brass_eagle Posted October 15 Posted October 15 (edited) So, I have been playing around with characters that work in and make use of enflame consistently. I have a new respect for the power, personally... Great work. It is worth it. However, the timer really needs to be longer. I understand you might not want infinite (AFK abuse, etc.), but if I invest 3 powers outside of my primaries in lieu of Leadership or Fighting pools, I would like a power that I don't have to babysit. **edit Currently the power will toggle off after 1 minute. It is a very good damage aura that requires somewhat easy-to-come by situations to use, but the player still needs to be cognizant because of the Fear aspect. Please consider extending this timer. If on a friendly target, I'd like 5 minutes. Though I can easily see 2 minutes or 3 minutes greatly improving the power. I'm still paying the endurance the entire time. Make the recharge a bit longer if there is worry about balance. Right now, the power is good but kind of un-fun with it's babysitting aspects considering investment. Thanks! **As an aside, I know there have been plenty that have expressed distaste for timers on toggles. I do think they are appropriate in certain cases. However, Enflame will detoggle if your target gets to far or goes up an elevator. The distance is not exorbitant either (**edit was asked to clarify... it about 300yds it will detoggle, with my limited measuring tools). I think this would be enough to balance most cases. A more generous timer would make this power more enticing though. Edited October 16 by brass_eagle
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