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AR/SR Build Help


WuTang

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Only got a sec for a quick post....

 

Looking for advice and suggestions on a thematic character I'm working on, thematic but functional.

 

I'm trying to not need Ageless Core, would rather have Radial to boost the DDR. The End use/recovery is on the hairy edge, but I don't think it is enough. This toon will be at range at all times and no real soloing.

 

Thanks!!

 

-WT

Sentinel (Assault Rifle - Super Reflexes).mbd

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It's a solid build overall. I can see that you've maxed what you could get for DDR, added even more def past 45 for extra cushion, great +hp, great recovery, and a layer of resistances. The exclusion of Hasten actually helps your end management even further. I just feel that, especially for a ranged and teaming Sent, that you could pull back the defense a bit and realign a few things towards dmg. You could drop either Maneuver's or Weave entirely and be just fine.

 

I don't think endurance should be a problem for you. Standard end procs + Enduring should be solving all your end problems. Almost all your attacks have end reduction. It's difficult to parse other peoples end consumption - I aim for 1.9/s net gain without travel toggles running. And my playstyle philosophy is to never stop using powers until all enemies are dead, if I'm idle I'm usually eating dirt. Right now you're sitting at 2.25/s net, around 1.8/s with Fly. To me that seems solid.

 

The mechanic of SR is to kick up resistances as your hp drops, right now you have no additional cushion or heal. I highly advise switching Practiced Brawler for Master Brawler. Master Brawler is a massive absorb shield that is easily perma-able. Taking Master will modify Focused Senses and Fighting to provide your status protection. The only downside could be that this changes status protection from click to toggle.

 

Assault Rifle has long cooldowns, without Hasten I'm seeing some wonky recharge times and attack chains. Ignite is the highest dpa single target attack and has a little aoe splash, it needs way more love. It's just difficult to fit into attack chains with a 14s recharge. Disorienting Shot is higher dpa than both Slug and Burst. Right now you wouldn't even be able to pull off a Burst - Ignite - Burst - Slug attack chain. It's also almost always a good idea to try and pick up an Epic melee punch on a Sent as a higher dpa alternative to add into an attack chain when possible. 

 

Here's some things you could try that might help you free up some slotting:

  • Buckshot doesn't need kb-kd from what I remember in my AR.
  • The 2 Synapses Shock in Stamina should be unneeded.
  • Enduring is auto and only gives Psi Def and DDR. Drop the Reactive Defenses set to 1 or 2 flat 50+5 defense IO's.
  • Add some slots to Ignite. 
  • Switch Practiced Brawler for Master Brawler. Possibly go with a Prev Med set or frankenslot.
  • Maybe drop Maneuver's or Weave completely and just add a LotG mule slot somewhere. Switch one of them for an Epic punch?
  • Consider switching out Fly for Hasten.
Edited by Wimbochismo
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1 hour ago, Wimbochismo said:

It's a solid build overall. I can see that you've maxed what you could get for DDR, added even more def past 45 for extra cushion, great +hp, great recovery, and a layer of resistances. The exclusion of Hasten actually helps your end management even further. I just feel that, especially for a ranged and teaming Sent, that you could pull back the defense a bit and realign a few things towards dmg. You could drop either Maneuver's or Weave entirely and be just fine.

 

I don't think endurance should be a problem for you. Standard end procs + Enduring should be solving all your end problems. Almost all your attacks have end reduction. It's difficult to parse other peoples end consumption - I aim for 1.9/s net gain without travel toggles running. And my playstyle philosophy is to never stop using powers until all enemies are dead, if I'm idle I'm usually eating dirt. Right now you're sitting at 2.25/s net, around 1.8/s with Fly. To me that seems solid.

 

The mechanic of SR is to kick up resistances as your hp drops, right now you have no additional cushion or heal. I highly advise switching Practiced Brawler for Master Brawler. Master Brawler is a massive absorb shield that is easily perma-able. Taking Master will modify Focused Senses and Fighting to provide your status protection. The only downside could be that this changes status protection from click to toggle.

 

Assault Rifle has long cooldowns, without Hasten I'm seeing some wonky recharge times and attack chains. Ignite is the highest dpa single target attack and has a little aoe splash, it needs way more love. It's just difficult to fit into attack chains with a 14s recharge. Disorienting Shot is higher dpa than both Slug and Burst. Right now you wouldn't even be able to pull off a Burst - Ignite - Burst - Slug attack chain. It's also almost always a good idea to try and pick up an Epic melee punch on a Sent as a higher dpa alternative to add into an attack chain when possible. 

 

Here's some things you could try that might help you free up some slotting:

  • Buckshot doesn't need kb-kd from what I remember in my AR.
  • The 2 Synapses Shock in Stamina should be unneeded.
  • Enduring is auto and only gives Psi Def and DDR. Drop the Reactive Defenses set to 1 or 2 flat 50+5 defense IO's.
  • Add some slots to Ignite. 
  • Switch Practiced Brawler for Master Brawler. Possibly go with a Prev Med set or frankenslot.
  • Maybe drop Maneuver's or Weave completely and just add a LotG mule slot somewhere. Switch one of them for an Epic punch?
  • Consider switching out Fly for Hasten.

Thanks for the advice! Put some of them in.

 

 

Sentinel (Assault Rifle - Super Reflexes)1.1.mbd

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27 minutes ago, WuTang said:

Thanks for the advice! Put some of them in.

 

 

Sentinel (Assault Rifle - Super Reflexes)1.1.mbd 42.45 kB · 0 downloads

 

Yup! Nice, you're nearly at perma Hasten as well!

 

Only thing to worry about is your single target attack chain. If you're doing Disorienting - Ignite - Disorienting - Slug repeat. Disorienting + Slug + Disorienting arcana cast time is 1.05+1.58+1.05= 3.68s which means you need to get Ignite to ~3.68s recharge. Best I can see is if you switch Superior Opportunity Strikes from M30 to Ignite as a 5 piece - excluding the Acc/Dmg piece. Gives you a slot for a dmg proc or to move. That pushes down Ignite to 3.85s recharge and with lag/human error that should be almost seamless.

 

Could do something like 2 piece Sup Frozen Blast in M30 for more slow res and procs instead.

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