SableShrike Posted December 27, 2024 Posted December 27, 2024 Been monkeying about with Starless Step to charge to my target. Is there a way to macro this so it charges in and then fires Eclipse if it's up? Currently using /bind button5 "powexec_location target Starless Step" for the bind. Can't seem to figure out the order of adding in Eclipse, if it's even possible.
Maelwys Posted December 27, 2024 Posted December 27, 2024 It's possible to have a bind that activates twice with a single button push (once on button PRESS, and then again on button RELEASE) but in order to get it to do two different things you'll need to swap the bind's content midway through the button push (via loading a new bind text file!) e.g: [c:\coh\binds\file1.txt] BUTTON5 "+down$$-down$$powexec_location target Starless Step$$bind_load_file_silent c:\coh\binds\file2.txt" [c:\coh\binds\file2.txt] BUTTON5 "+down$$-down$$powexec_name Eclipse$$bind_load_file_silent c:\coh\binds\file1.txt"
SableShrike Posted December 27, 2024 Author Posted December 27, 2024 Thanks, Maelwys! Was beating my head against this past night. 1
Maelwys Posted December 27, 2024 Posted December 27, 2024 (edited) No worries. If you do use that bind setup then one thing I'd recommend is making a 3rd text file which periodically "resets" things (just in case the Button5 binds get out of synch and start trying to trigger Eclipse before the teleport!). Append loading it to your regular movement or travel power activation keys etc. and it'll keep things running smoothly. I use a Joypad most of the time, and some of my characters have pretty crazy bind setups. However by far the worst is my Fire/Ice/Fire Blaster - they simply have too many useful clicky powers to comfortably spread across a single set of joypad + mouse buttons... so I created a series of overwriting keybind files which make one of the joypad's shoulder buttons act as a "modifier key" + whilst you hold that button down all the other joypad buttons trigger different powers than normal. The real trick was getting it set up so that if that shoulder button is released without pressing any of the other joypad buttons then it toggles on and off the character's main Travel Power + does slightly different things depending on whether or not they currently have "Hover" enabled. In total I think it's 9 different rotating multiline bind text files for a single button... Edited December 27, 2024 by Maelwys
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now