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Bug in Roy Cooling's Bad People, Good Intentions story arc, Part 4 (Part 2) - Lawrence Harken follower stuck at walking speed during escape


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Posted

While playing through the story arc, I failed the mission due to Lawrence Harken moving at a snail's pace while following and saying the "I can't keep up message" whenever I moved slightly away from them while still in line of sight. I wasn't able to get out of the first room with him. This didn't match other following NPCs' behavior and seemed like a bug.

Posted
27 minutes ago, Landpaddle said:

While playing through the story arc, I failed the mission due to Lawrence Harken moving at a snail's pace while following and saying the "I can't keep up message" whenever I moved slightly away from them while still in line of sight. I wasn't able to get out of the first room with him. This didn't match other following NPCs' behavior and seemed like a bug.

did you perchance have a stealth-type power enabled or a stealth-type enhancement in something like sprint? some NPCs are ok, walking slow at first and then sprinting when you start moving. but some are mole-rat perception capable, so they will start to move and easily lose sight if you have anything remotely stealthy on and move more that 30ft away...

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted
Just now, Ridiculous Girl said:

did you perchance have a stealth-type power enabled or a stealth-type enhancement in something like sprint? some NPCs are ok, walking slow at first and then sprinting when you start moving. but some are mole-rat perception capable, so they will start to move and easily lose sight if you have anything remotely stealthy on and move more that 30ft away...

I probably had Field Operative on. If that's the case, that's unexpected behavior since other following NPCs were unaffected. Is that something that can be fixed by improving followers' perception?

Posted
3 minutes ago, Landpaddle said:

I probably had Field Operative on. If that's the case, that's unexpected behavior since other following NPCs were unaffected. Is that something that can be fixed by improving followers' perception?

field operative would do it. like i said, some NPCs can follow some stealth, others no not at all. same with some allies, some can follow like pets and with others it's like herding cats. 

 

i am not sure if anything like tactics (leadership) that increases perception would help in something like that. might be worth a try, but leading NPCs out is in general difficult with any type of stealthiness, so it needs to be turned off. 🙂

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

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