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Posted

So, finally got my WM/EA to 50... and so, that means time to think about the set IO build - ran it up with Lvl 30 commons and a few passive uniques.

So, here's my stab at it, trying to get soft-capped (needed?) to regular content, as well as attempting to fill in that Psi hole - Psi mobs wrecked me leveling up to 50. However, building this out, I feel I ran short on slots... So, I think I'm missing something.

Feedback welcome, though I'll own up that I'm not a procmonster style builder, as I don't want to figure out the math/recharge in order to min/max them. I'd rather just go for 95%+ Damage slotting, and call it a day from there.
Toon is a tribute, so Presence is mandatory. Also not keen on taking Hasten, for the same reason.

 

Vovok'din - Hero Scrapper
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: War Mace
  • Secondary powerset: Energy Aura
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Presence
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Leaping
  • Epic powerset: Dark Mastery

──────────────────────────────

Powers taken:

Level 1: Pulverize

  • A: Pounding Slugfest: Accuracy/Damage
  • 3: Pounding Slugfest: Damage/Endurance
  • 3: Pounding Slugfest: Disorient Bonus
  • 5: Hecatomb: Damage
  • 5: Hecatomb: Chance of Damage(Negative)

Level 1: Dampening Field

  • A: Impervium Armor: Psionic Resistance
  • 7: Impervium Armor: Resistance
  • 7: Impervium Armor: Resistance/Endurance
  • 9: Impervium Armor: Resistance/Recharge

Level 2: Kinetic Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 13: Luck of the Gambler: Defense
  • 13: Luck of the Gambler: Defense/Endurance

Level 4: Power Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 15: Luck of the Gambler: Defense
  • 15: Luck of the Gambler: Defense/Endurance

Level 6: Build Up

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 19: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 19: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 21: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 8: Clobber

  • A: Pounding Slugfest: Accuracy/Damage
  • 21: Pounding Slugfest: Damage/Endurance
  • 23: Pounding Slugfest: Disorient Bonus
  • 23: Superior Blistering Cold: Accuracy/Damage
  • 25: Superior Blistering Cold: Damage/Endurance
  • 25: Superior Blistering Cold: Accuracy/Damage/Endurance

Level 10: Entropic Aura

  • A: Mocking Beratement: Threat/Placate
  • 27: Mocking Beratement: Threat/Placate/Recharge

Level 12: Boxing

  • A: Invention: Accuracy

Level 14: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 27: Steadfast Protection: Resistance/Endurance
  • 29: Gladiator's Armor: TP Protection +3% Def (All)
  • 29: Gladiator's Armor: Resistance
  • 31: Unbreakable Guard: +Max HP

Level 16: Energy Protection

  • A: Impervium Armor: Psionic Resistance
  • 31: Impervium Armor: Resistance
  • 31: Impervium Armor: Resistance/Endurance
  • 33: Impervium Armor: Resistance/Recharge

Level 18: Whirling Mace

  • A: Overwhelming Force: Accuracy/Damage
  • 33: Overwhelming Force: Accuracy/Damage/Endurance
  • 33: Overwhelming Force: Damage/Endurance/Recharge
  • 34: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
  • 34: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 34: Fury of the Gladiator: Chance for Res Debuff

Level 20: Energy Cloak

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Reactive Defenses: Scaling Resist Damage
  • 36: Reactive Defenses: Defense
  • 36: Reactive Defenses: Defense/Endurance

Level 22: Shatter

  • A: Superior Critical Strikes: Accuracy/Damage
  • 37: Superior Critical Strikes: Accuracy/Damage/RechargeTime
  • 37: Superior Critical Strikes: Damage/Endurance/RechargeTime
  • 37: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 39: Superior Critical Strikes: RechargeTime/+50% Crit Proc
  • 39: Force Feedback: Chance for +Recharge

Level 24: Energize

  • A: Preventive Medicine: Heal
  • 39: Preventive Medicine: Heal/Endurance
  • 40: Preventive Medicine: Endurance/RechargeTime
  • 40: Preventive Medicine: Heal/RechargeTime
  • 40: Preventive Medicine: Heal/RechargeTime/Endurance
  • 42: Preventive Medicine: Chance for +Absorb

Level 26: Crowd Control

  • A: Superior Scrapper's Strike: Accuracy/Damage
  • 42: Superior Scrapper's Strike: Accuracy/Damage/Recharge
  • 42: Superior Scrapper's Strike: Damage/Endurance/Recharge
  • 43: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
  • 43: Superior Scrapper's Strike: Recharge/Critical Hit Bonus
  • 43: Force Feedback: Chance for +Recharge

Level 28: Energy Drain

  • A: Preemptive Optimization: EndMod/Endurance
  • 45: Preemptive Optimization: EndMod/Recharge
  • 45: Performance Shifter: Chance for +End
  • 45: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 46: Shield Wall: Endurance/Recharge
  • 46: Shield Wall: Defense/Endurance/Recharge

Level 30: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Luck of the Gambler: Defense
  • 48: Luck of the Gambler: Defense/Endurance
  • 48: Kismet: Accuracy +6%
  • 48: Kismet: Defense/Endurance

Level 32: Provoke

  • A: Perfect Zinger: Threat/Placate/Recharge/Range

Level 35: Intimidate

  • A: Nightmare: Accuracy/Endurance

Level 38: Unrelenting

  • A: Panacea: Heal/Recharge
  • 50: Panacea: Heal/Endurance/Recharge

Level 41: Assault

  • A: Invention: Endurance Reduction

Level 44: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense
  • 50: Luck of the Gambler: Defense/Endurance

Level 47: Vengeance

  • A: Rectified Reticle: Increased Perception

Level 49: Combat Jumping

  • A: Winter's Gift: Slow Resistance (20%)


──────────────────────────────

Inherents:

Level 1: Brawl

  • A: Invention: Accuracy

Level 1: Critical Hit


Level 1: Sprint

  • A: Unbounded Leap: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 9: Miracle: +Recovery
  • 11: Panacea: +Hit Points/Endurance

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 11: Power Transfer: Chance to Heal Self


──────────────────────────────
Accolades:

  • Freedom Phalanx Reserve
  • Portal Jockey
  • Task Force Commander
  • The Atlas Medallion



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Death is the best debuff.

Posted

I love WM and I love EA. Surprised I didn't do them together.

 

Here's my quick take. See get any ideas.

 



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Posted

Didn't steal a bunch, but it did reassure me that my numbers aren't bad considering my goals and constraints... Thank you for the comparison.

Here's a revised build chunk
 

Spoiler

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  • Like 1

Death is the best debuff.

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