Jehryn Posted October 23 Share Posted October 23 (edited) A few things I aimed for in this build, that ideally I'd like to keep. 1. Ranged - I'm intentionally skipping the melee. Short Circuit I actually enjoy and it has enough range I have a chance to live if I use it. 2. The Zephyr in fly - I would like to use this Hero at end game, and traveling faster makes me happy inside. 3. Relatively High Ranged/Aoe defense. My idea being that I'm less likely to be blapped. (I noticed most builds I found focus on S/L but I'd like this toon to be able to do all types of missions, and against a bad matchup having only S/L + some ranged seems like it would be a disaster.) Please feel free to rip it apart, I'm sure there is a lot I'm overlooking as this is my first attempt at building myself, instead of just using other peoples. ElecTime Blaster.mbd # **WorkInProgress - Hero Blaster** ### *Build plan made with Mids' Reborn v3.7.5 rev. 21* ---- - **Primary powerset: Electrical Blast** - **Secondary powerset: Temporal Manipulation** - **Pool powerset (#1): Flight** - **Pool powerset (#2): Fighting** - **Pool powerset (#3): Leadership** - **Pool powerset (#4): Speed** - **Epic powerset: Mu Mastery** ---- # **Powers taken:** **Level 1: Charged Bolts** - A: Thunderstrike: Accuracy/Damage - 3: Thunderstrike: Damage/Endurance - 3: Thunderstrike: Damage/Recharge - 5: Thunderstrike: Accuracy/Damage/Recharge - 5: Thunderstrike: Accuracy/Damage/Endurance - 40: Thunderstrike: Damage/Endurance/Recharge **Level 1: Time Wall** - (Empty) **Level 2: Ball Lightning** - A: Superior Blaster's Wrath: Accuracy/Damage - 7: Superior Blaster's Wrath: Damage/Recharge - 7: Superior Blaster's Wrath: Accuracy/Damage/Recharge - 9: Superior Blaster's Wrath: Accuracy/Damage/Endurance - 9: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge - 11: Superior Blaster's Wrath: Recharge/Chance for Fire Damage **Level 4: Fly** - A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range - 11: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance **Level 6: Short Circuit** - A: Eradication: Damage - 13: Eradication: Accuracy/Recharge - 13: Eradication: Damage/Recharge - 15: Eradication: Accuracy/Damage/Recharge - 15: Eradication: Accuracy/Damage/Endurance/Recharge - 42: Eradication: Chance for Energy Damage **Level 8: Charge Up** - A: Gaussian's Synchronized Fire-Control: Chance for Build Up **Level 10: Lightning Bolt** - A: Thunderstrike: Accuracy/Damage - 17: Thunderstrike: Damage/Endurance - 17: Thunderstrike: Damage/Recharge - 19: Thunderstrike: Accuracy/Damage/Recharge - 19: Thunderstrike: Accuracy/Damage/Endurance - 42: Thunderstrike: Damage/Endurance/Recharge **Level 12: Zapp** - A: Apocalypse: Damage - 21: Apocalypse: Damage/Recharge - 21: Apocalypse: Damage/Recharge/Accuracy - 23: Apocalypse: Recharge/Accuracy - 23: Apocalypse: Damage/Endurance - 40: Apocalypse: Chance of Damage(Negative) **Level 14: Hover** - A: Reactive Defenses: Scaling Resist Damage **Level 16: Chronos** - A: Rectified Reticle: To Hit Buff - 45: Rectified Reticle: Increased Perception **Level 18: Kick** - (Empty) **Level 20: Temporal Healing** - A: Miracle: Heal/Endurance - 46: Miracle: Endurance/Recharge - 46: Miracle: Heal/Recharge - 46: Miracle: Heal/Endurance/Recharge - 50: Miracle: Heal - 50: Miracle: +Recovery **Level 22: Voltaic Sentinel** - A: Blood Mandate: Accuracy/Damage - 25: Blood Mandate: Damage/Endurance - 25: Blood Mandate: Accuracy/Endurance - 27: Blood Mandate: Accuracy/Damage/Endurance - 27: Blood Mandate: Accuracy - 29: Blood Mandate: Damage **Level 24: Tough** - A: Aegis: Resistance/Endurance - 29: Aegis: Resistance/Recharge - 31: Aegis: Endurance/Recharge - 31: Aegis: Resistance/Endurance/Recharge - 42: Aegis: Resistance - 43: Aegis: Psionic/Status Resistance **Level 26: Thunderous Blast** - A: Superior Defiant Barrage: Accuracy/Damage - 31: Superior Defiant Barrage: Damage/RechargeTime - 33: Superior Defiant Barrage: Accuracy/Damage/RechargeTime - 33: Superior Defiant Barrage: Accuracy/Damage/Endurance - 33: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime - 34: Superior Defiant Barrage: RechargeTime/+Status **Level 28: Weave** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 34: Luck of the Gambler: Defense/Endurance - 34: Luck of the Gambler: Defense/Endurance/Recharge - 36: Luck of the Gambler: Endurance/Recharge - 43: Luck of the Gambler: Defense/Recharge - 43: Luck of the Gambler: Defense **Level 30: Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 36: Luck of the Gambler: Defense/Endurance - 36: Luck of the Gambler: Endurance/Recharge - 37: Luck of the Gambler: Defense/Endurance/Recharge - 37: Luck of the Gambler: Defense **Level 32: Time Lord** - A: Gladiator's Armor: TP Protection +3% Def (All) **Level 35: Hasten** - A: Invention: Recharge Reduction - 45: Invention: Recharge Reduction **Level 38: Charged Armor** - A: Aegis: Resistance/Endurance - 39: Aegis: Resistance/Recharge - 39: Aegis: Endurance/Recharge - 40: Aegis: Resistance/Endurance/Recharge - 45: Aegis: Resistance **Level 41: Evasive Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed **Level 44: Tactics** - A: Gaussian's Synchronized Fire-Control: To Hit Buff **Level 47: Static Discharge** - A: Superior Frozen Blast: Accuracy/Damage - 48: Superior Frozen Blast: Damage/Endurance - 48: Superior Frozen Blast: Accuracy/Damage/Endurance - 48: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime - 50: Superior Frozen Blast: Accuracy/Damage/Recharge **Level 49: Vengeance** - A: Shield Wall: +Res (Teleportation), +5% Res (All) ---- # **Inherents:** **Level 1: Defiance** **Level 1: Brawl** - (Empty) **Level 1: Sprint** - (Empty) **Level 2: Rest** - (Empty) **Level 1: Swift** - (Empty) **Level 1: Hurdle** - (Empty) **Level 1: Health** - A: Panacea: +Hit Points/Endurance - 37: Numina's Convalesence: +Regeneration/+Recovery **Level 1: Stamina** - A: Performance Shifter: Chance for +End - 39: Performance Shifter: EndMod **Level 1: Shocked** **Level 4: Afterburner** **Level 49: Quick Form** ---- # **Accolades:** - **Portal Jockey** - **The Atlas Medallion** - **Task Force Commander** - **Freedom Phalanx Reserve** ---- # **Incarnates:** **Agility Core Paragon****Ion Core Final Judgement****Degenerative Radial Flawless Interface****Banished Pantheon Radial Superior Ally****Ageless Radial Epiphany****Assault Core Embodiment** ElecTime Blaster.mbd Edited October 23 by Jehryn Link to comment Share on other sites More sharing options...
WuTang Posted October 23 Share Posted October 23 Do you know that you lose all the defensive bonuses from Evasive Maneuvers once in combat? 30ish% is still good though. Link to comment Share on other sites More sharing options...
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