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Posted (edited)

 Hello again,

 

 After wonderful advice on my first build attempt I really wanted to embrace the key thoughts provided. I also wanted to do so, unfettered with thematic constraints built into the concept.

 

 Thus was Rogue Shock (A.k.a. William Westinghouse III) born.

 

https://api.midsreborn.com/build/download/FuGabrx7rI0S4mbK

 

 

Rogue Shock - Villain Stalker
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Electrical Melee
  • Secondary powerset: Willpower
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Charged Brawl

  • A: Touch of Death: Accuracy/Damage
  • 17: Touch of Death: Damage/Endurance
  • 17: Touch of Death: Chance of Damage(Negative)
  • 19: Lethargic Repose: Accuracy/Recharge
  • 19: Lethargic Repose: Accuracy/Endurance
  • 21: Lethargic Repose: Endurance/Sleep

Level 1: Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense
  • 40: Kismet: Accuracy +6%
  • 43: Kismet: Defense/Endurance

Level 2: Jacobs Ladder

  • A: Superior Avalanche: Accuracy/Damage
  • 5: Superior Avalanche: Damage/Endurance
  • 5: Superior Avalanche: Accuracy/Damage/Endurance
  • 7: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 7: Superior Avalanche: Recharge/Chance for Knockdown
  • 33: Fortunata Hypnosis: Chance for Placate

Level 4: High Pain Tolerance

  • A: Numina's Convalesence: Heal/Endurance
  • 13: Numina's Convalesence: Endurance/Recharge
  • 15: Numina's Convalesence: Heal/Recharge
  • 15: Numina's Convalesence: Heal/Endurance/Recharge
  • 45: Numina's Convalesence: Heal
  • 50: Numina's Convalesence: +Regeneration/+Recovery

Level 6: Assassin's Shock

  • A: Superior Stalker's Guile: Accuracy/Damage
  • 9: Superior Stalker's Guile: Damage/Recharge
  • 9: Superior Stalker's Guile: Accuracy/Damage/Recharge
  • 11: Superior Stalker's Guile: Damage/Endurance/Recharge
  • 11: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge
  • 13: Superior Stalker's Guile: Recharge/Chance to Hide

Level 8: Reconstruction

  • A: Unbreakable Guard: Resistance
  • 21: Unbreakable Guard: Resistance/Endurance
  • 23: Unbreakable Guard: Endurance/RechargeTime
  • 23: Unbreakable Guard: RechargeTime/Resistance
  • 25: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 25: Unbreakable Guard: +Max HP

Level 10: Mind Over Body

  • A: Aegis: Resistance
  • 27: Aegis: Resistance/Endurance
  • 27: Aegis: Psionic/Status Resistance
  • 34: Steadfast Protection: Resistance/+Def 3%
  • 34: Steadfast Protection: Knockback Protection
  • 46: Gladiator's Armor: TP Protection +3% Def (All)

Level 12: Build Up

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 40: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 40: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 42: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 42: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 42: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 14: Placate

  • A: Ectosome Exposure

Level 16: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 36: Shield Wall: Defense
  • 36: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 18: Super Jump

  • A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance
  • 39: Winter's Gift: Slow Resistance (20%)
  • 39: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 20: Heightened Senses

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Luck of the Gambler: Defense

Level 22: Thunder Strike

  • A: Obliteration: Damage
  • 34: Obliteration: Accuracy/Recharge
  • 36: Obliteration: Accuracy/Damage/Recharge
  • 37: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 37: Obliteration: Chance for Smashing Damage

Level 24: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Luck of the Gambler: Defense

Level 26: Lightning Rod

  • A: Superior Assassin's Mark: Accuracy/Damage
  • 29: Superior Assassin's Mark: Damage/RechargeTime
  • 29: Superior Assassin's Mark: Accuracy/Damage/RechargeTime
  • 31: Superior Assassin's Mark: Damage/Endurance/RechargeTime
  • 31: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime
  • 33: Superior Assassin's Mark: RechargeTime/Rchg Build Up

Level 28: Fast Healing

  • A: Panacea: +Hit Points/Endurance

Level 30: Hasten

  • A: Invention: Recharge Reduction
  • 31: Invention: Recharge Reduction

Level 32: Boxing

  • (Empty)

Level 35: Tough

  • A: Steadfast Protection: Knockback Protection

Level 38: Weave

  • A: Reactive Defenses: Defense
  • 39: Reactive Defenses: Defense/Endurance
  • 45: Reactive Defenses: Scaling Resist Damage
  • 45: Shield Wall: Defense

Level 41: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Luck of the Gambler: Defense
  • 43: Luck of the Gambler: Defense/Endurance

Level 44: Superior Conditioning

  • A: Preemptive Optimization: Accuracy/Recharge
  • 48: Preemptive Optimization: EndMod/Endurance
  • 48: Preemptive Optimization: EndMod/Recharge
  • 48: Preemptive Optimization: EndMod/Accuracy/Endurance
  • 50: Preemptive Optimization: EndMod/Accuracy/Recharge
  • 50: Preemptive Optimization: EndMod/Endurance/Recharge

Level 47: Strength of Will

  • A: Ribosome Exposure

Level 49: Focused Accuracy

  • A: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Assassination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Invention: Endurance Reduction

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Preventive Medicine: Chance for +Absorb
  • 3: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 3: Performance Shifter: Chance for +End

Level 18: Double Jump


Level 4: Athletic Run


Level 1: Red Wisp Pet


Level 2: Void Skiff

 

 

 

 

Rogue Shock 1.JPG

Rogue Shock 2.JPG

Edited by Soulsifter
Wrong stinkin' version submitted! I'm old.. and dumb . . . :(
Posted

Willpower has knockback protection in Indomitable Will, no need to add more. You can safely repurpose those 4 slots.

 

Dark Armor, Fiery Aura and Ninjitsu have little to no KB protection. Each KB Protection IO provides 4 points, I would never go over 12 points (3x IO).

  • Like 1
Posted (edited)

At a glance.

Those defense numbers are incorrect btw, and quite a bit off as its displaying the values while hidden and you also have support active which is only up 50% of the time, both inflating those numbers by quite a bit( about 13% I would guess ). Still honestly you could probably drop quite a bit of elemental defense to pick up more recharge. 130% is kinda low for a high end stalker build, and is far from perma haste. More global recharge means more AS, lightning rod and everything  really.

 

I would also drop Jacobs ladder for Chain induction. It back loads your powers slightly but chain induction is a FAR better power and offers much more realistic AoE and is your best single target damage power oddly enough, just a amazing power over all. I would also drop the 6 slotted superior conditioning as you likely will rarely be using your positional defenses, the recharge bonus is pathetic, and end mod ehancments have very little effect here since SC's base recovery is very low. I would replace it with a performance shifter proc and maybe one or two of the healing +recovery procs as they will give you way more value and free up 5-3 slots for use elsewhere. Oh and while you at it put the Panacea proc in health, its the best endurance gain enhancement in the game due to it's very high proc rate. You can probably also drop the 6 slotted Build up as well, since the main benefit of that set is positional def, which you will likely not be using as it will rarely be higher then your typed def. On top of that stalker ATO gives a random chance to BU reset meaning that recharge in build up does not provide much of a benefit, slotted recharge lowers the rate the proc goes off as well so it even plays against you a little, you can comfortably slot BU with just the Gaussian's proc and puts those 5 slots to use elsewhere. You could probably also drop placate, its not a bad power to have or anything but electric gets little benefit from it since, its strongest AoEs can't crit, and it lacks a reliable heavy hitting single target attack you would want to use it with, even then it tends to lose value in high end builds over just attacking more due to a high base crit chance on teams, assassin's focus mechanic, and damage procs. Still nice to have for utility, but just wanted to mention if you had any other power picks in mind.

 

This is all just at a glance, it sounds like you are fairly new to building toons like this and this is still fairly solid.

 

 

Edited by Kaika
  • Like 1

Kaika DB/INVUN Stalker                                                 Unluck AR/Nin Blaster

Riot Siren Bio/Dark Tank                                                     Ria Greenheart Axe/Sheild scrapper

Ghostflare Changeling Peacebringer                                   Fio Rune  FIre/Rad Stalker 

Posted
5 hours ago, Groovy_Ghoul said:

Willpower has knockback protection in Indomitable Will, no need to add more. You can safely repurpose those 4 slots.

 

Dark Armor, Fiery Aura and Ninjitsu have little to no KB protection. Each KB Protection IO provides 4 points, I would never go over 12 points (3x IO).

 

Ahh see?

 

I went all Mr. Brownstone on that bad boy.

 

Now I know 😄

  • Thumbs Up 1
Posted
3 hours ago, Kaika said:

At a glance.

Those defense numbers are incorrect btw, and quite a bit off as its displaying the values while hidden and you also have support active which is only up 50% of the time, both inflating those numbers by quite a bit( about 13% I would guess ). Still honestly you could probably drop quite a bit of elemental defense to pick up more recharge. 130% is kinda low for a high end stalker build, and is far from perma haste. More global recharge means more AS, lightning rod and everything  really.

 

I would also drop Jacobs ladder for Chain induction. It back loads your powers slightly but chain induction is a FAR better power and offers much more realistic AoE and is your best single target damage power oddly enough, just a amazing power over all. I would also drop the 6 slotted superior conditioning as you likely will rarely be using your positional defenses, the recharge bonus is pathetic, and end mod ehancments have very little effect here since SC's base recovery is very low. I would replace it with a performance shifter proc and maybe one or two of the healing +recovery procs as they will give you way more value and free up 5-3 slots for use elsewhere. Oh and while you at it put the Panacea proc in health, its the best endurance gain enhancement in the game due to it's very high proc rate. You can probably also drop the 6 slotted Build up as well, since the main benefit of that set is positional def, which you will likely not be using as it will rarely be higher then your typed def. On top of that stalker ATO gives a random chance to BU reset meaning that recharge in build up does not provide much of a benefit, slotted recharge lowers the rate the proc goes off as well so it even plays against you a little, you can comfortably slot BU with just the Gaussian's proc and puts those 5 slots to use elsewhere. You could probably also drop placate, its not a bad power to have or anything but electric gets little benefit from it since, its strongest AoEs can't crit, and it lacks a reliable heavy hitting single target attack you would want to use it with, even then it tends to lose value in high end builds over just attacking more due to high base a high base crit chance on teams, assassin's focus mechanic, and damage procs. Still nice to have for utility, but just wanted to mention if you had any other power picks in mind.

 

This is all just at a glance, it sounds like you are fairly new to building toons like this and this is still fairly solid.

 

 

 

 

Yeah super new but always thankful for input. I'l not sure how I got the wrong numbers to show. I had thought I turned off everything ( except Hide as it's been always on so far to level 26 as of this morning.)

Posted (edited)
1 hour ago, Soulsifter said:

 

 

Yeah super new but always thankful for input. I'l not sure how I got the wrong numbers to show. I had thought I turned off everything ( except Hide as it's been always on so far to level 26 as of this morning.)

Oh, honestly let me give you more praise, it's definitely not optimal and a bit rough but this is still a solid and very functional build all things considered, and shows that you understand alot of the core fundamentals of a good build. Jumping into end game builds like this and making something still fairly solid is no easy task, especially when you haven't reach end game yourself.

 

And yeah its easy to accidentally do that in mids, even experienced builders have that issue from time to time. I think support is automatically active when you add it so thats probably why its on, honestly as a stalker I would recommend assault core over support anyways as you are a DPS so adding to your own personal damage will likely carry more value then adding damage to the team, though its nice to have support in your back pocket for league content where it can effect all 24 players, or for teams lacking any support.

 

To make hide show the effects when not hidden Options->Configuration ->Effect &Math -> suppression-> Check "Attacked". Everytime I have to reinstall it, it always takes me forever to find.

Edited by Kaika
  • Like 1
  • Thanks 1

Kaika DB/INVUN Stalker                                                 Unluck AR/Nin Blaster

Riot Siren Bio/Dark Tank                                                     Ria Greenheart Axe/Sheild scrapper

Ghostflare Changeling Peacebringer                                   Fio Rune  FIre/Rad Stalker 

Posted

Drop the Lethargic Repose slotting and 6 slot the ToF. The 3-slot bonus really isn't worth it. Hopefully with reslotting the KB protection to other places you can up your S/L Def and Res. Your regen is honestly a bit low for a WP build, but I don't really have experience with WP on Stalkers to have a good baseline for it. 

  • Like 1

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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