tidge Posted November 18 Posted November 18 I realize that all things related to the UI pop-windows can be risky to tamper with. I realize that not all players perceive colors the same as others. I'd find it helpful, when using the Tunnel connection, or an Ouroboros portal as a character that can travel to different 'sides' (Blue, Red, Gold... such as with an 'alignment', etc.), if the different zone names were color-coded, similar to how the Long Range Teleporter pop menu has color coding. This is purely a minor quality of life issue (for me): I often use those (especially Tunnel portals) to move to different zones, and my eyes see a jumble of word salad... I leverage different mental tricks to find the zones I want, but that's 'one more thing', and I still occasionally go too fast to the wrong zone. 1 6 1
Duuk Posted November 19 Posted November 19 I'd punch babies for all teleporters to have a unified UI. Base teleporters, too. And for that UI to include the level range of the zone. Everlasting server - the Perma-Newbies SG
TheMoneyMaker Posted Friday at 07:27 PM Posted Friday at 07:27 PM I don't need color coding for zones, but like the gold rings around NPC contacts or the icon that floats above their head indicating mission stuff aren't needed but are helpful indicators, color coding the zones in the teleport menu would be visually appealing.
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