Greatmage Posted January 2 Posted January 2 I'd like to make a decent Damage build while still being viable for CC lockdown thanks to Domination when able. I just dunno what else to do for defensives and so forth. I tend to typically play in a party setting (though being able to solo up to +2 alone at times would be nice.) I'll attach what I currently have (The last 2 slots are free for suggestions, also open to suggestions for epic pool power and basic pool powers just put in the ones I know tend to be baseline for alot of builds). If anyone has questions please ask and I will try to reply when able. The damage skills I put for Savage are generally the ones I would like to focus on. Much the same for the Earth skills. The rest I'm open to suggestions if anyone with more experience would have some info to help out. Ideas For Skill Set.mbd
EnjoyTheJourney Posted January 2 Posted January 2 (edited) Here is a sample build. It may understandably attract concern from those who prefer better defenses and may also not be chosen by those who prefer to build for high damage and to rely on controls for survival instead of defenses. But, hopefully there's some things you can pull from it that end up being helpful. Regarding AOEs, this build has 3 of them and they work well together. For example, you can begin combat by using spot prey, then use feral charge (an AOE) from maximum distance away from mobs, and then use vicious slash. At that point rending flurry's AOE radius grows from 8 feet to 15 feet because 3 blood frenzy charges from a maximum range feral charge and 2 blood frenzy charges from vicious slash generates 5 blood frenzy stacks. Next, use rending flurry and then cast fireball. That's a decent amount of AOE damage. Feral charge works very well as part of the single target attack chain because it animates quickly and because its DPA is pretty good for an AOE. It also allows for nearly seamless transitions from one part of a battlefield to another, reducing time that would otherwise be spent doing no damage when jumping or running to the next target to attack. Vigor alpha holds the build together with a mixture of endurance reduction and accuracy, allowing for the use of more procs in skills. You could drop melt armor, take tactics, and remove some procs if relying on incarnates to have a workable amount of accuracy isn't for you when fighting higher level mobs. Dominator (Earth Control - Savage Assault - Fire Mastery).mbd Edited January 2 by EnjoyTheJourney
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