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Looking for a Good Spine/Invuln Build


CasketX

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Hey All,

 

I've been working on leveling some of my characters I had back on Live, but it's been awhile, so I was wanting to reach out to the community of theory crafters and inquire as to whether or not anyone has or is familiar with a good Spine/Invuln Build?  I've leveled him to 50, so I'm now looking to respec him and to start really working on outfitting him.

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What are the targets/goals for maximizing an invuln scrapper's resistances & defenses?  Obviously, you'll hit the 75% cap on smashing & Lethal resistance easily, but what should you be aiming for on the other resistances and defenses in order to maximize your survivability?

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On Invuln, I always try to softcap S/L def, then crank up +rchg (I usually never take Hasten) and +HP and so far it works for me. This is a build I made for a friend's Spines/Inv and so far he's very happy with it:

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Scrapper

Primary Power Set: Spines

Secondary Power Set: Invulnerability

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Flight

Power Pool: Concealment

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Barb Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Acc/Dmg/Rchg(46)

Level 1: Resist Physical Damage -- UnbGrd-Max HP%(A), ResDam-I(50)

Level 2: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), CrsImp-Acc/Dmg/EndRdx(42), CrsImp-Acc/Dmg/Rchg(43)

Level 4: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(50)

Level 6: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal(7), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23)

Level 8: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(9), RechRdx-I(9)

Level 10: Temp Invulnerability -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(15)

Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(13)

Level 14: Super Jump -- Jump-I(A)

Level 16: Unyielding -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(21)

Level 18: Quills -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(31)

Level 20: Resist Energies -- StdPrt-ResDam/Def+(A)

Level 22: Resist Elements -- Ags-ResDam/EndRdx/Rchg(A)

Level 24: Maneuvers -- Rct-Def/EndRdx/Rchg(A), Rct-Def(25), Rct-Def/EndRdx(25)

Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)

Level 28: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(29), Rct-Def(29), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(34)

Level 30: Hover -- LucoftheG-Rchg+(A)

Level 32: Throw Spines -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)

Level 35: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(36), DefBuff-I(50)

Level 38: Dark Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(40), Dvs-Acc/Dmg/EndRdx/Rchg(43)

Level 41: Moonbeam -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(46), Dcm-Dmg/EndRdx(46), Dcm-Dmg/Rchg(48), Dcm-Acc/EndRdx/Rchg(48), Dvs-Acc/Dmg/EndRdx/Rchg(48)

Level 44: Shadow Meld -- LucoftheG-Rchg+(A)

Level 47: Stealth -- LucoftheG-Rchg+(A)

Level 49: Invisibility -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(37)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

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