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Posted

Hello All!  I'm (relatively)  new, returning back a month or so ago after last having played the game when it was live.  And, I'm poor.  So very poor.  But my Peacebringer is getting closer and closer to 50, which means endgame and incarnates and another build.

 

I've been having fun playing as a triform and I haven't really looked into the binds necessary for "changeling".  I probably will at some point but I'd like to get a stop-gap build for her until I can either get comfortable with "changeling" (or even really understand it, looks like you can cancel out animation time by switching  forms and then switching back?  Yes?) or get enough money for a build with ATOs and purples and all of the bells and whistles.  So I figured I should focus on 1) Recharge to get light form permanent or near so and 2) +%  damage since Nova has pretty good base damage and that's something we can work with.  Constraint would be keeping the stop-gap build as cheap as we can unless we're using stuff that can be re-used in the final build (LoTG +recharge would probably almost certainly go in, maybe some ATOs if I can scrape the INF or merit rewards for them).  I've got ~50 million inf to spend plus 500 or so merit rewards.  Without  further ado, here is what i've got.  Anything I'm missing?  


 

Spoiler

# **Budget - Hero Peacebringer**

### *Build plan made with Mids' Reborn v3.7.5 rev. 21*


----

- **Primary powerset: Luminous Blast**
- **Secondary powerset: Luminous Aura**
- **Pool powerset (#1): Concealment**
- **Pool powerset (#2): Speed**
- **Pool powerset (#3): Leaping**
- **Pool powerset (#4): Teleportation**

----


# **Powers taken:**


**Level 1: Glinting Eye**
- A: Thunderstrike: Accuracy/Damage
- 3: Thunderstrike: Accuracy/Damage/Endurance
- 3: Thunderstrike: Accuracy/Damage/Recharge
- 50: Thunderstrike: Damage/Recharge


**Level 1: Incandescence**
- A: Steadfast Protection: Knockback Protection


**Level 2: Gleaming Blast**
- A: Thunderstrike: Accuracy/Damage


**Level 4: Bright Nova**
- A: Gaussian's Synchronized Fire-Control: Chance for Build Up
- 11: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance


**Level 6: Radiant Strike**
- A: Crushing Impact: Accuracy/Damage
- 15: Crushing Impact: Damage/Endurance
- 15: Crushing Impact: Damage/Recharge
- 37: Crushing Impact: Accuracy/Damage/Recharge
- 39: Crushing Impact: Accuracy/Damage/Endurance


**Level 8: Essence Boost**
- A: Doctored Wounds: Heal/Recharge
- 48: Doctored Wounds: Heal/Endurance/Recharge


**Level 10: Inner Light**
- A: Invention: Recharge Reduction
- 11: Invention: Recharge Reduction


**Level 12: Stealth**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


**Level 14: Super Speed**
- A: Celerity: +Stealth


**Level 16: Incandescent Strike**
- A: Mako's Bite: Accuracy/Damage
- 17: Mako's Bite: Accuracy/Damage/Endurance/Recharge
- 17: Mako's Bite: Damage/Recharge
- 19: Mako's Bite: Damage/Endurance
- 36: Mako's Bite: Accuracy/Endurance/Recharge


**Level 18: Hasten**
- A: Invention: Recharge Reduction
- 19: Invention: Recharge Reduction


**Level 20: White Dwarf**
- A: Impervium Armor: Resistance/Endurance
- 21: Impervium Armor: Resistance/Recharge
- 23: Impervium Armor: Resistance
- 42: Impervium Armor: Resistance/Endurance/Recharge


**Level 22: Reform Essence**
- A: Preventive Medicine: Heal
- 33: Preventive Medicine: Heal/Endurance
- 34: Preventive Medicine: Endurance/RechargeTime
- 48: Preventive Medicine: Heal/RechargeTime
- 50: Preventive Medicine: Heal/RechargeTime/Endurance
- 50: Preventive Medicine: Chance for +Absorb


**Level 24: Photon Seekers**
- A: Expedient Reinforcement: Accuracy/Damage
- 25: Expedient Reinforcement: Accuracy/Recharge
- 25: Expedient Reinforcement: Damage/Endurance
- 29: Expedient Reinforcement: Accuracy/Damage/Recharge
- 37: Invention: Recharge Reduction


**Level 26: Dawn Strike**
- A: Obliteration: Damage
- 27: Obliteration: Accuracy/Recharge
- 27: Obliteration: Damage/Recharge
- 29: Obliteration: Accuracy/Damage/Recharge
- 36: Obliteration: Accuracy/Damage/Endurance/Recharge


**Level 28: Quantum Flight**
- A: Invention: Endurance Reduction


**Level 30: Restore Essence**
- A: Invention: Recharge Reduction


**Level 32: Light Form**
- A: Impervium Armor: Resistance/Endurance
- 33: Impervium Armor: Resistance/Recharge
- 33: Impervium Armor: Resistance/Endurance/Recharge
- 34: Impervium Armor: Endurance/Recharge


**Level 35: Conserve Energy**
- A: Invention: Recharge Reduction


**Level 38: Combat Jumping**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


**Level 41: Teleport Target**
- (Empty)


**Level 44: Pulsar**
- (Empty)


**Level 47: Infiltration**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


**Level 49: Misdirection**
- A: Mocking Beratement: Threat/Placate/Recharge/Range


----


# **Inherents:**


**Level 1: Brawl**
- (Empty)


**Level 1: Cosmic Balance**


**Level 1: Energy Flight**
- (Empty)


**Level 1: Sprint**
- (Empty)


**Level 2: Rest**
- (Empty)


**Level 10: Combat Flight**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


**Level 1: Swift**
- (Empty)


**Level 1: Health**
- A: Miracle: +Recovery


**Level 1: Hurdle**
- (Empty)


**Level 1: Stamina**
- A: Invention: Endurance Modification


**Level 1: Quantum Acceleration**


**Level 4: Bright Nova Blast**
- A: Entropic Chaos: Accuracy/Damage
- 9: Entropic Chaos: Damage/Endurance
- 40: Entropic Chaos: Damage/Recharge
- 42: Entropic Chaos: Damage/Endurance/Recharge
- 45: Entropic Chaos: Chance of Heal Self


**Level 4: Bright Nova Bolt**
- A: Entropic Chaos: Accuracy/Damage
- 9: Entropic Chaos: Damage/Endurance
- 40: Entropic Chaos: Damage/Recharge
- 42: Entropic Chaos: Damage/Endurance/Recharge
- 46: Entropic Chaos: Chance of Heal Self


**Level 4: Bright Nova Detonation**
- A: Positron's Blast: Accuracy/Damage
- 5: Positron's Blast: Damage/Endurance
- 7: Positron's Blast: Damage/Recharge
- 13: Positron's Blast: Accuracy/Damage/Endurance
- 39: Positron's Blast: Damage/Range
- 45: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown


**Level 4: Bright Nova Scatter**
- A: Positron's Blast: Accuracy/Damage
- 5: Positron's Blast: Accuracy/Damage/Endurance
- 7: Positron's Blast: Damage/Recharge
- 13: Positron's Blast: Damage/Endurance
- 40: Positron's Blast: Damage/Range
- 45: Positron's Blast: Chance of Damage(Energy)


**Level 14: Speed Phase**


**Level 20: White Dwarf Antagonize**
- A: Invention: Threat Duration


**Level 20: White Dwarf Flare**
- A: Obliteration: Damage
- 21: Obliteration: Accuracy/Recharge
- 23: Obliteration: Damage/Recharge
- 37: Obliteration: Accuracy/Damage/Recharge
- 43: Obliteration: Accuracy/Damage/Endurance/Recharge


**Level 20: White Dwarf Smite**
- A: Crushing Impact: Accuracy/Damage
- 31: Crushing Impact: Damage/Endurance
- 34: Crushing Impact: Damage/Recharge
- 43: Crushing Impact: Accuracy/Damage/Recharge
- 43: Crushing Impact: Accuracy/Damage/Endurance


**Level 20: White Dwarf Step**
- (Empty)


**Level 20: White Dwarf Strike**
- A: Mako's Bite: Accuracy/Damage
- 31: Mako's Bite: Accuracy/Damage/Endurance/Recharge
- 39: Mako's Bite: Damage/Endurance
- 46: Mako's Bite: Damage/Recharge


**Level 20: White Dwarf Sublimation**
- A: Doctored Wounds: Heal/Endurance
- 31: Doctored Wounds: Endurance/Recharge
- 36: Doctored Wounds: Heal
- 46: Doctored Wounds: Heal/Recharge
- 48: Doctored Wounds: Heal/Endurance/Recharge


 

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Posted

1) Thanks for the suggestion,  but I'll  probably just  go it on my own.  It's more "fun" somehow to work to build it.  Well, we'll see how "fun" it is in 200 million inf or so, lol.

2) I just noticed she has a budget build in her own guide, so I'll be looking that over and maybe incorporating some/most of it.  

  • Like 1
Posted

Thanks for the kind offers, I was able to pull together something kinda like what I linked above and I still am sitting on a pile of merits.  I think I swapped out some pool powers to get 5 x LoTG and a couple of other things.  So far it plays pretty nicely.

 

For Incarnate powers is there a consensus about what's best for Triforms?  Starting with Musculature for Alpha, since I'm thinking I have a nice amount of recharge already.  Not sure about the others.  I didn't see much mention in the guide about that but I may have missed it.

Posted

I would also recommend you consider Intuition radial. You still get 33% damage (vs 45% from Musc) but you also get range and -def too(as you do with Musc).

 

Barrier or Clarion is the preferred Destiny fillers, though for a PB probably leaning barrier as you get some inbuilt protection to mez from lightform.

 

Interface as you wish. I almost always push for degenerative but YMMV. 

 

Lore again is flavour. Meta is BP/Longbow for AV debuffs. I think hardmode meta is Carnies for the psionic damage. Or you can go on brand and get the Polar Lights ones. Or pick something that you like? Really doesnt matter too much tbh.

 

Judgment is up to you, I like pyronic as its quick animation but i've also made use of Ion for the huge number of targets, vorpal for the huge defense boost and mighty for the great animation. 

 

Hybrid you are probably best served by Assault Radial (Doublehit Proc). Khelds have very low damage cap at 300% and you can hit that fairly easily, so having the extra damage procs helps you surpass that limitation. 

 

 

@Black Assassin - Torchbearer

Posted
15 hours ago, Takedaa said:

Thanks!  I have the 1st tier versions of musculature and reactive slotted and that's it.  I'll try your suggestions!

By all means continue with Musc and reactive then. It's all very much the same 🙂

 

Some also go cardiac to help with the endurance. just use them to help alleviate whatever issues you have with play 👍

@Black Assassin - Torchbearer

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