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PyroNugget

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  1. heres one i made for my invul/sword --i just swapped sets to make it axe , if nothing else i hope it gives you some ideas has 90% s/l resists without tough turned on( but i used it to level up with)- rest of the resists including PSI are capped when you hit melee core button :) the gaussians in invincibility is optional-- could put it build up for more control on the proc and use that precious slot on something else( extra 5% psi resist from aegis?--DMG proc in whirling?) if your OCD about numbers is better than mine--you could pull the impurvium resist out of resist physical dmg and its 89.22% instead of 90(tough turned off) Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! INVUL AXE: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Battle Axe Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Temp Invulnerability -- ImpArm-ResPsi(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(34), UnbGrd-EndRdx/Rchg(34) Level 1: Beheader -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/Rchg(3) Level 2: Resist Physical Damage -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(19), ImpArm-ResDam(45) Level 4: Gash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(29) Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17) Level 8: Unyielding -- ImpArm-ResPsi(A), GldArm-3defTpProc(9), GldArm-ResDam(9), GldArm-End/Res(43), GldArm-RechRes(43) Level 10: Dull Pain -- Prv-Absorb%(A), Prv-Heal(11), Prv-Heal/Rchg(13) Level 12: Taunt -- PrfZng-Taunt/Rchg/Rng(A) Level 14: Kick -- Empty(A) Level 16: Tough -- ImpArm-ResPsi(A) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), GssSynFr--Build%(25), ShlWal-ResDam/Re TP(29), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31) Level 20: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), ShlWal-Def(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def/Rchg(23), ShlWal-Def/EndRdx(27) Level 22: Whirling Axe -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(45) Level 24: Resist Energies -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(25) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def(42), ShlWal-Def/EndRdx(45), ShlWal-Def/Rchg(46), ShlWal-Def/EndRdx/Rchg(46) Level 28: Swoop -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(37), Hct-Dam%(37) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 35: Cleave -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(46), Arm-Dam%(42) Level 38: Pendulum -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Rchg/+Absorb(39), FuroftheG-Acc/Dmg/End/Rech(39), FuroftheG-Acc/Dmg(40), Erd-%Dam(43) Level 41: Mu Lightning -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 47: Build Up -- RechRdx-I(A) Level 49: Unstoppable -- ImpArm-ResPsi(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15) Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 50: Ion Core Final Judgement Level 50: Rebirth Radial Epiphany Level 50: Agility Core Paragon Level 50: Melee Core Embodiment Level 50: Banished Pantheon Radial Superior Ally Level 50: Reactive Core Flawless Interface ------------
  2. don't want to derail this thread but, Marvel Heroes was made by Gazillion and headed by Dave Dohrman, he is a grade A , 1st class scumbag. i mean typical 80's era spend all the company's money on hookers/coke and had more than a few in office harrassment cases going.....Disney found out.plug pulled FAST. an artist(stellar work) that worked for that game handle of "The Dink" also did THIS GAME!!! hope she somehow finds out about HOMECOMING. for the O.P.--champions online failed so many ways,opening day MEGA NERFS,the whole agro system, the FACES were just horrid, game world and story and basically eveything was just too cartoony. glad to be home.
  3. made a build for a friend, as far as i can tell you can't fix the PSI hole on ICE at all. and even trying will gimp the rest of the build= so i made the rest as good as i could and left the hole, it's ices' kryptonite i guess. if you use the P2W travel powers you can drop super jump( or whatever you were going to have) and get build up back. - energy absorption has wiggle room depending on what you like/playstyle--- running ALOT of toggles though... hope it at least gives you some ideas one way or another Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! 1ICE MACE: Level 50 Science Tanker Primary Power Set: Ice Armor Secondary Power Set: War Mace Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Frozen Armor -- LucoftheG-Rchg+(A) Level 1: Bash -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(3) Level 2: Chilling Embrace -- ImpSwf-EndRdx/Rchg/Slow(A), ImpSwf-Acc/EndRdx(3) Level 4: Kick -- FrcFdb-Rechg%(A) Level 6: Jawbreaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dmg/Rchg(7), TchofDth-Dmg/EndRdx(9), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dam%(21) Level 8: Hoarfrost -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(11), Ags-EndRdx/Rchg(11), Ags-Psi/Status(15), Prv-Heal(15), Prv-Heal/Rchg(25) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Icicles -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(39) Level 14: Taunt -- PrfZng-Taunt/Rchg/Rng(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19) Level 20: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(43) Level 22: Tough -- UnbGrd-Max HP%(A), Ags-ResDam(23), Ags-ResDam/EndRdx(23), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(31) Level 24: Weave -- Rct-Def/EndRdx(A), Rct-ResDam%(29), ShlWal-ResDam/Re TP(31), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(37) Level 26: Energy Absorption -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(27), PrfShf-EndMod/Rchg(27), LucoftheG-Rchg+(33) Level 28: Whirling Mace -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(29), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(34), SprMghoft-Dmg/EndRdx/Rchg(39) Level 30: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45) Level 32: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33) Level 35: Shatter -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 38: Crowd Control -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42) Level 41: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(43), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(46) Level 44: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(50) Level 47: Combat Jumping -- LucoftheG-Rchg+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(31) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(5), PrfShf-EndMod(9) Level 50: Melee Core Embodiment Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 50: Rebirth Radial Epiphany Level 50: Cardiac Core Paragon ------------
  4. GOT IT!..sorta....i hate compromise i had to give up SOUL STORM and the PERFORMANCE SHIFTER PROC and i had to socket it with a lvl 30 DMG 3 pc for the set bonus cleaned up the sockets in Enviromental Modification and WEAVE, got an extra 1.5% s/l resist and few 10ths of a percent in DEF was it worth the trades? would love some feedback as i have a problem with builds like this and can't see the forest for the trees sometimes. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! 1Spines Bio: Level 50 Technology Scrapper Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Barb Swipe -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(3), SprScrStr-Acc/Dmg/Rchg(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(29), StdPrt-ResDam/Def+(29) Level 2: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(50) Level 4: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), Prv-Heal(11), Prv-Heal/EndRdx(36), Pnc-Heal/+End(42) Level 6: Environmental Modification -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/EndRdx/Rchg(34) Level 8: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15) Level 10: Adaptation Level 12: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31) Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/EndRdx/Rchg(45), KntCmb-Knock%(50) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(45) Level 18: Quills -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), Erd-%Dam(37), Erd-Dmg(40), Erd-Acc/Dmg/EndRdx/Rchg(40) Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Max HP%(21), UnbGrd-ResDam/EndRdx/Rchg(46) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(33) Level 24: Weave -- LucoftheG-Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/EndRdx(45) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(37) Level 28: DNA Siphon -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg/Rchg(31), Erd-Acc/Dmg/EndRdx/Rchg(48) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Throw Spines -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46), SprCrtStr-Rchg/+50% Crit(46) Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50) Level 38: Parasitic Aura -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39) Level 41: Dark Blast -- SphIns-Acc/ToHitDeb(A) Level 44: Shadow Meld -- LucoftheG-Rchg+(A) Level 47: Combat Jumping -- LucoftheG-Rchg+(A) Level 49: Maneuvers -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment ------------
  5. how important is DNA siphon?... just can't seem to fit it in. and if you all see any other obviuos/glaring mistakes please speak up Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! spines bio: Level 50 Science Scrapper Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Barb Swipe -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(3), SprScrStr-Acc/Dmg/Rchg(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(29), StdPrt-ResDam/Def+(29) Level 2: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(50) Level 4: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), Prv-Heal(11), Prv-Heal/EndRdx(36), Pnc-Heal/+End(42) Level 6: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(11), DefBuff-I(42) Level 8: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15) Level 10: Adaptation Level 12: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31) Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/EndRdx/Rchg(45), KntCmb-Knock%(50) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(45) Level 18: Quills -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), Erd-%Dam(37), Erd-Dmg(40), Erd-Acc/Dmg/EndRdx/Rchg(40) Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Max HP%(21), UnbGrd-ResDam/EndRdx/Rchg(46) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(33) Level 24: Weave -- LucoftheG-Rchg+(A), ShlWal-Def(25), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(42), Rct-ResDam%(45) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(37) Level 28: Combat Jumping -- LucoftheG-Rchg+(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Throw Spines -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46), SprCrtStr-Rchg/+50% Crit(46) Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50) Level 38: Parasitic Aura -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39) Level 41: Dark Blast -- SphIns-Acc/ToHitDeb(A) Level 44: Shadow Meld -- LucoftheG-Rchg+(A) Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Maneuvers -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment ------------
  6. often over looked is the 6 piece set bonus from Gaussians syncronized fire-control is 2.5% to melee,ranged and AoE( in build up or taking Tactics from leadership) add in maneuvers w/LotG +recharge and thats 5.1% to all three --- just those 2 ,if you can fit it in, would soft cap your ranged and AoE if you were at 40% base as said above the WInters /Frozen sets are loaded with BIG % in the 5pc/6pc set bonuses( targeted AoE set bonuses ttl out to 7.5% DEF to AoE!)
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