jprewitt73 Posted April 17 Posted April 17 (edited) I was wondering if anyone had any suggestions for my Staff/SR build. I'm pretty happy with it overall. Very survivable, but I'd like to try to squeeze some more damage out of it. Anyone willing to take a look and let me know what I can tweak, add, remove, etc? Hero Scrapper Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Staff FightingSecondary powerset: Super ReflexesPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): SorceryPool powerset (#4): FlightEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Precise Strike A: Mako's Bite: Accuracy/Damage37: Mako's Bite: Damage/Endurance37: Mako's Bite: Damage/Recharge39: Mako's Bite: Accuracy/Endurance/Recharge39: Mako's Bite: Accuracy/Damage/Endurance/Recharge39: Mako's Bite: Chance of Damage(Lethal) Level 1: Focused Fighting A: Luck of the Gambler: Defense/Endurance3: Luck of the Gambler: Defense/Increased Global Recharge Speed5: Luck of the Gambler: Defense45: Luck of the Gambler: Defense/Recharge45: Luck of the Gambler: Defense/Endurance/Recharge Level 2: Guarded Spin A: Obliteration: Damage21: Obliteration: Accuracy/Recharge36: Obliteration: Damage/Recharge36: Obliteration: Accuracy/Damage/Recharge36: Obliteration: Accuracy/Damage/Endurance/Recharge37: Obliteration: Chance for Smashing Damage Level 4: Focused Senses A: Luck of the Gambler: Defense/Endurance5: Luck of the Gambler: Defense7: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Luck of the Gambler: Defense/Recharge45: Luck of the Gambler: Defense/Endurance/Recharge Level 6: Eye of the Storm A: Force Feedback: Chance for +Recharge11: Force Feedback: Recharge/Endurance13: Eradication: Damage/Recharge19: Eradication: Accuracy/Damage/Recharge19: Eradication: Accuracy/Damage/Endurance/Recharge21: Eradication: Chance for Energy Damage Level 8: Staff Mastery Level 10: Practiced Brawler A: Invention: Recharge Reduction11: Invention: Recharge Reduction Level 12: Combat Jumping A: Shield Wall: +Res (Teleportation), +5% Res (All)13: Kismet: Accuracy +6% Level 14: Agile A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Defense/Endurance15: Luck of the Gambler: Defense Level 16: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense/Endurance17: Luck of the Gambler: Defense Level 18: Boxing (Empty) Level 20: Quickness A: Invention: Run Speed Level 22: Innocuous Strikes A: Superior Critical Strikes: Accuracy/Damage23: Superior Critical Strikes: Damage/RechargeTime23: Superior Critical Strikes: Accuracy/Damage/RechargeTime34: Superior Critical Strikes: Damage/Endurance/RechargeTime34: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime34: Superior Critical Strikes: RechargeTime/+50% Crit Proc Level 24: Lucky A: Luck of the Gambler: Defense/Increased Global Recharge Speed25: Luck of the Gambler: Defense/Endurance25: Luck of the Gambler: Defense Level 26: Sky Splitter A: Superior Scrapper's Strike: Accuracy/Damage27: Superior Scrapper's Strike: Damage/Recharge27: Superior Scrapper's Strike: Accuracy/Damage/Recharge31: Superior Scrapper's Strike: Damage/Endurance/Recharge31: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge33: Superior Scrapper's Strike: Recharge/Critical Hit Bonus Level 28: Evasion A: Reactive Defenses: Defense29: Reactive Defenses: Defense/Endurance29: Reactive Defenses: Defense/Endurance/RechargeTime46: Reactive Defenses: Endurance/RechargeTime46: Reactive Defenses: Defense/RechargeTime46: Reactive Defenses: Scaling Resist Damage Level 30: Tough A: Steadfast Protection: Resistance/Endurance31: Gladiator's Armor: TP Protection +3% Def (All)42: Unbreakable Guard: Resistance/Endurance43: Unbreakable Guard: Resistance Level 32: Weave A: Reactive Defenses: Defense33: Reactive Defenses: Defense/Endurance33: Reactive Defenses: Defense/Endurance/RechargeTime48: Reactive Defenses: Endurance/RechargeTime50: Reactive Defenses: Defense/RechargeTime Level 35: Conserve Power A: Invention: Recharge Reduction Level 38: Elude A: Invention: Recharge Reduction40: Invention: Recharge Reduction40: Thrust: Thrust: Running Speed/Increased Run Speed Level 41: Physical Perfection A: Performance Shifter: Chance for +End42: Performance Shifter: EndMod43: Power Transfer: Chance to Heal Self Level 44: Mystic Flight A: Winter's Gift: Slow Resistance (20%) Level 47: Spirit Ward A: Numina's Convalesence: Heal/Endurance48: Numina's Convalesence: Endurance/Recharge48: Numina's Convalesence: Heal/Endurance/Recharge Level 49: Rune of Protection A: Unbreakable Guard: +Max HP50: Unbreakable Guard: Resistance ────────────────────────────── Inherents: Level 1: Critical Hit Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance9: Miracle: +Recovery9: Numina's Convalesence: +Regeneration/+Recovery50: Numina's Convalesence: Heal Level 1: Stamina A: Performance Shifter: Chance for +End3: Performance Shifter: EndMod7: Power Transfer: Chance to Heal Self40: Power Transfer: EndMod42: Power Transfer: Damage/EndMod Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 1: Current HP Level 44: Translocation |MBD;24359;1414;1888;BASE64;| |GyZfACyLdwlvRCxISYmxxjumwGc00qIU6dozc0Pl0TgmTJJ8Sm8EuDxcZYWcGVR0Ix8| |Outn9/wADj7Bk6eprHRaQrm7T8xmR1lL9qeVX9d6rc9XupR4x9ksGhQELcP7t/7dfeu| |JiI2NchIvG+QlrICPbmT8vBH8LZIEU4WwASFYBGkEgTJ1ptds3NXOfK5CtrGojhFuTs| |XZqaN9j3zBcA8a0J5likf5SIV7tJ2s1pMz8tYInj7Sg+R0NW6l+EUAR6WCDX+Kh4F7n| |3FEb47x6KxqGGlLOqU9A6E41559IHMFrIVr8myISfKcUSaifmSJJ+jnPQniLce8MlhX| |OEfcwQeOG/6hsPg97NiUU6NpjffQNSkzqNpatHOzcfXLrXMUrsvWoz3DtB3iJ3Tf0OL| |S5mB4D8XYTM3ivaIEloytfnaTkrNXZx8FZFuyOUFRbu2G7V8l6xl4cgy96u02/m4gV8| |kAbxAfmuXVvGbRKGoN6R+/w0duOqn1U3Iy1vle7n24nAlb/1SuVy8xqO+6D1oPhZi7x| |LgV7ez5U+7NZy1/xq/W+v1dmgwXfCpOSH56kUiBpUMt7asPphhbdH/1oc1Hds71vAE9| |YC905+5wf+YVQWQvzuTWD2/eF2o2LnJAKGEN0EdIhJBB2oKvO5V9j4rBmdkT2YbI0X/| 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|+CeRENn9/UK7lsjvvEvZZBkrxabIjdty1u6c2MVYvd1NO3CfUG5zIVtgEaqwf6flvyF| |f5FYmkfhr6448JHfQ+46pcKZgGfdNPONpvsb/52bjAZYLxt1i2wNI8NAldkgdWajlLX| |KNP+HoGMEOspg6D2/4JzMJmwXAWfBL1x2ZZBhBtMS36Nip36nX/N4mPus5Qv940iypw| |A7GUbNcmzsn9Xedh+F4QdQHf+oUm2iMvtUrAf4c/pvvnzlHnhO+2PjpbuQESsOKydg9| |1wwMoneoAQ==| Edited April 17 by jprewitt73
Uun Posted April 18 Posted April 18 Staff is one of the worst scrapper primaries in terms of damage, so not much you can do about that. Don't skip Serpent's Reach. It's one of the highest DPA attacks in the set. Recommend that you only use Eye of the Storm and Sky Splitter with 3 levels of Perfection. Instead of Energy Mastery, take one of the epics with a snipe (Ice, Mu or Soul). In Eye of the Storm, drop the Forced Feedback rech/end for the Eradication dmg. Practiced Brawler only needs 1 rech IO. Innocuous Strikes is a poor place to slot the Critical Strikes proc. It's got 1.7s of animation time after effect, which eats into the 3.25s duration of the buff. Best places to slot it are are Precise Strike or Serpent's Reach. In Tough, you want the Steadfast res/def unique, not the res/end. Skip Elude. Your defense should already be soft capped without it, so all it provides is movement and recovery buffs. Unless you actually intend to use it, I wouldn't bother slotting Spirit Ward. Drop the Power Transfer dmg/end from Stamina. It's not doing much for you. Uuniverse
jprewitt73 Posted April 22 Author Posted April 22 On 4/18/2025 at 11:21 AM, Uun said: Staff is one of the worst scrapper primaries in terms of damage, so not much you can do about that. Don't skip Serpent's Reach. It's one of the highest DPA attacks in the set. Recommend that you only use Eye of the Storm and Sky Splitter with 3 levels of Perfection. Instead of Energy Mastery, take one of the epics with a snipe (Ice, Mu or Soul). In Eye of the Storm, drop the Forced Feedback rech/end for the Eradication dmg. Practiced Brawler only needs 1 rech IO. Innocuous Strikes is a poor place to slot the Critical Strikes proc. It's got 1.7s of animation time after effect, which eats into the 3.25s duration of the buff. Best places to slot it are are Precise Strike or Serpent's Reach. In Tough, you want the Steadfast res/def unique, not the res/end. Skip Elude. Your defense should already be soft capped without it, so all it provides is movement and recovery buffs. Unless you actually intend to use it, I wouldn't bother slotting Spirit Ward. Drop the Power Transfer dmg/end from Stamina. It's not doing much for you. Based on your suggestions, here is my new build: Hero Scrapper Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Staff FightingSecondary powerset: Super ReflexesPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): SorceryPool powerset (#4): LeadershipEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Precise Strike A: Superior Critical Strikes: Accuracy/Damage3: Superior Critical Strikes: Damage/RechargeTime3: Superior Critical Strikes: Accuracy/Damage/RechargeTime5: Superior Critical Strikes: Damage/Endurance/RechargeTime5: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime7: Superior Critical Strikes: RechargeTime/+50% Crit Proc Level 1: Focused Fighting A: Luck of the Gambler: Defense/Endurance7: Luck of the Gambler: Defense/Recharge9: Luck of the Gambler: Defense/Endurance/Recharge9: Luck of the Gambler: Defense11: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 2: Guarded Spin A: Obliteration: Damage11: Obliteration: Accuracy/Recharge13: Obliteration: Damage/Recharge13: Obliteration: Accuracy/Damage/Recharge15: Obliteration: Accuracy/Damage/Endurance/Recharge15: Obliteration: Chance for Smashing Damage Level 4: Combat Jumping A: Kismet: Accuracy +6%17: Winter's Gift: Slow Resistance (20%) Level 6: Eye of the Storm A: Eradication: Damage17: Eradication: Damage/Recharge19: Eradication: Accuracy/Damage/Recharge19: Eradication: Accuracy/Damage/Endurance/Recharge21: Eradication: Chance for Energy Damage21: Force Feedback: Chance for +Recharge Level 8: Staff Mastery Level 10: Practiced Brawler A: Invention: Recharge Reduction Level 12: Focused Senses A: Luck of the Gambler: Defense/Endurance23: Luck of the Gambler: Defense/Recharge23: Luck of the Gambler: Defense/Endurance/Recharge25: Luck of the Gambler: Defense25: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 14: Agile A: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Luck of the Gambler: Defense/Recharge27: Luck of the Gambler: Defense Level 16: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Luck of the Gambler: Defense/Recharge29: Luck of the Gambler: Defense/Endurance Level 18: Serpent's Reach A: Apocalypse: Damage/Recharge31: Apocalypse: Damage/Recharge/Accuracy31: Apocalypse: Recharge/Accuracy31: Apocalypse: Damage/Endurance33: Apocalypse: Chance of Damage(Negative)33: Decimation: Chance of Build Up Level 20: Quickness A: Invention: Flight Speed Level 22: Boxing (Empty) Level 24: Lucky A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense/Recharge34: Luck of the Gambler: Defense Level 26: Sky Splitter A: Superior Scrapper's Strike: Accuracy/Damage34: Superior Scrapper's Strike: Damage/Recharge34: Superior Scrapper's Strike: Accuracy/Damage/Recharge36: Superior Scrapper's Strike: Damage/Endurance/Recharge36: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge36: Superior Scrapper's Strike: Recharge/Critical Hit Bonus Level 28: Evasion A: Reactive Defenses: Defense37: Reactive Defenses: Defense/Endurance37: Reactive Defenses: Endurance/RechargeTime37: Reactive Defenses: Defense/RechargeTime39: Reactive Defenses: Defense/Endurance/RechargeTime39: Reactive Defenses: Scaling Resist Damage Level 30: Tough A: Steadfast Protection: Resistance/+Def 3%39: Gladiator's Armor: TP Protection +3% Def (All)40: Unbreakable Guard: +Max HP40: Unbreakable Guard: Resistance40: Gladiator's Armor: End/Resist Level 32: Weave A: Reactive Defenses: Defense42: Reactive Defenses: Defense/Endurance42: Reactive Defenses: Endurance/RechargeTime42: Reactive Defenses: Defense/RechargeTime43: Reactive Defenses: Defense/Endurance/RechargeTime50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 35: Psionic Lance A: Sting of the Manticore: Accuracy/Damage43: Sting of the Manticore: Damage/Endurance43: Sting of the Manticore: Accuracy/Interrupt/Range45: Sting of the Manticore: Damage/Interrupt/Recharge45: Sting of the Manticore: Damage/Endurance/Recharge45: Experienced Marksman: Range/Fast Snipe Level 38: Mystic Flight A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range46: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 41: Harmonic Mind A: Performance Shifter: Chance for +End46: Power Transfer: Chance to Heal Self46: Power Transfer: EndMod Level 44: Spirit Ward A: Preventive Medicine: Chance for +Absorb Level 47: Rune of Protection A: Impervious Skin: Status Resistance/Regeneration Level 49: Assault A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Critical Hit Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery48: Numina's Convalesence: +Regeneration/+Recovery50: Panacea: +Hit Points/Endurance50: Numina's Convalesence: Heal Level 1: Stamina A: Performance Shifter: Chance for +End48: Power Transfer: Chance to Heal Self48: Power Transfer: EndMod Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 1: Current HP Level 49: Quick Form Level 38: Translocation So far I like it pretty well. It seems to have a bit more "pop" when it comes to fighting, and it still have the same survivability which I definitely appreciate.
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