emersonrp Posted January 23 Posted January 23 Currently it's basically not possible to make a keybind that will load a particular Incarnate Abilities loadout. This is because the slash command, "incarnateequip" is itself 14 characters long, and having six of those along with the slot names in a keybind brings you up to 163 characters before you start adding any power names. Add to that the long names of the incarnate powers (Tsoo_Partial_Radial_Improved_Ally etc), and you run out of the allowed 255 characters way before you can build a complete loadout. It'd be excellent if there were a shorter alias for each incarnate slash command (/inceq, for instance), and possibly shorter internal names for each ability, though I understand the latter would probably break things so is unlikely. For bonus credit, then, being able to use substrings for the slot name and power names, like you can for pet orders, would help this greatly. "/inceq hy ult_partial_r" is workable where "/incarnateequip hybrid assault_partial_radial_graft" isn't. (Note I'm not asking for anything like a reduction of timeout in slotting the powers or other rule changes, just some naming help to make it easier / possible to use keybinds to slot loadouts within the current limits.) Thanks!
Rudra Posted January 23 Posted January 23 (edited) You're on the wrong forum. This is the Bug Reports forum, where things that shouldn't be happening in the game but are or things that should be happening in the game but aren't get reported. You want the Suggestions and Feedback forum. https://forums.homecomingservers.com/forum/45-suggestions-amp-feedback/ Edited January 23 by Rudra Edited to add missed "but".
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