Spellbook-Everlasting Posted Monday at 12:23 PM Share Posted Monday at 12:23 PM I really love the concept of Sorcery and when I found a name that actually got me excited to try and use it, I had to give it a shot. I got a build before, but it just wasn't what I was looking for. So, since Storm is such an End hog, I did concentrate more on endurance recovery overall. This is more of a team build, not solo build, so the defenses and resistances are middling, but I figured this could be enjoyable in a team setting. Thoughts? Coven 2.0 (Darkness Control - Storm Summoning).mbd Link to comment Share on other sites More sharing options...
Uun Posted Monday at 03:12 PM Share Posted Monday at 03:12 PM You're over the cap on the 4.0% and 2.5% end recovery bonuses. You can't have more than 5 of each. Rather than focusing on end recovery, slot end reduction in the powers that use the most endurance (Tornado, Lightning Storm). Swap the positions of the Numina +regen/recovery and the Preventative Medicine +absorb. Numina needs to be slotted in an active power, PM does not. Energy Font is crappy to begin with, but its chances of firing in Dark Grasp are really low (21% with the recharge you have slotted). The chance for procs to fire in Living Shadows is really low, and slotting for recharge makes it worse. You're at about 15% for the 3.5 PPM proc and 20% for the 5 PPM. Slotting for tohit debuff also doesn't yield great results since the base value is so low. I would drop slots from this power to deploy elsewhere. Fearsome Stare should be slotted for tohit debuff, not fear. Slot Siphon Insight or Cloud Senses. Steamy Mist should be 6 slotted. Drop the Steadfast res/end and -kb pieces and slot Unbreakable Guard or Gladiator's Armor res and res/end. Add Shield Wall def and def/end. Enflame needs more accuracy and end reduction. Add another slot to Heart of Darkness for the recharge bonus. Haunt is overslotted for damage. 5-slot with Expedient Reinforcement plus the Call to Arms def bonus. In Shadow Field, swap the %dmg proc for hold duration. 6-slot Umbra Beast with Expedient Reinforcement, not Call to Arms. Call to Arms caps at lvl 30. Slot Tornado w/ Expedient Reinforcement (skip the acc/rech and resist bonus), not Call to Arms. Lightning Storm should be slotted with a ranged damage set, not an endmod set. It needs more than 3 slots and it needs end reduction. Freezing Rain should be slotted with 2 recharge IOs. You should take it as soon as it becomes available at lvl 16. Drop the endmod/acc from Stamina and add the Miracle +end to Health. Drop something for Rune of Protection. If you're already 3 deep in Sorcery, it's too good to skip. I would consider dropping the Fighting pool entirely and picking up Maneuvers or Combat Jumping to carry the pieces currently in Weave. The pieces in Tough can move to Fire Shield. I wouldn't bother with the psi resist pieces. 1 Uuniverse Link to comment Share on other sites More sharing options...
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