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For reference: Reward scale - https://homecoming.wiki/wiki/Reward_scale

 

Does this mechanic / Do these formulas have any bearing on the rewards—xp, inf, or drops—in AE missions?

( I think drop rates are independent of the xp and inf rates. But I forget exactly why I think that. )

 

iow:

If an AE mission is populated with

standard enemies with a reward scale multiplier greater than 1,

 

is it expected that there would there be a measurable difference in the rate any of the rewards were earned

vs an AE mission is populated with

standard enemies with a reward scale multiplier equal to 1

vs an AE mission is populated with

any variation of a custom enemy?

 

 

Thank you for your time.

 

Before I learned about the reward scale, I tested to verify that I could get custom AE mobs to be worth the same amount of xp and inf as standard mobs.

Since then I have learned that the standard mobs I tested against had a reward scale greater than 1.

 

 

 

 

 

 

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