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Posted (edited)

I was wondering if anyone had any suggestions for my Staff/SR build. I'm pretty happy with it overall. Very survivable, but I'd like to try to squeeze some more damage out of it. Anyone willing to take a look and let me know what I can tweak, add, remove, etc? 

 

Hero Scrapper
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Staff Fighting
  • Secondary powerset: Super Reflexes
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Sorcery
  • Pool powerset (#4): Flight
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Precise Strike

  • A: Mako's Bite: Accuracy/Damage
  • 37: Mako's Bite: Damage/Endurance
  • 37: Mako's Bite: Damage/Recharge
  • 39: Mako's Bite: Accuracy/Endurance/Recharge
  • 39: Mako's Bite: Accuracy/Damage/Endurance/Recharge
  • 39: Mako's Bite: Chance of Damage(Lethal)

Level 1: Focused Fighting

  • A: Luck of the Gambler: Defense/Endurance
  • 3: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 5: Luck of the Gambler: Defense
  • 45: Luck of the Gambler: Defense/Recharge
  • 45: Luck of the Gambler: Defense/Endurance/Recharge

Level 2: Guarded Spin

  • A: Obliteration: Damage
  • 21: Obliteration: Accuracy/Recharge
  • 36: Obliteration: Damage/Recharge
  • 36: Obliteration: Accuracy/Damage/Recharge
  • 36: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 37: Obliteration: Chance for Smashing Damage

Level 4: Focused Senses

  • A: Luck of the Gambler: Defense/Endurance
  • 5: Luck of the Gambler: Defense
  • 7: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Luck of the Gambler: Defense/Recharge
  • 45: Luck of the Gambler: Defense/Endurance/Recharge

Level 6: Eye of the Storm

  • A: Force Feedback: Chance for +Recharge
  • 11: Force Feedback: Recharge/Endurance
  • 13: Eradication: Damage/Recharge
  • 19: Eradication: Accuracy/Damage/Recharge
  • 19: Eradication: Accuracy/Damage/Endurance/Recharge
  • 21: Eradication: Chance for Energy Damage

Level 8: Staff Mastery


Level 10: Practiced Brawler

  • A: Invention: Recharge Reduction
  • 11: Invention: Recharge Reduction

Level 12: Combat Jumping

  • A: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 13: Kismet: Accuracy +6%

Level 14: Agile

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 15: Luck of the Gambler: Defense/Endurance
  • 15: Luck of the Gambler: Defense

Level 16: Dodge

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 17: Luck of the Gambler: Defense/Endurance
  • 17: Luck of the Gambler: Defense

Level 18: Boxing

  • (Empty)

Level 20: Quickness

  • A: Invention: Run Speed

Level 22: Innocuous Strikes

  • A: Superior Critical Strikes: Accuracy/Damage
  • 23: Superior Critical Strikes: Damage/RechargeTime
  • 23: Superior Critical Strikes: Accuracy/Damage/RechargeTime
  • 34: Superior Critical Strikes: Damage/Endurance/RechargeTime
  • 34: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 34: Superior Critical Strikes: RechargeTime/+50% Crit Proc

Level 24: Lucky

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 25: Luck of the Gambler: Defense/Endurance
  • 25: Luck of the Gambler: Defense

Level 26: Sky Splitter

  • A: Superior Scrapper's Strike: Accuracy/Damage
  • 27: Superior Scrapper's Strike: Damage/Recharge
  • 27: Superior Scrapper's Strike: Accuracy/Damage/Recharge
  • 31: Superior Scrapper's Strike: Damage/Endurance/Recharge
  • 31: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
  • 33: Superior Scrapper's Strike: Recharge/Critical Hit Bonus

Level 28: Evasion

  • A: Reactive Defenses: Defense
  • 29: Reactive Defenses: Defense/Endurance
  • 29: Reactive Defenses: Defense/Endurance/RechargeTime
  • 46: Reactive Defenses: Endurance/RechargeTime
  • 46: Reactive Defenses: Defense/RechargeTime
  • 46: Reactive Defenses: Scaling Resist Damage

Level 30: Tough

  • A: Steadfast Protection: Resistance/Endurance
  • 31: Gladiator's Armor: TP Protection +3% Def (All)
  • 42: Unbreakable Guard: Resistance/Endurance
  • 43: Unbreakable Guard: Resistance

Level 32: Weave

  • A: Reactive Defenses: Defense
  • 33: Reactive Defenses: Defense/Endurance
  • 33: Reactive Defenses: Defense/Endurance/RechargeTime
  • 48: Reactive Defenses: Endurance/RechargeTime
  • 50: Reactive Defenses: Defense/RechargeTime

Level 35: Conserve Power

  • A: Invention: Recharge Reduction

Level 38: Elude

  • A: Invention: Recharge Reduction
  • 40: Invention: Recharge Reduction
  • 40: Thrust: Thrust: Running Speed/Increased Run Speed

Level 41: Physical Perfection

  • A: Performance Shifter: Chance for +End
  • 42: Performance Shifter: EndMod
  • 43: Power Transfer: Chance to Heal Self

Level 44: Mystic Flight

  • A: Winter's Gift: Slow Resistance (20%)

Level 47: Spirit Ward

  • A: Numina's Convalesence: Heal/Endurance
  • 48: Numina's Convalesence: Endurance/Recharge
  • 48: Numina's Convalesence: Heal/Endurance/Recharge

Level 49: Rune of Protection

  • A: Unbreakable Guard: +Max HP
  • 50: Unbreakable Guard: Resistance


──────────────────────────────

Inherents:

Level 1: Critical Hit


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 9: Miracle: +Recovery
  • 9: Numina's Convalesence: +Regeneration/+Recovery
  • 50: Numina's Convalesence: Heal

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 3: Performance Shifter: EndMod
  • 7: Power Transfer: Chance to Heal Self
  • 40: Power Transfer: EndMod
  • 42: Power Transfer: Damage/EndMod

Level 1: Combo Level 1


Level 1: Combo Level 2


Level 1: Combo Level 3


Level 8: Form of the Body


Level 8: Form of the Mind


Level 8: Form of the Soul


Level 1: Current HP


Level 44: Translocation


 


 

 

 

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Edited by jprewitt73
Posted

Staff is one of the worst scrapper primaries in terms of damage, so not much you can do about that. Don't skip Serpent's Reach. It's one of the highest DPA attacks in the set. Recommend that you only use Eye of the Storm and Sky Splitter with 3 levels of Perfection. Instead of Energy Mastery, take one of the epics with a snipe (Ice, Mu or Soul).

  • In Eye of the Storm, drop the Forced Feedback rech/end for the Eradication dmg.
  • Practiced Brawler only needs 1 rech IO.
  • Innocuous Strikes is a poor place to slot the Critical Strikes proc. It's got 1.7s of animation time after effect, which eats into the 3.25s duration of the buff. Best places to slot it are are Precise Strike or Serpent's Reach.
  • In Tough, you want the Steadfast res/def unique, not the res/end.
  • Skip Elude. Your defense should already be soft capped without it, so all it provides is movement and recovery buffs.
  • Unless you actually intend to use it, I wouldn't bother slotting Spirit Ward.
  • Drop the Power Transfer dmg/end from Stamina. It's not doing much for you.
Posted

 

On 4/18/2025 at 11:21 AM, Uun said:

Staff is one of the worst scrapper primaries in terms of damage, so not much you can do about that. Don't skip Serpent's Reach. It's one of the highest DPA attacks in the set. Recommend that you only use Eye of the Storm and Sky Splitter with 3 levels of Perfection. Instead of Energy Mastery, take one of the epics with a snipe (Ice, Mu or Soul).

  • In Eye of the Storm, drop the Forced Feedback rech/end for the Eradication dmg.
  • Practiced Brawler only needs 1 rech IO.
  • Innocuous Strikes is a poor place to slot the Critical Strikes proc. It's got 1.7s of animation time after effect, which eats into the 3.25s duration of the buff. Best places to slot it are are Precise Strike or Serpent's Reach.
  • In Tough, you want the Steadfast res/def unique, not the res/end.
  • Skip Elude. Your defense should already be soft capped without it, so all it provides is movement and recovery buffs.
  • Unless you actually intend to use it, I wouldn't bother slotting Spirit Ward.
  • Drop the Power Transfer dmg/end from Stamina. It's not doing much for you.

 

Based on your suggestions, here is my new build: 

 

Hero Scrapper
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Staff Fighting
  • Secondary powerset: Super Reflexes
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Sorcery
  • Pool powerset (#4): Leadership
  • Epic powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Precise Strike

  • A: Superior Critical Strikes: Accuracy/Damage
  • 3: Superior Critical Strikes: Damage/RechargeTime
  • 3: Superior Critical Strikes: Accuracy/Damage/RechargeTime
  • 5: Superior Critical Strikes: Damage/Endurance/RechargeTime
  • 5: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 7: Superior Critical Strikes: RechargeTime/+50% Crit Proc

Level 1: Focused Fighting

  • A: Luck of the Gambler: Defense/Endurance
  • 7: Luck of the Gambler: Defense/Recharge
  • 9: Luck of the Gambler: Defense/Endurance/Recharge
  • 9: Luck of the Gambler: Defense
  • 11: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 2: Guarded Spin

  • A: Obliteration: Damage
  • 11: Obliteration: Accuracy/Recharge
  • 13: Obliteration: Damage/Recharge
  • 13: Obliteration: Accuracy/Damage/Recharge
  • 15: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 15: Obliteration: Chance for Smashing Damage

Level 4: Combat Jumping

  • A: Kismet: Accuracy +6%
  • 17: Winter's Gift: Slow Resistance (20%)

Level 6: Eye of the Storm

  • A: Eradication: Damage
  • 17: Eradication: Damage/Recharge
  • 19: Eradication: Accuracy/Damage/Recharge
  • 19: Eradication: Accuracy/Damage/Endurance/Recharge
  • 21: Eradication: Chance for Energy Damage
  • 21: Force Feedback: Chance for +Recharge

Level 8: Staff Mastery


Level 10: Practiced Brawler

  • A: Invention: Recharge Reduction

Level 12: Focused Senses

  • A: Luck of the Gambler: Defense/Endurance
  • 23: Luck of the Gambler: Defense/Recharge
  • 23: Luck of the Gambler: Defense/Endurance/Recharge
  • 25: Luck of the Gambler: Defense
  • 25: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 14: Agile

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 27: Luck of the Gambler: Defense/Recharge
  • 27: Luck of the Gambler: Defense

Level 16: Dodge

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 29: Luck of the Gambler: Defense/Recharge
  • 29: Luck of the Gambler: Defense/Endurance

Level 18: Serpent's Reach

  • A: Apocalypse: Damage/Recharge
  • 31: Apocalypse: Damage/Recharge/Accuracy
  • 31: Apocalypse: Recharge/Accuracy
  • 31: Apocalypse: Damage/Endurance
  • 33: Apocalypse: Chance of Damage(Negative)
  • 33: Decimation: Chance of Build Up

Level 20: Quickness

  • A: Invention: Flight Speed

Level 22: Boxing

  • (Empty)

Level 24: Lucky

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Luck of the Gambler: Defense/Recharge
  • 34: Luck of the Gambler: Defense

Level 26: Sky Splitter

  • A: Superior Scrapper's Strike: Accuracy/Damage
  • 34: Superior Scrapper's Strike: Damage/Recharge
  • 34: Superior Scrapper's Strike: Accuracy/Damage/Recharge
  • 36: Superior Scrapper's Strike: Damage/Endurance/Recharge
  • 36: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
  • 36: Superior Scrapper's Strike: Recharge/Critical Hit Bonus

Level 28: Evasion

  • A: Reactive Defenses: Defense
  • 37: Reactive Defenses: Defense/Endurance
  • 37: Reactive Defenses: Endurance/RechargeTime
  • 37: Reactive Defenses: Defense/RechargeTime
  • 39: Reactive Defenses: Defense/Endurance/RechargeTime
  • 39: Reactive Defenses: Scaling Resist Damage

Level 30: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 39: Gladiator's Armor: TP Protection +3% Def (All)
  • 40: Unbreakable Guard: +Max HP
  • 40: Unbreakable Guard: Resistance
  • 40: Gladiator's Armor: End/Resist

Level 32: Weave

  • A: Reactive Defenses: Defense
  • 42: Reactive Defenses: Defense/Endurance
  • 42: Reactive Defenses: Endurance/RechargeTime
  • 42: Reactive Defenses: Defense/RechargeTime
  • 43: Reactive Defenses: Defense/Endurance/RechargeTime
  • 50: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 35: Psionic Lance

  • A: Sting of the Manticore: Accuracy/Damage
  • 43: Sting of the Manticore: Damage/Endurance
  • 43: Sting of the Manticore: Accuracy/Interrupt/Range
  • 45: Sting of the Manticore: Damage/Interrupt/Recharge
  • 45: Sting of the Manticore: Damage/Endurance/Recharge
  • 45: Experienced Marksman: Range/Fast Snipe

Level 38: Mystic Flight

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 46: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 41: Harmonic Mind

  • A: Performance Shifter: Chance for +End
  • 46: Power Transfer: Chance to Heal Self
  • 46: Power Transfer: EndMod

Level 44: Spirit Ward

  • A: Preventive Medicine: Chance for +Absorb

Level 47: Rune of Protection

  • A: Impervious Skin: Status Resistance/Regeneration

Level 49: Assault

  • A: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Critical Hit


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Miracle: +Recovery
  • 48: Numina's Convalesence: +Regeneration/+Recovery
  • 50: Panacea: +Hit Points/Endurance
  • 50: Numina's Convalesence: Heal

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 48: Power Transfer: Chance to Heal Self
  • 48: Power Transfer: EndMod

Level 1: Combo Level 1


Level 1: Combo Level 2


Level 1: Combo Level 3


Level 8: Form of the Body


Level 8: Form of the Mind


Level 8: Form of the Soul


Level 1: Current HP


Level 49: Quick Form


Level 38: Translocation


 

 

So far I like it pretty well. It seems to have a bit more "pop" when it comes to fighting, and it still have the same survivability which I definitely appreciate. 

 

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