Arsenal/Marine build


ExeErdna

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Villain Controller
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Arsenal Control
  • Secondary powerset: Marine Affinity
  • Pool powerset (#1): Concealment
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Fighting
  • Ancillary powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Cryo Freeze Ray

  • A: Basilisk's Gaze: Accuracy/Hold
  • 3: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 3: Basilisk's Gaze: Recharge/Hold
  • 5: Basilisk's Gaze: Endurance/Recharge/Hold

Level 1: Soothing Wave

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 7: Numina's Convalesence: Heal/Endurance
  • 7: Numina's Convalesence: Heal
  • 9: Numina's Convalesence: Heal/Recharge

Level 2: Tranquilizer

  • A: Superior Winter's Bite: Accuracy/Damage
  • 5: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 48: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 50: Superior Winter's Bite: Damage/RechargeTime

Level 4: Infiltration

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Microfilament Exposure

Level 6: Liquid Nitrogen

  • A: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 11: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 11: Superior Frozen Blast: Accuracy/Damage
  • 13: Superior Frozen Blast: Damage/Endurance
  • 13: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 46: Superior Frozen Blast: Accuracy/Damage/Recharge

Level 8: Cloaking Device

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 15: Karma: Knockback Protection
  • 46: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 10: Toroidal Bubble

  • A: Invention: Endurance Modification
  • 15: Invention: Endurance Modification
  • 23: Unbreakable Guard: Resistance
  • 25: Unbreakable Guard: Resistance/Endurance
  • 31: Unbreakable Guard: RechargeTime/Resistance
  • 33: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 12: Smoke Canister

  • A: Superior Overpowering Presence: RechargeTime/Energy Font
  • 17: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime
  • 17: Superior Overpowering Presence: Accuracy/Control Duration
  • 19: Superior Overpowering Presence: Control Duration/RechargeTime
  • 19: Superior Overpowering Presence: Endurance/RechargeTime
  • 21: Superior Overpowering Presence: Accuracy/Control Duration/Endurance

Level 14: Whitecap

  • A: Obliteration: Chance for Smashing Damage
  • 21: Obliteration: Accuracy/Damage/Recharge
  • 23: Obliteration: Accuracy/Recharge

Level 16: Tide Pool

  • A: Invention: Slow

Level 18: Flash Bang

  • A: Superior Will of the Controller: Recharge/Chance for Psionic Damage
  • 25: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge
  • 27: Superior Will of the Controller: Accuracy/Control Duration
  • 27: Superior Will of the Controller: Control Duration/Recharge
  • 29: Superior Will of the Controller: Endurance/Recharge
  • 50: Superior Will of the Controller: Accuracy/Control Duration/Endurance

Level 20: Brine

  • A: Touch of the Nictus: Healing/Absorb
  • 29: Touch of the Nictus: Chance for Negative Energy Damage
  • 31: Touch of the Nictus: Accuracy/Healing/Absorb
  • 31: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb

Level 22: Tear Gas

  • A: Basilisk's Gaze: Accuracy/Hold
  • 33: Basilisk's Gaze: Accuracy/Recharge
  • 33: Basilisk's Gaze: Recharge/Hold
  • 34: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 34: Ghost Widow's Embrace: Chance of Damage(Psionic)
  • 34: Lockdown: Chance for +2 Mag Hold

Level 24: Shifting Tides

  • A: Karyoplasm Exposure
  • 36: Karyoplasm Exposure

Level 26: Tri-Cannon

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 36: Expedient Reinforcement: Accuracy/Damage
  • 36: Expedient Reinforcement: Damage/Endurance
  • 37: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 37: Expedient Reinforcement: Endurance/Damage/Recharge
  • 37: Expedient Reinforcement: Resist Bonus Aura for Pets

Level 28: Barrier Reef

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Luck of the Gambler: Defense
  • 39: Luck of the Gambler: Defense/Endurance
  • 39: Luck of the Gambler: Defense/Recharge
  • 40: Invention: Healing
  • 40: Invention: Healing

Level 30: Power of the Depths

  • A: Preventive Medicine: Chance for +Absorb
  • 40: Preventive Medicine: Heal/RechargeTime/Endurance
  • 42: Preventive Medicine: Heal
  • 42: Preventive Medicine: Heal/Endurance
  • 42: Preventive Medicine: Endurance/RechargeTime
  • 43: Preventive Medicine: Heal/RechargeTime

Level 32: Hasten

  • A: Invention: Recharge Reduction
  • 43: Invention: Recharge Reduction

Level 35: Scorpion Shield

  • A: Reactive Defenses: Scaling Resist Damage
  • 43: Reactive Defenses: Defense/Endurance/RechargeTime
  • 45: Reactive Defenses: Defense
  • 45: Reactive Defenses: Defense/Endurance
  • 45: Reactive Defenses: Endurance/RechargeTime
  • 46: Reactive Defenses: Defense/RechargeTime

Level 38: Sleep Grenade

  • A: Fortunata Hypnosis: Chance for Placate
  • 50: Fortunata Hypnosis: Recharge/Accuracy

Level 41: Assault

  • A: Invention: Endurance Reduction

Level 44: Tactics

  • A: Invention: Endurance Reduction

Level 47: Boxing

  • (Empty)

Level 49: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • A: Gladiator's Armor: TP Protection +3% Def (All)


──────────────────────────────

Inherents:

Level 1: Containment


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 48: Power Transfer: Chance to Heal Self


──────────────────────────────
Incarnates:

Ageless Radial Epiphany

Control Radial Embodiment

Degenerative Core Flawless Interface

Intuition Radial Paragon

Knives of Vengeance Radial Superior Ally

 

 

This build is more so I can standardize a Marine Affinity setup that works for me. So you can switch out Shoal Rush for Tranquilizer and how the build plays really won't change too much. I just wanted more Single Target for the early/mid-game.

For Shifting Tides you can get away with 2 basic 50 Dmg or End Reduction inventions. Or you could switch the slotting with Liquid Nitrogen since Frozen Blast Proc does come out of Shifting Tides more often from what I've played with. 



 

 

 

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