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Posted (edited)

Here's a build I cobbled together with the google results for BA/Shield scrappers with some modifications. I tried to aim for AoE damage. Any glaring oversights?

 

image.thumb.png.bef305d7a58e493574b5b97b96062ec4.png

 

Timelost Templar - Hero Scrapper
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Battle Axe
  • Secondary powerset: Shield Defense
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Leaping
  • Pool powerset (#4): Sorcery
  • Epic powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Chop

  • A: Superior Blistering Cold: Accuracy/Damage
  • 3: Superior Blistering Cold: Damage/Endurance
  • 3: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 5: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 5: Superior Blistering Cold: Recharge/Chance for Hold

Level 1: Deflection

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 7: Luck of the Gambler: Defense
  • 7: Luck of the Gambler: Defense/Endurance

Level 2: Battle Agility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Luck of the Gambler: Defense
  • 9: Luck of the Gambler: Defense/Endurance

Level 4: Kick

  • A: Invention: Accuracy

Level 6: Gash

  • A: Hecatomb: Damage
  • 11: Hecatomb: Damage/Recharge
  • 11: Hecatomb: Damage/Recharge/Accuracy
  • 27: Hecatomb: Recharge/Accuracy
  • 39: Hecatomb: Damage/Endurance
  • 40: Hecatomb: Chance of Damage(Negative)

Level 8: Pendulum

  • A: Superior Avalanche: Accuracy/Damage
  • 13: Superior Avalanche: Damage/Endurance
  • 13: Superior Avalanche: Accuracy/Damage/Endurance
  • 15: Superior Avalanche: Accuracy/Damage/Recharge
  • 15: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 40: Force Feedback: Chance for +Recharge

Level 10: Active Defense

  • A: Invention: Recharge Reduction
  • 17: Invention: Recharge Reduction

Level 12: Build Up

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 46: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 46: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 14: Tough

  • A: Unbreakable Guard: Resistance
  • 17: Unbreakable Guard: Resistance/Endurance
  • 19: Unbreakable Guard: RechargeTime/Resistance
  • 19: Unbreakable Guard: +Max HP
  • 21: Steadfast Protection: Resistance/+Def 3%

Level 16: Against All Odds

  • A: Invention: Endurance Reduction

Level 18: Swoop

  • A: Mako's Bite: Accuracy/Damage
  • 23: Mako's Bite: Damage/Endurance
  • 23: Mako's Bite: Damage/Recharge
  • 25: Mako's Bite: Accuracy/Endurance/Recharge
  • 25: Mako's Bite: Accuracy/Damage/Endurance/Recharge
  • 43: Mako's Bite: Chance of Damage(Lethal)

Level 20: True Grit

  • A: Gladiator's Armor: Resistance
  • 21: Gladiator's Armor: Recharge/Resist
  • 27: Panacea: Heal

Level 22: Axe Cyclone

  • A: Armageddon: Damage/Recharge
  • 29: Armageddon: Damage/Recharge/Accuracy
  • 31: Armageddon: Recharge/Accuracy
  • 31: Armageddon: Damage/Endurance
  • 31: Armageddon: Chance for Fire Damage
  • 42: Force Feedback: Chance for +Recharge

Level 24: Phalanx Fighting

  • A: Shield Wall: Defense
  • 33: Shield Wall: Defense/Endurance
  • 33: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 26: Cleave

  • A: Superior Critical Strikes: Accuracy/Damage
  • 33: Superior Critical Strikes: Damage/RechargeTime
  • 34: Superior Critical Strikes: Accuracy/Damage/RechargeTime
  • 34: Superior Critical Strikes: Damage/Endurance/RechargeTime
  • 34: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 42: Superior Critical Strikes: RechargeTime/+50% Crit Proc

Level 28: Shield Charge

  • A: Superior Scrapper's Strike: Damage/Recharge
  • 29: Superior Scrapper's Strike: Accuracy/Damage/Recharge
  • 36: Superior Scrapper's Strike: Damage/Endurance/Recharge
  • 36: Fury of the Gladiator: Accuracy/Damage
  • 36: Fury of the Gladiator: Accuracy/Endurance/Recharge
  • 43: Fury of the Gladiator: Chance for Res Debuff

Level 30: One with the Shield

  • A: Gladiator's Armor: Recharge/Resist
  • 37: Gladiator's Armor: Resistance
  • 37: Gladiator's Armor: TP Protection +3% Def (All)

Level 32: Grant Cover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 35: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Luck of the Gambler: Defense/Recharge

Level 38: Combat Jumping

  • A: Reactive Defenses: Scaling Resist Damage
  • 39: Kismet: Accuracy +6%
  • 39: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Super Jump

  • A: Unbounded Leap: Jumping

Level 44: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense
  • 45: Luck of the Gambler: Defense/Endurance

Level 47: Moonbeam

  • A: Apocalypse: Damage
  • 48: Apocalypse: Damage/Recharge
  • 48: Apocalypse: Damage/Recharge/Accuracy
  • 48: Apocalypse: Damage/Endurance
  • 50: Apocalypse: Recharge/Accuracy
  • 50: Apocalypse: Chance of Damage(Negative)

Level 49: Shadow Meld

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense/Recharge


──────────────────────────────

Inherents:

Level 1: Critical Hit


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 37: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 40: Performance Shifter: EndMod

Level 49: Quick Form


Level 41: Double Jump

 

 

 

 

 

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Edited by alwaysseen
bad paste/ image
Posted
  • Blistering Cold in Chop doesn't do a lot for you in Chop. Shield is a positional defense set, so the 5% S/L defense bonus is largely wasted. You'd e better served 6-slotting Mako's Bite or Touch of Death.
  • In addition to melee defense, Deflection also provides S/L resist. Add 2-3 slots to enhance that.
  • The 6th piece of Hecatomb (Gash) and Apocalypse (Moonbeam) doesn't do much for you. You could redeploy those slots.
  • Consider redeploying the slots from Build Up.
  • True Grit should get another heal enhancement for the +hp. It's also a good place to put the Preventative Medicine %absorb proc.
  • The defense in Phalanx Fighting that effects you can't be enhanced. Consider swapping your slotting with Combat Jumping.
  • Cleave isn't a good place for the Critical Strikes proc. It has 1.1s of animation time after effect that's eating into the proc's 3.25s duration. Swoop would be a better choice (only 0.5s).
  • Not sure why you're 3-slotting Scrapper's Strike and skipping the global critical hit bonus. Recommend 6-slotting, which will also give you the 10% recharge bonus and 6% S/L resist bonus.
  • Maneuvers should have def/end, not def/rech.
  • Slot the Winter's Gift slow resist in Super Jump.
  • You really shouldn't need Shadow Meld. 
  • You've got too many LOTG +rech slotted. It can't be slotted more than 5x. You're also maxed out on the 10% regen bonus.
Posted

I appreciate the time you took to look over this build! I've made some adjustments based on your feedback.

 

image.thumb.png.879f358df34b3b279a9684e3f30c4ce0.png

 

Timelost Templar - Hero Scrapper
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Battle Axe
  • Secondary powerset: Shield Defense
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Leaping
  • Pool powerset (#4): Speed
  • Epic powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Chop

  • A: Mako's Bite: Accuracy/Damage
  • 3: Mako's Bite: Damage/Endurance
  • 3: Mako's Bite: Damage/Recharge
  • 5: Mako's Bite: Accuracy/Endurance/Recharge
  • 5: Mako's Bite: Accuracy/Damage/Endurance/Recharge
  • 50: Mako's Bite: Chance of Damage(Lethal)

Level 1: Deflection

  • A: Reactive Defenses: Defense/Endurance
  • 7: Reactive Defenses: Defense
  • 7: Aegis: Resistance/Endurance/Recharge
  • 43: Aegis: Psionic/Status Resistance
  • 45: Aegis: Resistance/Endurance
  • 46: Aegis: Resistance

Level 2: Battle Agility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Luck of the Gambler: Defense
  • 9: Luck of the Gambler: Defense/Endurance
  • 46: Luck of the Gambler: Endurance/Recharge
  • 50: Luck of the Gambler: Defense/Endurance/Recharge

Level 4: Kick

  • A: Invention: Accuracy

Level 6: Gash

  • A: Hecatomb: Damage/Recharge
  • 11: Hecatomb: Damage/Recharge/Accuracy
  • 11: Hecatomb: Recharge/Accuracy
  • 27: Hecatomb: Damage/Endurance
  • 39: Hecatomb: Chance of Damage(Negative)

Level 8: Pendulum

  • A: Superior Avalanche: Accuracy/Damage
  • 13: Superior Avalanche: Damage/Endurance
  • 13: Superior Avalanche: Accuracy/Damage/Endurance
  • 15: Superior Avalanche: Accuracy/Damage/Recharge
  • 15: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 40: Force Feedback: Chance for +Recharge

Level 10: Active Defense

  • A: Invention: Recharge Reduction
  • 17: Invention: Recharge Reduction

Level 12: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 40: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge

Level 14: Tough

  • A: Unbreakable Guard: Resistance
  • 17: Unbreakable Guard: Resistance/Endurance
  • 19: Unbreakable Guard: RechargeTime/Resistance
  • 19: Unbreakable Guard: +Max HP
  • 21: Steadfast Protection: Resistance/+Def 3%

Level 16: Against All Odds

  • A: Invention: Endurance Reduction

Level 18: Swoop

  • A: Superior Critical Strikes: Accuracy/Damage
  • 23: Superior Critical Strikes: Damage/RechargeTime
  • 23: Superior Critical Strikes: Accuracy/Damage/RechargeTime
  • 25: Superior Critical Strikes: Damage/Endurance/RechargeTime
  • 25: Superior Critical Strikes: RechargeTime/+50% Crit Proc
  • 43: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime

Level 20: True Grit

  • A: Gladiator's Armor: Resistance
  • 21: Gladiator's Armor: Recharge/Resist
  • 27: Panacea: Heal
  • 46: Preventive Medicine: Chance for +Absorb

Level 22: Axe Cyclone

  • A: Armageddon: Damage/Recharge
  • 29: Armageddon: Damage/Recharge/Accuracy
  • 31: Armageddon: Recharge/Accuracy
  • 31: Armageddon: Damage/Endurance
  • 31: Armageddon: Chance for Fire Damage
  • 42: Force Feedback: Chance for +Recharge

Level 24: Phalanx Fighting

  • A: Reactive Defenses: Scaling Resist Damage
  • 33: Kismet: Accuracy +6%
  • 33: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 26: Cleave

  • A: Obliteration: Accuracy/Recharge
  • 33: Obliteration: Damage
  • 34: Obliteration: Damage/Recharge
  • 34: Obliteration: Accuracy/Damage/Recharge
  • 34: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 42: Obliteration: Chance for Smashing Damage

Level 28: Shield Charge

  • A: Superior Scrapper's Strike: Damage/Recharge
  • 29: Superior Scrapper's Strike: Accuracy/Damage/Recharge
  • 36: Superior Scrapper's Strike: Damage/Endurance/Recharge
  • 36: Superior Scrapper's Strike: Accuracy/Damage
  • 36: Superior Scrapper's Strike: Recharge/Critical Hit Bonus
  • 43: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge

Level 30: One with the Shield

  • A: Gladiator's Armor: Recharge/Resist
  • 37: Gladiator's Armor: Resistance
  • 37: Gladiator's Armor: TP Protection +3% Def (All)

Level 32: Grant Cover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 35: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Luck of the Gambler: Defense/Endurance

Level 38: Combat Jumping

  • A: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 39: Shield Wall: Defense
  • 39: Shield Wall: Defense/Endurance

Level 41: Super Jump

  • A: Winter's Gift: Slow Resistance (20%)

Level 44: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense
  • 45: Luck of the Gambler: Defense/Endurance

Level 47: Moonbeam

  • A: Apocalypse: Damage
  • 48: Apocalypse: Chance of Damage(Negative)
  • 48: Apocalypse: Damage/Recharge/Accuracy
  • 48: Apocalypse: Damage/Endurance
  • 50: Apocalypse: Recharge/Accuracy

Level 49: Hasten

  • A: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Critical Hit


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 37: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 40: Performance Shifter: EndMod

Level 49: Quick Form


Level 41: Double Jump

 

 

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Posted

Looks pretty solid. I would take 2 slots from Battle Agility and move 1 each to True Grit and Combat Jumping. In True Grit slot Preventive Medicine: Heal (for more HP) and in Combat Jumping slot Shield Wall: Def/Rch (for 4.5% E/N resist bonus). 

  • Like 1

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