CasketX Posted July 2, 2019 Posted July 2, 2019 Hey All, I've been working on leveling some of my characters I had back on Live, but it's been awhile, so I was wanting to reach out to the community of theory crafters and inquire as to whether or not anyone has or is familiar with a good Spine/Invuln Build? I've leveled him to 50, so I'm now looking to respec him and to start really working on outfitting him.
CasketX Posted July 10, 2019 Author Posted July 10, 2019 What are the targets/goals for maximizing an invuln scrapper's resistances & defenses? Obviously, you'll hit the 75% cap on smashing & Lethal resistance easily, but what should you be aiming for on the other resistances and defenses in order to maximize your survivability?
Nightmarer Posted July 10, 2019 Posted July 10, 2019 On Invuln, I always try to softcap S/L def, then crank up +rchg (I usually never take Hasten) and +HP and so far it works for me. This is a build I made for a friend's Spines/Inv and so far he's very happy with it: Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Spines Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Power Pool: Concealment Ancillary Pool: Soul Mastery Hero Profile: Level 1: Barb Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Acc/Dmg/Rchg(46) Level 1: Resist Physical Damage -- UnbGrd-Max HP%(A), ResDam-I(50) Level 2: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), CrsImp-Acc/Dmg/EndRdx(42), CrsImp-Acc/Dmg/Rchg(43) Level 4: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(50) Level 6: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal(7), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23) Level 8: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(9), RechRdx-I(9) Level 10: Temp Invulnerability -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(15) Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(13) Level 14: Super Jump -- Jump-I(A) Level 16: Unyielding -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(21) Level 18: Quills -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(31) Level 20: Resist Energies -- StdPrt-ResDam/Def+(A) Level 22: Resist Elements -- Ags-ResDam/EndRdx/Rchg(A) Level 24: Maneuvers -- Rct-Def/EndRdx/Rchg(A), Rct-Def(25), Rct-Def/EndRdx(25) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 28: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(29), Rct-Def(29), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(34) Level 30: Hover -- LucoftheG-Rchg+(A) Level 32: Throw Spines -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34) Level 35: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(36), DefBuff-I(50) Level 38: Dark Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(40), Dvs-Acc/Dmg/EndRdx/Rchg(43) Level 41: Moonbeam -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(46), Dcm-Dmg/EndRdx(46), Dcm-Dmg/Rchg(48), Dcm-Acc/EndRdx/Rchg(48), Dvs-Acc/Dmg/EndRdx/Rchg(48) Level 44: Shadow Meld -- LucoftheG-Rchg+(A) Level 47: Stealth -- LucoftheG-Rchg+(A) Level 49: Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(37) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey ------------
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