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Posted

Hi,

 

I am currently leveling a WH/Elec Brute with the goal of making it a durable melee DPS, but I am not sure what to slot or where to put the enchantment slots.

 

I found an old Mids guide that glossed over the build, but it was only a starting point and was not finished from lvl 1-50.

 

Can you give me any advice?

 

Cheers!

 

Posted

besides the obvious--1 end 3x resist in your armors, take TOUGH from the fighting pool and do the same--goal is to try and get to 80%-90% ASAP in smash/lethal and ENG/NEG resist.

 

assuming you've done that there is 1 trick i use on every toon that is struggling and this will help you more as it stacks with war mace(you have WH which is ?)

 

STUN GRENADE from start vendor---stacks to 200 is cheap and greatly reduces incoming damage(recharges fast too)(STUN=/=DISORIENT so the magnitude stacks from mace)

 

carry purples in your INSP tray but adding it is a fools errand --elec armor has no defense debuff protection

 

here's my build-- i ignored DEF and got my resists to 90% (NEG is only 55% and we don't talk about toxic ;P)-lvl 50 numbers but no incarnates so do what you want with those

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

WOLFEN THUNDER 2: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Pulverize -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7)
Level 1: Charged Armor -- ImpArm-ResPsi(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), StdPrt-ResDam/Def+(21)
Level 2: Jawbreaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Lightning Field -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), Erd-%Dam(19), FuroftheG-ResDeb%(19), FuroftheG-Acc/Dmg/End/Rech(48)
Level 6: Conductive Shield -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(21), TtnCtn-ResDam/Rchg(23), TtnCtn-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(48)
Level 8: Clobber -- Hct-Dmg(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(27), Hct-Dam%(29)
Level 10: Static Shield -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(29), TtnCtn-ResDam/Rchg(31), TtnCtn-ResDam/EndRdx/Rchg(48)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(31), Rct-ResDam%(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 16: Grounded -- ImpArm-ResPsi(A)
Level 18: Whirling Mace -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg(34), ScrDrv-Dmg/EndRdx(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36)
Level 20: Lightning Reflexes -- Flight-I(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam(37), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37)
Level 26: Shatter -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-Heal/Rchg/EndRdx(42), Prv-Heal/Rchg(42), Prv-Absorb%(45), Prv-EndRdx/Rchg(50)
Level 30: Build Up -- GssSynFr--Build%(A)
Level 32: Crowd Control -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(43), Mlt-Acc/Dmg/EndRdx(43), Mlt-Dmg/EndRdx/Rchg(43), PrfZng-Dam%(45), Erd-%Dam(45)
Level 35: Power Sink -- EffAdp-EndMod/Rchg(A)
Level 38: Super Jump -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(46)
Level 41: Mu Lightning -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/EndRdx(46), Apc-Dam%(46), Thn-Acc/Dmg(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A)
Level 49: Power Surge -- ImpArm-ResPsi(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33), Mrc-Rcvry+(42)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(33), PrfShf-EndMod/Rchg(50)
Level 38: Double Jump
------------

 

 

 

  • Thanks 1
Posted
44 minutes ago, PyroNugget said:

besides the obvious--1 end 3x resist in your armors, take TOUGH from the fighting pool and do the same--goal is to try and get to 80%-90% ASAP in smash/lethal and ENG/NEG resist.

 

assuming you've done that there is 1 trick i use on every toon that is struggling and this will help you more as it stacks with war mace(you have WH which is ?)

 

STUN GRENADE from start vendor---stacks to 200 is cheap and greatly reduces incoming damage(recharges fast too)(STUN=/=DISORIENT so the magnitude stacks from mace)

 

carry purples in your INSP tray but adding it is a fools errand --elec armor has no defense debuff protection

 

here's my build-- i ignored DEF and got my resists to 90% (NEG is only 55% and we don't talk about toxic ;P)-lvl 50 numbers but no incarnates so do what you want with those

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

WOLFEN THUNDER 2: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Pulverize -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7)
Level 1: Charged Armor -- ImpArm-ResPsi(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), StdPrt-ResDam/Def+(21)
Level 2: Jawbreaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Lightning Field -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), Erd-%Dam(19), FuroftheG-ResDeb%(19), FuroftheG-Acc/Dmg/End/Rech(48)
Level 6: Conductive Shield -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(21), TtnCtn-ResDam/Rchg(23), TtnCtn-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(48)
Level 8: Clobber -- Hct-Dmg(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(27), Hct-Dam%(29)
Level 10: Static Shield -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(29), TtnCtn-ResDam/Rchg(31), TtnCtn-ResDam/EndRdx/Rchg(48)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(31), Rct-ResDam%(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 16: Grounded -- ImpArm-ResPsi(A)
Level 18: Whirling Mace -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg(34), ScrDrv-Dmg/EndRdx(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36)
Level 20: Lightning Reflexes -- Flight-I(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam(37), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37)
Level 26: Shatter -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-Heal/Rchg/EndRdx(42), Prv-Heal/Rchg(42), Prv-Absorb%(45), Prv-EndRdx/Rchg(50)
Level 30: Build Up -- GssSynFr--Build%(A)
Level 32: Crowd Control -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(43), Mlt-Acc/Dmg/EndRdx(43), Mlt-Dmg/EndRdx/Rchg(43), PrfZng-Dam%(45), Erd-%Dam(45)
Level 35: Power Sink -- EffAdp-EndMod/Rchg(A)
Level 38: Super Jump -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(46)
Level 41: Mu Lightning -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/EndRdx(46), Apc-Dam%(46), Thn-Acc/Dmg(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A)
Level 49: Power Surge -- ImpArm-ResPsi(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33), Mrc-Rcvry+(42)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(33), PrfShf-EndMod/Rchg(50)
Level 38: Double Jump
------------

 

 

 

Thank you so much for your help! Awesome!!!

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