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Posted

would anyone happen to have a assault rifle/super reflexes build that is more geared to team content? please and thank you 🙂

Posted

Quick build I threw together.  Undoubtedly there's a lot of room for improvement, but it should at least give a starting point.

Hero Sentinel
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Assault Rifle
  • Secondary powerset: Super Reflexes
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Flight
  • Epic powerset: Fire Mastery

──────────────────────────────

Powers taken:

Level 1: Disorienting Shot

  • A: Superior Opportunity Strikes: Accuracy/Damage
  • 3: Superior Opportunity Strikes: Damage/RechargeTime
  • 3: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • 5: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • 5: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime

Level 1: Focused Fighting

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 7: Luck of the Gambler: Defense
  • 7: Luck of the Gambler: Defense/Endurance
  • 9: Luck of the Gambler: Defense/Endurance/Recharge
  • 9: Luck of the Gambler: Defense/Recharge

Level 2: Focused Senses

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 13: Luck of the Gambler: Defense
  • 13: Luck of the Gambler: Defense/Endurance
  • 15: Luck of the Gambler: Defense/Endurance/Recharge
  • 15: Luck of the Gambler: Defense/Recharge

Level 4: Buckshot

  • A: Superior Sentinel's Ward: Accuracy/Damage
  • 17: Superior Sentinel's Ward: Damage/RechargeTime
  • 17: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 19: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • 19: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 21: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb

Level 6: Agile

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 21: Luck of the Gambler: Defense
  • 23: Luck of the Gambler: Defense/Recharge

Level 8: Slug

  • A: Apocalypse: Damage
  • 23: Apocalypse: Recharge/Accuracy
  • 25: Apocalypse: Damage/Recharge/Accuracy
  • 25: Apocalypse: Damage/Endurance
  • 27: Apocalypse: Chance of Damage(Negative)

Level 10: Master Brawler

  • A: Preventive Medicine: Heal
  • 27: Preventive Medicine: Heal/Endurance
  • 29: Preventive Medicine: Endurance/RechargeTime
  • 29: Preventive Medicine: Heal/RechargeTime
  • 31: Preventive Medicine: Heal/RechargeTime/Endurance
  • 31: Preventive Medicine: Chance for +Absorb

Level 12: Aim

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge

Level 14: Combat Jumping

  • A: Kismet: Accuracy +6%

Level 16: Enduring

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Luck of the Gambler: Defense
  • 33: Luck of the Gambler: Defense/Recharge

Level 18: Boxing

  • (Empty)

Level 20: Dodge

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Luck of the Gambler: Defense
  • 34: Luck of the Gambler: Defense/Recharge

Level 22: M30 Grenade

  • A: Bombardment: Damage
  • 34: Bombardment: Accuracy/Recharge/Endurance
  • 34: Bombardment: Accuracy/Damage/Recharge
  • 36: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 36: Bombardment: Chance for Fire Damage

Level 24: Quickness

  • A: Invention: Run Speed

Level 26: Flamethrower

  • A: Bombardment: Damage
  • 36: Bombardment: Accuracy/Recharge/Endurance
  • 37: Bombardment: Accuracy/Damage/Recharge
  • 37: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 37: Bombardment: Chance for Fire Damage

Level 28: Evasion

  • A: Reactive Defenses: Defense
  • 39: Reactive Defenses: Defense/Endurance
  • 39: Reactive Defenses: Endurance/RechargeTime
  • 39: Reactive Defenses: Defense/RechargeTime
  • 40: Reactive Defenses: Defense/Endurance/RechargeTime
  • 40: Reactive Defenses: Scaling Resist Damage

Level 30: Ignite

  • A: Bombardment: Damage
  • 40: Bombardment: Accuracy/Recharge/Endurance
  • 42: Bombardment: Accuracy/Damage/Recharge
  • 42: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 42: Bombardment: Chance for Fire Damage

Level 32: Full Auto

  • A: Ragnarok: Damage
  • 43: Ragnarok: Damage/Recharge/Accuracy
  • 43: Ragnarok: Recharge/Accuracy
  • 43: Ragnarok: Damage/Endurance
  • 45: Ragnarok: Chance for Knockdown

Level 35: Fire Cages

  • A: Gravitational Anchor: Immobilize
  • 45: Gravitational Anchor: Immobilize/Recharge
  • 45: Gravitational Anchor: Immobilize/Recharge/Accuracy
  • 46: Gravitational Anchor: Immobilize/Endurance
  • 46: Gravitational Anchor: Chance for Hold

Level 38: Maneuvers

  • A: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 46: Shield Wall: Defense/Endurance
  • 48: Shield Wall: Defense/Endurance/Recharge

Level 41: Tactics

  • A: Adjusted Targeting: To Hit Buff/Endurance
  • 48: Adjusted Targeting: To Hit Buff/Endurance/Recharge

Level 44: Assault

  • A: Invention: Endurance Reduction

Level 47: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 48: Gladiator's Armor: End/Resist
  • 50: Steadfast Protection: Resistance/+Def 3%

Level 49: Weave

  • A: Red Fortune: Defense/Endurance
  • 50: Red Fortune: Defense/Endurance/Recharge
  • 50: Red Fortune: Defense


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Opportunity


Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 11: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Miracle: +Recovery

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

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