JJDrakken Posted February 26 Posted February 26 (edited) On 2/20/2025 at 11:34 PM, normalperson said: Bah wrong post, rofl. Edited February 26 by JJDrakken
normalperson Posted April 15 Posted April 15 On 2/21/2025 at 4:01 PM, tidge said: I've never been a fan of Trip Mine (or its variants). Part of it comes down to its a lot of effort to pull off the sorts of tricks that come to mind, and I'm not sure it isn't faster just to eradicate enemies with direct attacks. Eventually, I'd want to place Trip Mines while in the middle of enemies and I don't know how that would go over in regular play. Also: I got a LOT of teleporting unwilling enemies around out of my system on Live. I've come to see Wormhole as more of a reliable mass Stun that has a side effect of lining up those teleported. I grabbed trip on mine, and I'll admit I'm not absolutely sure it is practical. On teams it has the advantage that I don't have to have a target lined up. Just set it and it will hit something eventually. I don't think it is interruptible because I haven't ever been interrupted. But I still don't use it much on teams. In solo, if I'm facing a difficult boss or spawn, and feeling patient, I can set 5 mines in one place, and then throw the whole at them (having high recharge helps that be less tedious) . Wormhole doesn't trigger aggro if there are no procs set to it, so if it is my first attack, then any enemies that get missed, also don't notice me. You can actually be standing around a corner when you use it once you've chosen your target, and the port location. The best part is that I know for sure every mine will hit every enemy.
normalperson Posted April 15 Posted April 15 (edited) double post, sry Edited April 15 by normalperson
normalperson Posted April 15 Posted April 15 (edited) So now my toon is up to level 42. I've had a chance to try Trip + Wormhole Wormhole has the advantage that enemies don't notice the attack, and you can actually be standing around a corner out of view when you activate it. So sometimes on difficult spawns I set 5 mines in one location, then throw the spawn at them as my first move. Each enemy gets hit by each mine, which sometimes wipes out the minions in one shot. The stun gives me some time to try and kill them before deciding if I'm going to need to give up and run away, or finish them. Haven't had a chance to try flame thrower yet. I'm hoping that since they're all gathered in one place, that will mass burn them. I'll post a build once I figure out how to do it. Edited April 15 by normalperson
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