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Posted

Many players enjoy running PUG Council missions. Why not add specialized Council mission that allow players the opportunity to collect different components/schematics to build a Temporary Council War Walker after defeating a certain amount of Council missions similar to Bank mission? Should be "Incarnate only" to extend its experation date.

 

It opens the door to all kind of surprises to be implemented. Gas zones (like incarnate trial tunnel) that DoT your HP until "X" targets are defeated. "Sneak by" zones like "SBB" Casino Heist that trigger an ambush or sapper defense mechanism if you touch a sensor.

New Council EB with "Council version" of gang war.

 

New Terrifying Council map with "Terminator style facility" background for War Walkers. Defeated players must be rescued from prison cells that hit them with random debuffs that remain until mission complete. Place bombs like Rikti Mothership to keep the CWW production in check.

 

An "Incarnate option" besides the traditional Bank run. It targets fresh Incarnates in terms of difficulty. What are your thoughts?

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Posted

I'm game for it.   If I understand correctly, you're basically saying a player could gain the temporary use of a War Walker similar to getting the nuke from Warburg?

Posted
1 hour ago, Techwright said:

I'm game for it.   If I understand correctly, you're basically saying a player could gain the temporary use of a War Walker similar to getting the nuke from Warburg?

👍!!!! Not to mention some new fun after kicking council butt!

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