slimmatt Posted July 3, 2019 Posted July 3, 2019 Looking for help refining my build. its pure tank ..dont need massive damage and recharge thanks. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! dark fire: Level 50 Mutation Tanker Primary Power Set: Dark Armor Secondary Power Set: Fiery Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (3) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (3) Overwhelming Force - Damage/Endurance/Recharge (5) Overwhelming Force - Accuracy/Damage/Endurance (5) Overwhelming Force - Endurance/Recharge (7) Overwhelming Force - Accuracy/Damage Level 1: Scorch (A) Kinetic Combat - Damage/Endurance/Recharge (7) Kinetic Combat - Damage/Recharge (9) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Accuracy/Damage Level 2: Dark Embrace (A) Unbreakable Guard - +Max HP (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Resistance (13) Steadfast Protection - Resistance/+Def 3% (15) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Murky Cloud (A) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Resistance Level 6: Obsidian Shield (A) Unbreakable Guard - RechargeTime/Resistance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - Resistance Level 8: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (21) Numina's Convalesence - Heal (23) Numina's Convalesence - Heal/Recharge (23) Numina's Convalesence - Heal/Endurance/Recharge (25) Numina's Convalesence - Endurance/Recharge (25) Numina's Convalesence - Heal/Endurance Level 10: Combustion (A) Endurance Reduction IO (27) Scirocco's Dervish - Accuracy/Damage/Endurance (27) Scirocco's Dervish - Accuracy/Recharge (29) Scirocco's Dervish - Damage/Recharge (29) Scirocco's Dervish - Damage/Endurance (31) Scirocco's Dervish - Accuracy/Damage Level 12: Cloak of Darkness (A) Luck of the Gambler - Defense/Endurance/Recharge (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense (33) Luck of the Gambler - Recharge Speed Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage (37) Perfect Zinger - Taunt/Range (37) Perfect Zinger - Accuracy/Recharge (37) Perfect Zinger - Taunt/Recharge (39) Perfect Zinger - Taunt/Recharge/Range (39) Perfect Zinger - Taunt Level 16: Boxing (A) Accuracy IOLevel 18: Tough (A) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Resistance Level 20: Weave (A) Luck of the Gambler - Defense/Endurance/Recharge (40) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Recharge Speed Level 22: Cloak of Fear (A) Siphon Insight - ToHit Debuff (42) Siphon Insight - Accuracy/ToHit Debuff (43) Siphon Insight - Accuracy/Recharge (48) Siphon Insight - ToHit Debuff/Endurance/Recharge (50) Siphon Insight - Accuracy/Endurance/Recharge (50) Endurance Reduction IO Level 24: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 26: Combat Jumping (A) Luck of the Gambler - Defense (36) Luck of the Gambler - Recharge Speed (36) Karma - Knockback Protection Level 28: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 30: Build Up (A) Recharge Reduction IO (43) Recharge Reduction IO Level 32: Fire Sword Circle (A) Endurance Reduction IO (43) Scirocco's Dervish - Accuracy/Damage/Endurance (45) Scirocco's Dervish - Accuracy/Recharge (45) Scirocco's Dervish - Damage/Endurance (45) Scirocco's Dervish - Damage/Recharge (46) Scirocco's Dervish - Accuracy/Damage Level 35: Soul Transfer (A) Preventive Medicine - Chance for +AbsorbLevel 38: Greater Fire Sword (A) Crushing Impact - Accuracy/Damage (46) Kinetic Combat - Damage/Endurance/Recharge (46) Kinetic Combat - Damage/Recharge (48) Kinetic Combat - Damage/Endurance (48) Kinetic Combat - Accuracy/Damage Level 41: Conserve Power (A) Recharge Reduction IOLevel 44: Physical Perfection (A) Endurance Modification IOLevel 47: Stealth (A) Luck of the Gambler - Recharge SpeedLevel 49: Cross Punch (A) Obliteration - Accuracy/Recharge (50) Obliteration - Accuracy/Damage/Recharge Level 1: Brawl (A) Accuracy IOLevel 1: Gauntlet Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Run Speed IOLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Panacea - +Hit Points/Endurance (34) Numina's Convalesence - +Regeneration/+Recovery (34) Miracle - +Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - EndMod/Recharge (33) Performance Shifter - EndMod/Accuracy (33) Performance Shifter - EndMod (34) Performance Shifter - Chance for +End Level 50: Cardiac Total Radial Revamp Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Barrier Partial Radial Invocation Level 50: Melee Total Radial Graft ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1514;702;1404;HEX;| |78DA65944B6F12511886CF30835C0A2D30B4945E2C505B2E6D29A86B8DB1D568DAA| |42DD56D457B8A93E28003D6E2CEBD2B4D74A77B176EB55EE2CF70536F3FA0EA4263| |4D8CE3D7F9DE000993C033E73DDFFD7058DE5D08BCB878FFAC5002E7ABE5466363B| |D6C6E4BCBBB7CA7596E1A3553D0E3DB2C5BDB892DC3921E5AC5D96263416E49B321| |F30BB4B971CEBA55B386B1B32CAB52E62F18D26AF1BB08AED46A55522A379B86590| |938AB2559AED3C2EF2C4A752937C3CEEB2573C76818D78DAAD16CE98B75E3467ED1| |94568542951B4D0A394C35E4E8F3D2475FCA517DB65B7C5585286AC2F505FCCCD43| |E811F99C7F69961BFC063ABA24448D1DE1AD3BB0AAE305F511E0579943FECEF3F04| |7F31033FC118198E6BA2FF24AFF7C857655F55FDCD5A3F7C43F00DC1F735D9BA61E| |B866D04B611D84661FB866C3D4E51B6DB13519D9CD12B9C7BA804AE3387D7C055A6| |4EBDFBB877B72F299C7823F7C016736C17BCCB3CBEC37C4B8E7DA8B14F57782F044| |69989416694F2049127D87039DA090BBC0DD698D375D0642AF4431B605F3130C2B9| |55D2C2C81DC67CA6319F34E693C67C34B2D561ABA3CE34EACCA2CE2CEA7C473D0DE| |27C073D3CCBAC9799F331E7FD1CB7D807626E31CA13439DB17DAE7D88B438C773C5| |916B12B9260F85132F4536A36CA38CCE70AC497088E636CE319571683930467B139| |8E9046AC8E1EC667176B338B3599CE11CCEEE3DF59942ADA903EE234EF1A658D3A6| |AEC11EF7610EF7611EF7611EF7E119B966102783BA9ED341CF703F6226C15A907AC| |CC32E8FFE1F50B2027A2BFCE57915FF31C7B4F69D1402679ED5DA77DCCE75EFDBF4| |88428F52EC514EF528A77B94A56E658E33AF68484C9AE258F942749759B10FFCEDF| |F04A1C0E37B477329499E6FF22AF79DBC4C4C6BE25BB75F86FD7E74345579C4B348| |3C061F32934F98677402E6118F76DE3F74E94F8FDE51E75EAAA3FF079F4AE51A| |-------------------------------------------------------------------|
Justaris Posted July 3, 2019 Posted July 3, 2019 Overall this looks pretty solid. A few quick things: Right now you're shooting for a combination of typed and positional defense - softcap in S/L and in Melee. Since the game always just takes the higher value between typed and positional defense, this means that you're going to have many situations where this isn't as effective as building primarily for just typed or just positional could be. Personally I favor going for typed softcap in S/L/E/N since that's more easily achievable than trying to cover positional. Practically this would mean substituting more Eradication into your PbAOE attacks in place of Scirocco. I think you could do this in Death Shroud as well and just round out your knockback protection with a Steadfast Protection -KB IO in Murky or Obsidian to go with the BotZ and Karma you already have. Cross Punch can also take a 3-slot Eradication. Consider working in at least the procs from the ATO sets - change for +Res and chance for +Absorb. Gauntleted Fist also has S/L and melee defense bonuses. I'd favor a bit more frankenslotting for effect in Dark Regeneration as right now it has little in the way of accuracy and the 5-slot Numina bonus isn't getting you a lot to be worth the tradeoff. Fury of the Gladiator has an Acc/End/Recharge IO and Cleaving Blow has an Acc/Recharge. Touch of the Nictus also has some good Acc/End/Recharge and Acc/Heal/End/Recharge options. Energy Mastery is one way to go and certainly eases endurance management but I don't consider it strictly necessary. I use Soul for Darkest Night, since the -tohit stacks well with the Defense from the IOs, but it is another toggle to run. If you're sticking with Cardiac for your alpha then you probably don't necessarily need to also go Energy Mastery. That said, it's certainly not a bad choice and doesn't require a lot of slotting investment. Conversely, if you do keep Energy Mastery, you could also look at switching alpha from Cardiac to Resilient which gives all of your resistances a generous boost. You have the third tier Cardiac selected in the build - you'll ultimately want a tier 4 whatever you choose - Cardiac Core Paragon or Resilient Core Paragon. There can be no defense like elaborate courtesy - E.V. LucasMy AE arcs: Ex Machina, the story of the Tin Mage Corps. Arc ID #11781
slimmatt Posted July 3, 2019 Author Posted July 3, 2019 Thats a lot to look at thanks for the suggestions . ill look into all that and come back here with a revised build. i took the lower lvl incarnate just as a test as i know its easy to get the 3rd tier but of course i will be shooting for the 4th. im stuck a bit on this build any chance if you have time you can put one together and post it here for me to look at. im getting a headache staring at it. thanks again ill look into it
Justaris Posted July 12, 2019 Posted July 12, 2019 Saw your post on the other thread - here's an example of what I was talking about when I first gave you feedback on this one: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! dark fire: Level 50 Mutation Tanker Primary Power Set: Dark Armor Secondary Power Set: Fiery Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(3), Erd-%Dam(3), OvrFrc-Dam/KB(5), SprMghoft-Rchg/Res%(29), SprGntFis-Rchg/+Absorb(31) Level 1: Scorch -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx(9), KntCmb-Acc/Dmg(9) Level 2: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(11), RctArm-EndRdx(13), StdPrt-ResDam/Def+(13), GldArm-3defTpProc(15) Level 4: Murky Cloud -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(7), RctArm-EndRdx(15), StdPrt-ResKB(17) Level 6: Obsidian Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(19), RctArm-EndRdx(19), UnbGrd-ResDam(21) Level 8: Dark Regeneration -- ThfofEss-+End%(A), Arm-Acc/Rchg(21), TchoftheN-Acc/EndRdx/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/EndRdx(25) Level 10: Combustion -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(27), Erd-Acc/Dmg/EndRdx/Rchg(27), ScrDrv-Acc/Dmg/EndRdx(29), Arm-Acc/Dmg/Rchg(45) Level 12: Cloak of Darkness -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Rchg+(33) Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(37), PrfZng-Acc/Rchg(37), PrfZng-Taunt/Rchg(37), PrfZng-Taunt/Rchg/Rng(39), PrfZng-Taunt(39) Level 16: Boxing -- Acc-I(A) Level 18: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(40), RctArm-EndRdx(40) Level 20: Weave -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(42), LucoftheG-Rchg+(42) Level 22: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(42), SphIns-Acc/EndRdx/Rchg(43), SphIns-ToHitDeb/EndRdx/Rchg(48), SphIns-%ToHit(48) Level 24: Super Jump -- BlsoftheZ-ResKB(A) Level 26: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(36), Krm-ResKB(36) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 30: Build Up -- RechRdx-I(A), RechRdx-I(43) Level 32: Fire Sword Circle -- FuroftheG-Acc/End/Rech(A), FuroftheG-Acc/Dmg/End/Rech(43), Erd-%Dam(45), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(46) Level 35: Soul Transfer -- Prv-Absorb%(A) Level 38: Greater Fire Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(48) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-EndMod(A) Level 47: Maneuvers -- LucoftheG-Rchg+(A) Level 49: Cross Punch -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(50), Erd-%Dam(50), FrcFdb-Rechg%(50) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34), Mrc-Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc(33), PrfShf-EndMod(33), PrfShf-End%(34) Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Melee Total Radial Graft Level 50: Cardiac Core Paragon Level 50: Ageless Total Radial Invocation ------------ There can be no defense like elaborate courtesy - E.V. LucasMy AE arcs: Ex Machina, the story of the Tin Mage Corps. Arc ID #11781
slimmatt Posted July 12, 2019 Author Posted July 12, 2019 Thanks for the reply . its scary how close to the build i ended up with that is. i did not use eradication in the end but i took your advice on the the incarnete . i have 0 end issues and can tank anything . Thanks again.
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