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Need some advice on IOs for Invul/SS


SimianRetro

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I stopped playing shortly after IOs started becoming a thing, any advice to maximize my efficiency would be appreciated.  I already like my tank just want to know if it could be better, thank you :)

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Weak: Level 50 Science Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Super Strength

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Resist Physical Damage

  • (A) Resist Damage IO
  • (3) Resist Damage IO
  • (3) Resist Damage IO

Level 1: Jab

  • (A) Accuracy IO

Level 2: Temp Invulnerability

  • (A) Endurance Reduction IO
  • (5) Resist Damage IO
  • (5) Resist Damage IO
  • (21) Resist Damage IO

Level 4: Dull Pain

  • (A) Numina's Convalesence - Heal/Endurance
  • (7) Numina's Convalesence - Endurance/Recharge
  • (7) Numina's Convalesence - Heal/Recharge
  • (31) Numina's Convalesence - Heal/Endurance/Recharge
  • (33) Numina's Convalesence - Heal
  • (34) Numina's Convalesence - +Regeneration/+Recovery

Level 6: Resist Elements

  • (A) Resist Damage IO
  • (9) Resist Damage IO
  • (9) Resist Damage IO

Level 8: Unyielding

  • (A) Endurance Reduction IO
  • (11) Resist Damage IO
  • (11) Resist Damage IO
  • (21) Resist Damage IO

Level 10: Taunt

  • (A) Perfect Zinger - Taunt
  • (23) Perfect Zinger - Taunt/Range
  • (40) Perfect Zinger - Taunt/Recharge
  • (46) Perfect Zinger - Chance for Psi Damage
  • (46) Perfect Zinger - Taunt/Recharge/Range

Level 12: Combat Jumping

  • (A) Defense Buff IO

Level 14: Super Jump

  • (A) Jumping IO

Level 16: Resist Energies

  • (A) Resist Damage IO
  • (17) Resist Damage IO
  • (17) Resist Damage IO

Level 18: Invincibility

  • (A) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Recharge
  • (19) Luck of the Gambler - Endurance/Recharge
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed

Level 20: Haymaker

  • (A) Might of the Tanker - Accuracy/Damage
  • (37) Might of the Tanker - Damage/Endurance/Recharge
  • (43) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (43) Might of the Tanker - Accuracy/Damage/Recharge
  • (46) Might of the Tanker - Damage/Recharge

Level 22: Knockout Blow

  • (A) Hecatomb - Damage
  • (37) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (43) Hecatomb - Accuracy/Recharge
  • (45) Hecatomb - Damage/Endurance
  • (48) Hecatomb - Chance of Damage(Negative)

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 26: Tough Hide

  • (A) Defense Buff IO
  • (27) Defense Buff IO
  • (27) Defense Buff IO

Level 28: Rage

  • (A) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance
  • (37) Adjusted Targeting - Recharge

Level 30: Boxing

  • (A) Accuracy IO

Level 32: Unstoppable

  • (A) Resist Damage IO
  • (33) Resist Damage IO
  • (33) Resist Damage IO

Level 35: Tough

  • (A) Titanium Coating - Resistance/Endurance
  • (36) Titanium Coating - Endurance
  • (36) Titanium Coating - Resistance
  • (36) Titanium Coating - Resistance/Endurance/Recharge
  • (50) Titanium Coating - Resistance/Recharge

Level 38: Foot Stomp

  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge

Level 41: Weave

  • (A) Red Fortune - Endurance
  • (42) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense/Recharge

Level 44: Conserve Power

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Miracle - Heal
  • (48) Miracle - +Recovery
  • (48) Miracle - Heal/Endurance

Level 49: Hurl

  • (A) Accuracy IO

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Healing IO
  • (13) Healing IO
  • (13) Healing IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO
  • (15) Endurance Modification IO
  • (15) Endurance Modification IO

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I haven't really had a chance to go through and update for the latest changes but my guide to Soft Capping an Invuln tanker https://forums.homecomingservers.com/index.php/topic,2077.0.html has a good shopping list to cover the basics along with the rationale for the choices.

 

In the game now due to some changes in IO bonuses there's a few more options but it'll make a good starting point for you, and most of the IO's in question intentionally aren't highly expensive ones.  Since this is my really busy season at work I haven't had a lot of time to play since Homecoming launched and haven't gotten my Invuln tanker to significant level yet.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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