Fyrre Posted January 7 Posted January 7 would anyone happen to have a assault rifle/super reflexes build that is more geared to team content? please and thank you 🙂
stryve Posted Monday at 04:46 AM Posted Monday at 04:46 AM Quick build I threw together. Undoubtedly there's a lot of room for improvement, but it should at least give a starting point. Hero Sentinel Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Assault RifleSecondary powerset: Super ReflexesPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): LeadershipPool powerset (#4): FlightEpic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Disorienting Shot A: Superior Opportunity Strikes: Accuracy/Damage3: Superior Opportunity Strikes: Damage/RechargeTime3: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime5: Superior Opportunity Strikes: Accuracy/Damage/Endurance5: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime Level 1: Focused Fighting A: Luck of the Gambler: Defense/Increased Global Recharge Speed7: Luck of the Gambler: Defense7: Luck of the Gambler: Defense/Endurance9: Luck of the Gambler: Defense/Endurance/Recharge9: Luck of the Gambler: Defense/Recharge Level 2: Focused Senses A: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Luck of the Gambler: Defense13: Luck of the Gambler: Defense/Endurance15: Luck of the Gambler: Defense/Endurance/Recharge15: Luck of the Gambler: Defense/Recharge Level 4: Buckshot A: Superior Sentinel's Ward: Accuracy/Damage17: Superior Sentinel's Ward: Damage/RechargeTime17: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime19: Superior Sentinel's Ward: Accuracy/Damage/Endurance19: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime21: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 6: Agile A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Luck of the Gambler: Defense23: Luck of the Gambler: Defense/Recharge Level 8: Slug A: Apocalypse: Damage23: Apocalypse: Recharge/Accuracy25: Apocalypse: Damage/Recharge/Accuracy25: Apocalypse: Damage/Endurance27: Apocalypse: Chance of Damage(Negative) Level 10: Master Brawler A: Preventive Medicine: Heal27: Preventive Medicine: Heal/Endurance29: Preventive Medicine: Endurance/RechargeTime29: Preventive Medicine: Heal/RechargeTime31: Preventive Medicine: Heal/RechargeTime/Endurance31: Preventive Medicine: Chance for +Absorb Level 12: Aim A: Gaussian's Synchronized Fire-Control: Chance for Build Up31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge Level 14: Combat Jumping A: Kismet: Accuracy +6% Level 16: Enduring A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense33: Luck of the Gambler: Defense/Recharge Level 18: Boxing (Empty) Level 20: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense34: Luck of the Gambler: Defense/Recharge Level 22: M30 Grenade A: Bombardment: Damage34: Bombardment: Accuracy/Recharge/Endurance34: Bombardment: Accuracy/Damage/Recharge36: Bombardment: Accuracy/Damage/Recharge/Endurance36: Bombardment: Chance for Fire Damage Level 24: Quickness A: Invention: Run Speed Level 26: Flamethrower A: Bombardment: Damage36: Bombardment: Accuracy/Recharge/Endurance37: Bombardment: Accuracy/Damage/Recharge37: Bombardment: Accuracy/Damage/Recharge/Endurance37: Bombardment: Chance for Fire Damage Level 28: Evasion A: Reactive Defenses: Defense39: Reactive Defenses: Defense/Endurance39: Reactive Defenses: Endurance/RechargeTime39: Reactive Defenses: Defense/RechargeTime40: Reactive Defenses: Defense/Endurance/RechargeTime40: Reactive Defenses: Scaling Resist Damage Level 30: Ignite A: Bombardment: Damage40: Bombardment: Accuracy/Recharge/Endurance42: Bombardment: Accuracy/Damage/Recharge42: Bombardment: Accuracy/Damage/Recharge/Endurance42: Bombardment: Chance for Fire Damage Level 32: Full Auto A: Ragnarok: Damage43: Ragnarok: Damage/Recharge/Accuracy43: Ragnarok: Recharge/Accuracy43: Ragnarok: Damage/Endurance45: Ragnarok: Chance for Knockdown Level 35: Fire Cages A: Gravitational Anchor: Immobilize45: Gravitational Anchor: Immobilize/Recharge45: Gravitational Anchor: Immobilize/Recharge/Accuracy46: Gravitational Anchor: Immobilize/Endurance46: Gravitational Anchor: Chance for Hold Level 38: Maneuvers A: Shield Wall: +Res (Teleportation), +5% Res (All)46: Shield Wall: Defense/Endurance48: Shield Wall: Defense/Endurance/Recharge Level 41: Tactics A: Adjusted Targeting: To Hit Buff/Endurance48: Adjusted Targeting: To Hit Buff/Endurance/Recharge Level 44: Assault A: Invention: Endurance Reduction Level 47: Tough A: Gladiator's Armor: TP Protection +3% Def (All)48: Gladiator's Armor: End/Resist50: Steadfast Protection: Resistance/+Def 3% Level 49: Weave A: Red Fortune: Defense/Endurance50: Red Fortune: Defense/Endurance/Recharge50: Red Fortune: Defense ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Opportunity Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Health A: Panacea: +Hit Points/Endurance11: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End
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