JonelethStar Posted July 28 Posted July 28 Hi all, This is my first attempt at a build, also as I'm still getting used to Marine affinity, I don't know if it's worth it's salt. Spoiler Avariala - Hero ControllerBuild plan made with Mids' Reborn v3.7.5 rev. 21 ──────────────────────────────Primary powerset: Symphony ControlSecondary powerset: Marine AffinityPool powerset (#1): FlightPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): TeleportationEpic powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: Hymn of DissonanceA: Superior Will of the Controller: Accuracy/Control Duration3: Superior Will of the Controller: Control Duration/Recharge7: Superior Will of the Controller: Endurance/Recharge17: Superior Will of the Controller: Accuracy/Control Duration/Endurance34: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge34: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 1: Soothing WaveA: Numina's Convalesence: Heal21: Numina's Convalesence: Heal/Endurance42: Numina's Convalesence: Heal/Endurance/Recharge42: Numina's Convalesence: Heal/Recharge Level 2: Aria of StasisA: Gravitational Anchor: Recharge/Accuracy3: Gravitational Anchor: Immobilize/Recharge/Accuracy7: Gravitational Anchor: Immobilize/Endurance37: Gravitational Anchor: Immobilize/Recharge37: Gravitational Anchor: Chance for Hold40: Superior Overpowering Presence: RechargeTime/Energy Font Level 4: Shoal RushA: Enzyme Exposure5: Enzyme Exposure5: Enzyme Exposure Level 6: Impassioned SerenadeA: Invention: Recharge Reduction11: Coercive Persuasion : Contagious Confusion Level 8: Toroidal BubbleA: Efficacy Adaptor: EndMod9: Efficacy Adaptor: EndMod/Recharge9: Efficacy Adaptor: EndMod/Accuracy/Recharge25: Efficacy Adaptor: Accuracy/Recharge36: Efficacy Adaptor: EndMod/Accuracy37: Efficacy Adaptor: EndMod/Endurance Level 10: Air SuperiorityA: Crushing Impact: Accuracy/Damage11: Crushing Impact: Damage/Recharge46: Crushing Impact: Accuracy/Damage/Recharge46: Crushing Impact: Accuracy/Damage/Endurance Level 12: Enfeebling LullabyA: Fortunata Hypnosis: Sleep13: Fortunata Hypnosis: Sleep/Recharge13: Fortunata Hypnosis: Sleep/Recharge/Accuracy15: Fortunata Hypnosis: Recharge/Accuracy17: Fortunata Hypnosis: Sleep/Endurance21: Fortunata Hypnosis: Chance for Placate Level 14: FlyA: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range15: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance42: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Tide PoolA: Invention: Endurance Reduction25: Invention: Endurance Reduction Level 18: Confounding ChantA: Absolute Amazement: Stun19: Absolute Amazement: Stun/Recharge19: Absolute Amazement: Stun/Recharge/Accuracy40: Absolute Amazement: Stun/Endurance43: Absolute Amazement: Recharge/Accuracy Level 20: ManeuversA: Invention: Endurance Reduction Level 22: TacticsA: Invention: Endurance Reduction Level 24: Chords of DespairA: Unbreakable Constraint: Hold27: Unbreakable Constraint: Hold/Recharge27: Unbreakable Constraint: Hold/Recharge/Accuracy29: Unbreakable Constraint: Recharge/Accuracy31: Lockdown: Chance for +2 Mag Hold40: Unbreakable Constraint: Chance for Smashing Damage Level 26: BrineA: Touch of the Nictus: Healing/Absorb29: Touch of the Nictus: Healing/Absorb/Recharge36: Touch of the Nictus: Accuracy/Healing/Absorb36: Touch of the Nictus: Accuracy/Endurance/Recharge Level 28: HastenA: Invention: Recharge Reduction31: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 30: ReverberantA: Expedient Reinforcement: Endurance/Damage/Recharge33: Expedient Reinforcement: Accuracy/Damage33: Expedient Reinforcement: Accuracy/Damage/Recharge33: Expedient Reinforcement: Damage/Endurance34: Expedient Reinforcement: Resist Bonus Aura for Pets43: Sovereign Right: Resistance Bonus Level 32: Shifting TidesA: Invention: Endurance Reduction Level 35: Power of the DepthsA: Numina's Convalesence: Endurance/Recharge39: Preventive Medicine: Endurance/RechargeTime39: Preventive Medicine: Chance for +Absorb39: Preventive Medicine: Heal/RechargeTime/Endurance Level 38: Barrier ReefA: Luck of the Gambler: Defense/Recharge Level 41: HibernateA: Invention: Recharge Reduction Level 44: Frost BreathA: Ragnarok: Damage/Recharge45: Ragnarok: Damage/Recharge/Accuracy45: Ragnarok: Recharge/Accuracy45: Ragnarok: Damage/Endurance46: Ragnarok: Chance for Knockdown Level 47: Ice StormA: Positron's Blast: Damage/Endurance48: Positron's Blast: Damage/Recharge48: Positron's Blast: Damage/Range48: Positron's Blast: Accuracy/Damage/Endurance50: Positron's Blast: Chance of Damage(Energy) Level 49: Frozen ArmorA: Luck of the Gambler: Defense/Endurance50: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense ────────────────────────────── Inherents: Level 1: Containment Level 1: BrawlA: Invention: Accuracy Level 1: SprintA: Invention: Endurance Reduction Level 2: Rest(Empty) Level 1: SwiftA: Invention: Run Speed Level 1: HurdleA: Invention: Jumping Level 1: HealthA: Numina's Convalesence: +Regeneration/+Recovery Level 1: StaminaA: Performance Shifter: EndMod23: Performance Shifter: EndMod/Recharge23: Performance Shifter: EndMod/Accuracy43: Performance Shifter: Chance for +End Level 14: Afterburner The idea is to go off a mermaid, which is why I combined Symphony / Marine. Any input at all is welcome. Kind regards,
ExeErdna Posted July 28 Posted July 28 This is the first idea I had when I first tested Marine on Controller. Personally, Barrier Reef is much better earlier you shouldn't need Hibernate because you didn't take Whitecap so you really aren't in melee like that. Air Superiority doesn't fit personally that would have been better suited for Hover to get some passives. Toroidal Bubble is better suited for Res than End Mod. You shouldn't need to invest that much into Stamina because said bubble really covers you with 2 basic End Mod inventions. Also, Panacea is better in the Health slot where the Numina could take an extra slot or be put over with Soothing Waves. Tide Pool doesn't need End-reduction Personally, since Tide Pool is such a big part of the set anything that's affected by it can come after you get Tide Pool. 1
JonelethStar Posted September 11 Author Posted September 11 I've been fiddling a little more with this and got two possible builds lined up out of which I'm not sure what to pick both stick to the theme, but don't know what to pick Ice Mastery |MBD;23993;1595;2128;BASE64;| |G7hdAKyKx/lXLKSkJLigx4yXS5GuPdUpvkd3PLaTAJtAKKGrtOdesnT1tQ4LSFenrVI| |evZm0QD+lT8kz01VFufeejCi9P1Y1dgOqMxIlidnfr/aqYyZCbWQCPdxzYjKghgbQ//| |bf2k6pFbn1nSi9IwOY0iuBAVwBLBDmLu3eJp2JmiVMAgAGHhnz7XXQNf0rYIgUY6S9m| |zrHIutU9PrNH66rwdSR35dcPawFmZ/Q4Hrz6jEBjkhzGuQlLQV5mDihjcXZf992YXBD| |qlj7OoB2T2u+Hi9F3GEyWoinZAVqj117Cw5oS05aXWo7hrdQ+xYAwrRPmTjT6X4eLZl| |ASnKOP6xsfi6AL2voUq/ndbi9TtyjdUz3SwKMW0JQLRFsmx7Oe22d9zyfS+gmnkL+WX| |wrnLF46pLDSeUiPU8eB/qlfRmdEohpzWs7OH1RWLv5FBlwwcSSx3FPdLle7wzxdaaPM| |cNyN9NMN1hnmwOd81OFinc1tYm3t2KH91c3kjf2gKPK3Pj4UvEZdjBo9Wd65b/k4Gh1| |r1LPCY4msyElmDHyrJouzQUGS2fhG/y7dTRQYCsOaYdnyaPDn1P8XAOdEg1aYLDBcmM| |Lwy9nhe/j48dqZ33kkmt2snOX/pafEFOvi0MKawlnfpLbsMasBUgf0y513FXb1v8BnF| |y/TQxFeaS8cf37qBWz4fqPhss75uuVlHbqbbbeVidbS8fmchKnJN91oxW//KLEY7qX1| |m6DjPLSpdzbAaO2PHgYuXbrPtWwHGz9wGTSrlCcGEZuFBDDoa2obcSr+rj+LY8qhOIY| |VUjNSolLDJE3/BguqLqNQyZa13ybvcP/B5ur/ij9r5rKzFcBgTFiLb4KHBgR6RCeVtC| |5DseUvPN4wDWGPS3Z87LeN54u2PqN80KmupYck0HDaG/iNruqNT4NNV2CUqjFZVkUIz| |mMiOLAccLaG3CQmenSC92vA/Z6hU5p7zcxocmUMeed+v4HkrB9fSyIsd2zH3FE9xgPu| |IvhbbM9taK8/x5OZFm8Q0zJrCmBEVkuTR2YwPC0pZ8rYhwhOA3nScefK3VgHrGus/MQ| |ONJOjsQxEPzRigCKuguvs758bTdiCKRGIXWuVNXwzrDJdc9TFtnYaSVTpAkDJoZpo8x| |wb8vShnN9CJlK2EA0LLdzudn+tBVR6TkGgWWrEqTTxLGXjiyaCgMbD3qvvFMAFjU0zb| |ElOih6IVUBuDHc5NCT0QGBmXI8Gr8hU4z8gsOAGIy6QiH2/CRfk8fhudR20QGrZ+BMO| |ztTdWI3aPZft6WwMCJbrSJR0YExPjB6dsZwkvQ7AY60sftzKNgkN9RL0NJedxqvCEZu| |bQMYEcEBaD0R0s3d/T3OxAswyTbD5O5RsG6ltsvRwSx1YGPIAzpOHW6yD+w24jbuOOY| |EifC7viUPkPVwk4qe7i48nh+PG14b3TgDagI3hvv2DXemwlLq1QaVNeCNQ0KDNUSdWT| |lteOZ0Qys5A4AXg+t/d2wEJzeK8ws40BZoRk75R/NkqURUxDCnJbfWHC/NKXXSzNHxW| |QloNwByYfP7Ksixwo1vwhY9B+c3IJ4qS165tXVgQARCW6KtUMg6xgtNPhgrA1amD5gY| |5qP95eJQWklSbfM4skemJJKSXWOisYGlKrrugAn0PXlCytoIXGzC7ddRwKFzi6skUdK| |AEdlbdDcCBUf4G00Qp8cj8GJ4C6gixoYsCZy0/tUMnQohNxCiucAvgdLgIuKuq9IOSY| |Wk6jlB2mapnQ6PkYGPjsG8oPEA7LSznXhHiB47Gx8e87UkgY1hD+FkptrefZX5FdvxG| |hZh04sOrnW+a760na9SNYAHgFnd4cXPN/WqPM7f10eufWvM9NAS++3cipYlnrh848Yv| |R8/rFSmKLuw9f95Qif/VDDzPiFa8+PJ+7o+tuJmBLtB8DgfeF+3IZNbbetUm/2M8cd4| |2fq7d/3DoUbuedVOlYs3bdIdLsqzud4zJZHfy7XtKxwIYakrPhqETHQg5zixhUwN9xt| |zLb4bK6sKphnsZ9XuseDT+2RhakHo/8H79A9CkpSEANLjeYQwVnPp1hKG4/LvMvIPFe| |FDkQdkI7G5yo5X3yPqLTWM6GHsW+Fw3GXDBMEkMxZSDPc/ClAY=| or Leviathan Mastery |MBD;24043;1623;2164;BASE64;| |G+pdICwK7FgGTowOBtXQKHo7KHUl4oNPkb3+YoSrIhTTGVsHHZa7awvoQ0jLa+Iymyx| |dfa3DAtLVn2pfVe+9ulTt3jV6sUmCBkME+M9mpfH/25s7cTE2UTEyx+e8dYmxETJ/5s| |8Lpf5dele1vC1/Fa2rWFyrtlahOBi/CIeUzNDmPugOHHHgfoSQQMhYevsf62qgITCMk| |T3lh1+R8Sl6/uaB+26YMvLbkncPayHyAxoeZ04dOfg9RGRISpoJ8iDxdSYU59b33C6G| |F1LbqucC5a40H46nHF5HOVqEUzLyrI1Tegv/s4WTrRa6Foe3KHxzgSjtmeI4p/icK/n| |c6sglfnNl8+P4eVE7bvXM+3J7pu3XmtH9jADjtghUCwnHoYazn9ZRz3bdIjfxBOuexZ| |fCF4snLjysrFtWzZO7F+a39M18iqE86OKXoC4YTWRxPO24kBXlbo5QelxsseRu3JvmM| |iFv+lZu/ZlmZ25mkukG69xOkPX9owoV/qrchN9busP7VDewN3aIs2V74O6p7GPYxcFW| |v9Ur/yYPTlRrF3rmH3PJVEgBpo48psGFuThh6Sm68nHLSOvLDxzFg9rlWfSV4e9JPvd| |AZ4qGFhjcsNy4xfDFLM39cPljLTQuc8kF+9y5hb/iB0LlvnkIYQzjtA9iE8eYVZ9sYd| |KprlWFr/FbcLGyKYbo6IKkFy5+HLFcJq7/aLi9Q587WdjybabflCZTSMdmtYlTgu+9U| |YrvfrHAY7qRxi6XjV60lXuzYNimL142LlurfrDV4uovKCfbOYoTw4iNAmJYtBU9jQij| |OOZueHQiBKeoQkqWSVxBJN4OZGdC1TIeNM146pvUHfu/uPXqj85/rx5p+SQgMEasxSe| |BAyMiHcLTCLrU5VDKldctbkKcleSOmIYvPK3XsjF7dsriSnJKDjaM5iZus7da4dPI0w| |WURCmuyqIYwWFEFAuOE9bOgCMsv7r2Qvf7gj1n6BL2dhMKSU4aqivl5SdEYfq2sGCMY| |2k34pDuMW5xL8R3je0pFdn991CRZfCOskJkTQmMKHFp6sAExLMmfe6IcXhw2s2Tjj90| |yIAet+/adwhsV3vYrjgkQkCUwn9J9+L21Y9c20IMgtAopM/DVTW8s2tyVXS2ycRWiiZ| |ICwYsiGWCznBny6KGud+GTCNMXBoW23ng7HqaiqjiIYYAy9YkSB+KU28dWWwaDJx40H| |nl3enPkoamNbZQBpNaSE0Aboj7nqMzTckKaNLxaPuGTC/qyw0DYkjUFQqx4yf50DogX| |krsJF2wegD2qz3tV12J06DZm2pLWWFEqVpFoqIDY7xldOyM4RTpdgJsV83uzrGxJ7md| |XkBLeq20XRGM2NoGMCKCBdA6IqTXu/v1nIlHYFFqhcnbo2U5SuykI4Mz04ETotymY8p| |wo11ir0FuY8WMEyjgb6MZj+XFsPmSp3sPj+f7Xf7C6IYd0B24Ie7rN6xMgSXVY2PM2u| |4/DwoJLiDBKZsmWnO63ZXMf+AL4fW/NzaCFRvF+Q7S0BZoRs75W3JyaURUgliV5I03x| |1NrSp20cnZ21gG7VwBZ1/y4YfRymBvuhMl5jtVPQH7qSn2xtXVgQASBtkRboZD1i7ea| |/OLYOWBl+YAFsezeToqJJmygyuJeLYH1JHoKGKOkF8vtRL4oDmO3/e6cRHX7egYuiGs| |NmMklWfgDuZW6vdnyqgm0dIK0icIaujxGfl9yauO8IXELfGl6B0y7c6SQsBi4rroQb8| |e+iW1oCOxXe8+3bVqJmB7X4ar6WqhijANZFGmrccOMLrn/IPApqy6PSpmg+gXA7nB8b| |OhT8oET4tyBypliZxdW++83dT2hpDkkV0dVROtrTjeSBxT/9AV4IJ5F5UuDAO5AUOVT| |EHHF53XtKz9sJ5/LDAZeyDYca9tZ7onbx27Ac/ahoVBSdllv+ENegf/VDLxryCve6a/| |3J/7YCrQZ6Pys55Hgfc4OTc56bqgw+R8EipPW/ES7f4noYbve5dCkXzWXqQ5n5Ii6rx| |jKV2av4L5fpYMHDDXFs2HojG/Setm9wKYEugblq2+FskIzPdRPMkz4WHJ5/LlxKEHqH| |sEDAQhAi9aOGaDffYVxqJBXW3WEoXj7Q868hsXxYpIH00bgdBMbpdxL8t/bQSCMnfk9| |y41GaLATJYZA6VDPU5A1| which of these two seems best? and do they need further tweaking?
Wimbochismo Posted September 13 Posted September 13 "Best" is going to be pretty subjective here. It also partially comes down to playstyle - ranged defense, s/l defense, resistances etc. Each version would have their strengths and weaknesses. In general, Controller's have long cooldowns and Marine has a few. You're going to want to get close to perma Hasten without Shifting Tides if possible. Quick breakdown of each version and what you're looking for: Ice Frozen Armor is giving s/l def and some resistances. S/l helps people work around melee a bit better because of how common it is. IMO it gets streaky though and random attacks will punch you in the face. Ideally you should also bump up ranged defense or slow resistance slightly. Ranged because it's a good all-rounder based on positioning. Slow res because your survivability revolves around your powers being up and available. You get an additional single target attack which you need. You get some nice aoe and other utility which you subjectively don't need with Marine powers. Leviathan Shark Skin is a res armor with s/l/c resistances. If you go this route I highly suggest either slow resistances or high ranged defense. You can still work in and out of a mob utilizing cc and positioning to take advantage. You get even more aoe's which you subjectively don't need more of. I s'pose it partially comes down to if you want a full single target attack chain or an extra aoe or something. I took a look at the Ice version and overhauled it a bit. For the sake of brevity I won't go into the nitty gritty of why I changed what. Like that you need slotted accuracy in Hymn of Dissonance still for the proc's to hit etc etc. It's got 2s off perma Hasten, 44.3 s/l def, 31.6 ranged def, f/c res capped, rest of res are decent. Spoiler |MBD;23151;1533;2044;BASE64;| |G25aAKwKeHMO5cToYFAN3FEqbwdabspHI/i0A1CaQ6lZOpnyaBwIc3d/v3ZkzdLvWIL| |RJEtXX+uwgHR1m57PGGZm5k/ty6r35dNNU6ZootSIsd+sUTBYwOz9/f+W7+waS5TC1h| |n3v5ERlszs2/SqKK0+yvx1aU0hIylVKFxpRiI8HI/0eav+fUl34IIDV6qXyG/RMdTsu| |HftGXVKlSK7rRvFIqdU9PrNBns3HDLy9yZOD2tB8xMaXn//fBZQROppGJY4FHgz1qGz| |xXl+frwYakhR2/8+ELvbmtv1FMQnKKKFPSVH0PH8kN5CAW3bgtWjHofwFqnvIB5PeEf| |s4SOH0w67ofnocfIYlx71vvZ0e/cc0mqTPhxA3WF6ahvhuuJf9fvCb10Pdm1geMT2mx| |LHlLC4b90Omgu9pR+9g0wv7Xtvh5qXp3dno0kn82EV27rtScMZMih+HrUaYyWPC8l0Y| |+toYX7yPKq4LFy1Nhb2dp3h/UhptwGdN598t25f6nx0mwhY/VWv/JcYmK7uk+qeH63x| |weAUdPTsVeWjkSmw+Ml7Y5tLRoOCr8KgTXkIl0fSzk+oGKFhCx5oGG5o0f1RdvUOdPr| |I+xL8hLVQqqPHfsdvpMreGDQ4ztf5jWr7N0rC3vtxGyiKHdcsdeiW4a9JXmdwx3Gcp1| |zrZTzeJSqXVmtz/Khbkf5eDNzhJp1q3jX8NTrbt6Y153tBjHn7Ue55gE823fxkd1+fk| |407mMcNUEhVkEARLC0FA8acPgsIz/aUIYRvUsUpyQdwhSGTeiaXE6puwyBPVxPADd7k| |/0TuWA6jWK5zA4NCLNcIcwJhThBAMZZrAQMpJuPVtLyNdTJYJ5+nHnGLgWsJ6PNBLI/| |1ODeubUKqQyRvLpQJUIz8LmwukUR4DDYAmcekqmYhSXVVH6v/+M32DOV5fW3OFOfON0| |XAePA43AuGr9Y1Rcf0AteCBGipEoxCTOi0gzEM759d3H1PtndBDqc2Y8Wo41y6/4IOV| |pZEUle9U9ySsrx8fgR4XLeS3YVBMda4DwqdvSiFTk+pcEuiclbBeICbZhjC8qAIeW5r| |amiWOJa+To7RQuaUS705i8md93QAYLh+hvvHQSx+YAy37cR1yIUR7FnJgI5GtglO6v3| |eHz64Ep+OyfVGbn40zoLxKWCi/1mOL4/J8YCMbAwnV6DIgWsItRwagbYV+fAoACwYlj| |MIlkiq18DG69zwuGD4jq0p0EGmvuTQm2Prr/KRXChySX2ibGkp6eKqk/nCfUsGKCny/| |YamR5ayN2yvNhjJOcGatDzaXIUIQoaKg1dVdWo5MzXZygHHFXwSxrcZP4zD/3MOTiwM| |YathBFuDEshXFtOlxuwXItTQi52AhWkTq6kZNYXtOE2PkTrqN0VulgjzzST3npU7NYl| |w5diyKVe5jNAVmnHAcv0kt63xEhFD/FrZx5Bt3NFmA1kCvt7QB5ixiHzS00+ej5x4Ik| |5Etm3lauRYlzBiVfo7IVYSSlIDuQSrScAINs9AyJlk0QfVank8xQEHykYiFJk+3SjAM| |khBM4PePYQTFCWm7wWFdRH0XNuEMixj+faTeOxfQ4LnTFdwIJpbPYIpDGKqi6WZ0td4| |A+s0lsmp7xEKmTDMS6jIFHskkui3kuZ73ZKiaNKlCaivXsHe3/faNTxy4E4mK8eZvxO| |2d9b3nePPgTO5SiaUFGAC9hbdTOCEDP+A1Y7gZ+DAcN6iCjwuziLTOnIkBjnOXToxKD| |3qzvlnIb1aEihCHguYgEUCWk+MGxCibziTV68ELqdsCYhWv1LYEhwl6O2DrQ8smFXAx| |BBRZUeyzJUo5/Xs9/LiYQy8KIKNvuCJfV/YAx3yI/AV0lfnXggnh8bjDr0rN78XbAMp| |lOCZDH5VUiUr5IUs6ZlI8Tn6DlU7xGq4J0/kClgUq6C/vvOXsF7lKhNk6e++O7U7hmJ| |ejmCtKd/MnGYpSjpu3EuMzcH+jZ6sSFhH2cEw7sEhwV1ptZzw2PptXcVLjB03DF1Lym| |yrCqJSZDjd8jOJNSDnpucdhphBacRMx5YG| Controller (Symphony Control - Marine Affinity).mbd 1
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