Cossatot Posted March 2 Posted March 2 For reference: Reward scale - https://homecoming.wiki/wiki/Reward_scale Does this mechanic / Do these formulas have any bearing on the rewards—xp, inf, or drops—in AE missions? ( I think drop rates are independent of the xp and inf rates. But I forget exactly why I think that. ) iow: If an AE mission is populated with standard enemies with a reward scale multiplier greater than 1, is it expected that there would there be a measurable difference in the rate any of the rewards were earned vs an AE mission is populated with standard enemies with a reward scale multiplier equal to 1 vs an AE mission is populated with any variation of a custom enemy? Thank you for your time. Before I learned about the reward scale, I tested to verify that I could get custom AE mobs to be worth the same amount of xp and inf as standard mobs. Since then I have learned that the standard mobs I tested against had a reward scale greater than 1.
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