Loreweaver Posted October 21 Share Posted October 21 (edited) Hi all, taking my first crack at making a build for a planned character! I've been going through posts after post looking for inspiration which has been really insightful, but I find myself unable to get the defensive side of things cleaned up a bit. I'm very willing to change slotting/power choice around! Villain MastermindBuild plan made with Mids' Reborn v3.7.5 rev. 21 ──────────────────────────────Primary powerset: NecromancySecondary powerset: Dark MiasmaPool powerset (#1): SorceryPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): ConcealmentAncillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Zombie HordeA: Sovereign Right: Accuracy/Damage5: Sovereign Right: Accuracy/Damage/Endurance5: Superior Mark of Supremacy: Accuracy/Damage/Endurance7: Superior Mark of Supremacy: Accuracy/Damage7: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown9: Edict of the Master: Defense Bonus Level 1: Twilight GraspA: Numina's Convalesence: Heal/Endurance9: Numina's Convalesence: Endurance/Recharge11: Numina's Convalesence: Heal/Recharge11: Numina's Convalesence: Heal/Endurance/Recharge17: Numina's Convalesence: Heal19: Theft of Essence: Chance for +Endurance Level 2: Tar PatchA: Invention: Recharge Reduction19: Invention: Recharge Reduction Level 4: Darkest NightA: Cloud Senses: ToHit Debuff43: Cloud Senses: Accuracy/ToHitDebuff43: Cloud Senses: ToHit Debuff/Endurance/Recharge45: Cloud Senses: Chance for Negative Energy Damage Level 6: GloomA: Nucleolus Exposure Level 8: Enchant UndeadA: Gladiator's Armor: TP Protection +3% Def (All)31: Gladiator's Armor: Resistance31: Gladiator's Armor: End/Resist33: Steadfast Protection: Resistance/+Def 3%33: Impervious Skin: Status Resistance/Regeneration Level 10: Life DrainA: Nucleolus Exposure Level 12: Grave KnightA: Nucleolus Exposure13: Nucleolus Exposure13: Achilles' Heel: Chance for Res Debuff15: Touch of Lady Grey: Chance for Negative Damage15: Shield Breaker: Chance for Lethal Damage17: Soulbound Allegiance: Chance for Build Up Level 14: Mystic FlightA: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Howling TwilightA: Annihilation: Chance for Res Debuff Level 18: Soul ExtractionA: Cloud Senses: Chance for Negative Energy Damage21: Unbreakable Constraint: Chance for Smashing Damage21: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura23: Superior Command of the Mastermind: Accuracy/Damage23: Superior Command of the Mastermind: Accuracy/Damage/Recharge25: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge Level 20: HastenA: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 22: LichA: Superior Mark of Supremacy: Damage25: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen27: Endoplasm Exposure27: Call to Arms: Defense Bonus Aura for Pets29: Expedient Reinforcement: Resist Bonus Aura for Pets29: Cloud Senses: Chance for Negative Energy Damage Level 24: Fearsome StareA: Siphon Insight: ToHit Debuff40: Siphon Insight: Accuracy/ToHit Debuff42: Siphon Insight: Accuracy/Recharge42: Siphon Insight: ToHit Debuff/Endurance/Recharge42: Siphon Insight: Accuracy/Endurance/Recharge43: Cloud Senses: Chance for Negative Energy Damage Level 26: Dark EmpowermentA: Regenerative Tissue: +Regeneration33: Panacea: +Hit Points/Endurance34: Panacea: Heal/Endurance34: Numina's Convalesence: +Regeneration/+Recovery34: Numina's Convalesence: Heal Level 28: Shadow FallA: Reactive Defenses: Scaling Resist Damage37: Reactive Defenses: Defense40: Reactive Defenses: Defense/Endurance40: Shield Wall: +Res (Teleportation), +5% Res (All) Level 30: Dark ServantA: Cloud Senses: ToHit Debuff36: Cloud Senses: Accuracy/ToHitDebuff36: Cloud Senses: Accuracy/Recharge36: Cloud Senses: ToHit Debuff/Endurance/Recharge37: Cloud Senses: Accuracy/Endurance/Recharge37: Cloud Senses: Chance for Negative Energy Damage Level 32: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: TacticsA: Gaussian's Synchronized Fire-Control: To Hit Buff45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance46: Gaussian's Synchronized Fire-Control: Recharge/Endurance46: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Level 38: Dark EmbraceA: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: +Max HP50: Impervious Skin: Resistance/Endurance50: Impervious Skin: Resistance/Endurance/Recharge Level 41: Oppressive GloomA: Absolute Amazement: Chance for ToHit Debuff Level 44: Soul TentaclesA: Trap of the Hunter: Accuracy/Recharge46: Trap of the Hunter: Endurance/Immobilize48: Trap of the Hunter: Accuracy/Endurance48: Trap of the Hunter: Immobilize/Accuracy48: Trap of the Hunter: Accuracy/Immobilize/Recharge50: Trap of the Hunter: Chance of Damage(Lethal) Level 47: VengeanceA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Grant InvisibilityA: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl(Empty) Level 1: Sprint(Empty) Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: Hurdle(Empty) Level 1: HealthA: Miracle: +Recovery3: Miracle: Heal Level 1: StaminaA: Performance Shifter: EndMod3: Performance Shifter: Chance for +End Level 14: Translocation |MBD;23882;1652;2204;BASE64;| |G0ldERWcEACtDnhq1Jk7MXpwUA1sWPmv605HpejZEc0t9csEYNqSM6U3cU3lp4ll4NL| |0n5cOjeFk6eprHRaQrt5g8wpKNrXCqne+bqs2n3rE2bO3KBgswPdJ8b+WtTtjEQojo6| |R6ICuDMHRPNyHmWUJUl/7GJs4cIbpDLQ7HnSYlaUO0SMcf1e+v2hUOmYI6L0+CQ2U0y| |8vcAseKlR6TJaFYpN9UiAcLWqvRysgfO8OR61o4P6Gxmd88c66giLS64ZbYF+hl5Iba| |FmfHzru/Rg2pvbA9IXQvbY7PJatE2t1rW+wpaUKH8l16iwLaoRNWDR3D2cLPPAH3MJk| |SH/EZJnz08xeVzXPfN6PYc7odHXoA7NPfraskvM/zUOTqTK1wTm7d4V1cj/DoiPdZ2x| |cwpkT7yv31yhbOBmjBkn5QWedbnZy821H4MrS3Nbt3gTUkNn0xN2da51bsoqccT583A| |bnHQPPwI2cqisu81ZLGvN72IbyfbTvu5hTejO2+B+upbBcCVn/VK1XNzOJKsW9EV3+u| |RplTBstz3tWMR7N2wOLBlsRFRlhIgs+CH3V4ICB3o6dsgaihqde2WefmvGXZZ9vPqWj| |z2bO7wQPWok5nN8/5n7SmshYGAS3zVvxHOeIIpHA6rT2JqrZh0JlabXAYvc5BJTC5vw| 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TheSpiritFox Posted October 22 Share Posted October 22 So the first thing Im gonna say is that youre Necro/Dark. Defensively you are not an overly strong set. You have no major buffs to pet survivability. You can't wander into an alpha like you can with alot of other sets which buff the pets directly. You also have no mez protection for yourself or your pets of any kind, which means you as the MM are also weak defensively because Dark is an active set and if you get mezzed for a 20 second hold and can't heal you're probably dead. MM cascade failure where you lose a pet or two and then more is much easier on Dark. So playing a Necro/dark is about playstyle. Its about dropping darkest night on a boss around a corner to pull a group into your tar patch and bunch them up for your defensive mode zombies to tear into. Its dropping fearsome stare on them once they bunch up so that you've stacked a bunch of -tohit on them before many get a chance to attack. Its taking group TP and teleporting your entire setup into an enemy group including your dark servant which has his own -tohit aura. Its playing your mastermind much more like youre playing a controller. Second thing. You are blowing so much slotting on uniques and shit. Tactics should be 2 slots. Your upgrades should be 1 or 2 slots. Your mastermind attacks that you took should at least have enough slotting to put some accuracy and end reduction in them. But that's about like how you slot effectively, ultimately there's not a whole lot defensively you can do to enhance this build from a stats perspective. Your build's synergy is that both primary and secondary do an absolutely ridiculous amount of -tohit. Between the two its very very very possible to just floor enemies' tohit down to 5% chance. But your debuffs have to hit first. Its like this situation where the longer the fight lasts the harder you are to kill, assuming you dont run out of end. But that also means that it changes your strategy. Like blasters, controllers, and dominators, you're watching out for the alpha, because the alpha can severely fuck up your day. Youre being creative in how you engage groups and watching out not to aggro more and playing very purposefully. I have a Demons/Dark. Its a bit more survivable than Zombies/dark is but not by much. Still finicky. Still very detail oriented and thinky to play. Or else, again, using something like team teleport to abuse enemy ai and break up the alpha. My recommendation? Consider going after rune of protection so you have an oh shit button built into the build. Lose the patron attacks in exchange. Defensively thats your only real move to seriously change how the build plays. Rune of protection can let you draw attention your own way and have a backup plan in case of mez that's not in your inspiration tray. Link to comment Share on other sites More sharing options...
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