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Posted (edited)

Hello again. I decided to switch from WM to EM, so changed the build a little bit. Can you check this build out and see if I am on the right track? Thanks. I tried to slot max hp where I could, and try to balance out resistences. I kind of like the heal procs on SR which is why I also am taking rebirth for the heal/regen. Not sure how much end may be an issue.

 

 

Tanker (Super Reflexes - Energy Melee).mbd

Edited by dtaxtman86
Posted
  • Take Energy Punch instead of Barrage.
  • Split Superior Gauntleted Fist into two sets of 3 to double up on the 6% E/N resist bonus. You really don't need the 5% melee defense or 6% S/L resist bonuses.
  • Practiced Brawler only needs 1 recharge.
  • If you're not taking any fly powers, why enhance Quickness for Flight Speed? Should be Run Speed instead.
Posted (edited)

Uun covered a lot of the points, I'll just add a few more I noticed:

 

  • You're chasing toxic/psi resist a little to hard. Prioritize the most common damage resists first (s/l/e/n). ~30% for tox/psi is more than enough.
  • Similarly, you're chasing max hp and regen a little to hard as well. No need to 3 slot gaussian to get a small amount of max HP when you can benefit more from getting another 4.5% e/n resist by running a 4 piece shield wall. Shield wall also provides a higher max HP bonus than either gaussian or LotG sets.
  • Not sure how useful the BU gaussian proc is in focused accuracy as I normally don't go for energy mastery on my builds. I switched it to BU, but if it works well in FA then you can keep it there.
  • I moved around a few slots to get you more 4 set pieces of shield wall for the e/n resist and split superior gauntleted fist as Uun mentioned.
  • You can consider a 4 piece multi strike in whirling hands along with the FotG -res and a damage proc to get more useful resist bonuses.
  • You could also boost your total defense a bit more by placing a gladiator armor unique in tough in place of the end/rech unbreakable guard, although if you want to keep the 5 piece unbreakable guard, I'd replace the end/rech for the resist/end/rech.

 

Posted the very quick rework below. Gets you to 67% s/l, 70% e/n, 50% f/c, and 30% tox/psi resist. You can make some adjustments as you want/need. The 3 piece touch of death can be swapped to mako's bite if you want higher tox/psi resist instead as an example.

Tanker (Super Reflexes - Energy Melee).mbd

 

Edit: actually just noticed that you had scaling resist HP% preset already on the auto toggles, which explains why the resist numbers seemed unusually high. At 100% HP, the resists are at 42% s/l, 45% e/n, 25% f/c, and 30% tox/psi.

Edited by Warshades
Posted (edited)

@Uun @Warshades  You guys are always reminding me of those little changes that help a lot. This looks solid and actually close to what I had after I remade, so this is great. Thanks again!

Edited by dtaxtman86

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