Wingslord24 Posted October 2 Share Posted October 2 (edited) Psion Guardian - Hero TankerBuild plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Invulnerability Secondary powerset: Super Strength Pool powerset (#1): Leadership Pool powerset (#2): Speed Pool powerset (#3): Flight Pool powerset (#4): Leaping Epic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Resist Physical Damage A: Impervious Skin: Status Resistance/Regeneration 7: Unbreakable Guard: Resistance 7: Unbreakable Guard: Endurance/RechargeTime 11: Unbreakable Guard: RechargeTime/Resistance 40: Unbreakable Guard: Resistance/Endurance Level 1: Jab A: Absolute Amazement: Chance for ToHit Debuff 3: Superior Blistering Cold: Accuracy/Damage 3: Superior Blistering Cold: Damage/Endurance 5: Superior Blistering Cold: Accuracy/Damage/Endurance 5: Superior Blistering Cold: Recharge/Chance for Hold Level 2: Temp Invulnerability A: Steadfast Protection: Resistance/+Def 3% 13: Unbreakable Guard: Resistance/Endurance 13: Unbreakable Guard: RechargeTime/Resistance 19: Unbreakable Guard: Endurance/RechargeTime 43: Unbreakable Guard: Resistance Level 4: Assault A: Cytoskeleton Exposure Level 6: Hasten A: Membrane Exposure Level 8: Haymaker A: Hecatomb: Damage 9: Hecatomb: Damage/Recharge/Accuracy 9: Hecatomb: Recharge/Accuracy 11: Hecatomb: Damage/Recharge Level 10: Fly (Empty) Level 12: Combat Jumping A: Shield Wall: +Res (Teleportation), +5% Res (All) 46: Reactive Defenses: Scaling Resist Damage Level 14: Dull Pain A: Numina's Convalesence: +Regeneration/+Recovery 15: Miracle: +Recovery 15: Regenerative Tissue: +Regeneration 19: Preventive Medicine: Chance for +Absorb Level 16: Resist Elements A: Aegis: Psionic/Status Resistance 17: Aegis: Resistance/Endurance 17: Aegis: Resistance 46: Aegis: Resistance/Recharge Level 18: Unyielding A: Gladiator's Armor: TP Protection +3% Def (All) 43: Impervium Armor: Psionic Resistance 43: Impervium Armor: Resistance/Endurance 46: Impervium Armor: Resistance Level 20: Resist Energies A: Unbreakable Guard: +Max HP 21: Unbreakable Guard: Resistance 21: Unbreakable Guard: Resistance/Endurance 31: Unbreakable Guard: RechargeTime/Resistance 33: Unbreakable Guard: Endurance/RechargeTime Level 22: Knockout Blow A: Lockdown: Accuracy/Hold 23: Lockdown: Recharge/Hold 23: Lockdown: Endurance/Recharge/Hold 25: Mako's Bite: Accuracy/Damage 25: Mako's Bite: Damage/Recharge 27: Mako's Bite: Damage/Endurance Level 24: Invincibility A: Gaussian's Synchronized Fire-Control: To Hit Buff 27: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 31: Reactive Defenses: Defense 31: Reactive Defenses: Defense/Endurance Level 26: Tough Hide A: Gift of the Ancients: Defense/Endurance 37: Gift of the Ancients: Defense/Recharge 39: Gift of the Ancients: Defense/Endurance/Recharge 40: Gift of the Ancients: Endurance/Recharge 40: Gift of the Ancients: Defense/Increased Run Speed Level 28: Punch A: Superior Gauntleted Fist: RechargeTime/+Absorb 33: Superior Gauntleted Fist: Damage/Endurance/RechargeTime 33: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime 34: Superior Gauntleted Fist: Damage/RechargeTime 34: Superior Gauntleted Fist: Accuracy/Damage 34: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime Level 30: Rage A: Gaussian's Synchronized Fire-Control: Chance for Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff A: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Level 32: Unstoppable A: Aegis: Resistance/Endurance Level 35: Foot Stomp A: Superior Might of the Tanker: Recharge/Chance for +Res(All) 36: Superior Might of the Tanker: Accuracy/Damage 36: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge 36: Superior Might of the Tanker: Accuracy/Damage/Recharge 37: Superior Might of the Tanker: Damage/Recharge 37: Superior Might of the Tanker: Damage/Endurance/Recharge Level 38: Mesmerize A: Fortunata Hypnosis: Chance for Placate 39: Induced Coma: Sleep/Range 39: Induced Coma: Endurance/Sleep Level 41: Dominate A: Lockdown: Chance for +2 Mag Hold 42: Superior Entomb: Recharge/Chance for +Absorb 42: Lockdown: Accuracy/Hold 42: Lockdown: Recharge/Hold Level 44: Harmonic Mind A: Performance Shifter: Chance for +End 45: Performance Shifter: EndMod 45: Performance Shifter: EndMod/Accuracy 45: Performance Shifter: EndMod/Recharge Level 47: Mental Blast A: Devastation: Chance of Hold 48: Devastation: Accuracy/Damage/Recharge 48: Devastation: Accuracy/Damage 48: Devastation: Damage/Recharge Level 49: Psionic Tornado A: Superior Frozen Blast: Recharge/Chance for Immobilize 50: Annihilation: Chance for Res Debuff 50: Annihilation: Accuracy/Damage 50: Annihilation: Accuracy/Damage/RechargeTime ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Power Transfer: EndMod Level 10: Afterburner Edited October 15 by Wingslord24 Link to comment Share on other sites More sharing options...
Unclemarty Posted October 12 Share Posted October 12 This game is not designed around IO sets so basically any IO build will be "good" for pretty much all content. That being said, here are some suggestions in no paticular order. try to include some Luck of the Gambler + recharge into defense powers wherever possible. You can have up to five of this enhancement across your build. This single enhancement is very powerful - about as strong as some 5 to 6 slot bonuses. You can add it to combat jumping, Tough Hide and Invincibility or take powers like hover. Assault can be swapped for maneuvers for another defense power for lotg I would try to 6 slot your attack powers. It looks like you have a lot that are sitting at 4 or 5 slots. You also mix and match the enhancements so you are not getting those nice 5 or 6 slot bonuses. For example, jab can be 6 slotted with Superior Blistering Cold. Rage - you definitely want maximum recharge on this so it can be up as much as possible. IMO you dont need to slot this for tohit because the base value is huge already. Just slot it with recharge. As a tanker you also want to build for some sort of slow & recharge resist. Enemy psi attacks will give you -recharge and leave you a sitting duck. Winters Gift 20% slow resist can be easily added to fly. Also some of the other winter sets give good slow resist too you may want to check out. PS There is an option in mids to export build link as a file to allow others to download it and look at it themselves. You may have better luck getting feedback that way since it is easier to look at rather than just text on the forums. good luck! 1 Link to comment Share on other sites More sharing options...
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