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DARK/FIRE check my build and improve it.


slimmatt

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Looking for help refining my build. its pure tank ..dont need massive damage and recharge

 

thanks.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

dark fire: Level 50 Mutation Tanker

Primary Power Set: Dark Armor

Secondary Power Set: Fiery Melee

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Concealment

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Death Shroud

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (3) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (3) Overwhelming Force - Damage/Endurance/Recharge
  • (5) Overwhelming Force - Accuracy/Damage/Endurance
  • (5) Overwhelming Force - Endurance/Recharge
  • (7) Overwhelming Force - Accuracy/Damage

Level 1: Scorch

  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Accuracy/Damage

Level 2: Dark Embrace

  • (A) Unbreakable Guard - +Max HP
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - Resistance
  • (13) Steadfast Protection - Resistance/+Def 3%
  • (15) Gladiator's Armor - TP Protection +3% Def (All)

Level 4: Murky Cloud

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Resistance

Level 6: Obsidian Shield

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - Resistance

Level 8: Dark Regeneration

  • (A) Theft of Essence - Chance for +Endurance
  • (21) Numina's Convalesence - Heal
  • (23) Numina's Convalesence - Heal/Recharge
  • (23) Numina's Convalesence - Heal/Endurance/Recharge
  • (25) Numina's Convalesence - Endurance/Recharge
  • (25) Numina's Convalesence - Heal/Endurance

Level 10: Combustion

  • (A) Endurance Reduction IO
  • (27) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (27) Scirocco's Dervish - Accuracy/Recharge
  • (29) Scirocco's Dervish - Damage/Recharge
  • (29) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Damage

Level 12: Cloak of Darkness

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed

Level 14: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage
  • (37) Perfect Zinger - Taunt/Range
  • (37) Perfect Zinger - Accuracy/Recharge
  • (37) Perfect Zinger - Taunt/Recharge
  • (39) Perfect Zinger - Taunt/Recharge/Range
  • (39) Perfect Zinger - Taunt

Level 16: Boxing

  • (A) Accuracy IO

Level 18: Tough

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - Resistance

Level 20: Weave

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Recharge Speed

Level 22: Cloak of Fear

  • (A) Siphon Insight - ToHit Debuff
  • (42) Siphon Insight - Accuracy/ToHit Debuff
  • (43) Siphon Insight - Accuracy/Recharge
  • (48) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (50) Siphon Insight - Accuracy/Endurance/Recharge
  • (50) Endurance Reduction IO

Level 24: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
  • (36) Karma - Knockback Protection

Level 28: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 30: Build Up

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 32: Fire Sword Circle

  • (A) Endurance Reduction IO
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (45) Scirocco's Dervish - Accuracy/Recharge
  • (45) Scirocco's Dervish - Damage/Endurance
  • (45) Scirocco's Dervish - Damage/Recharge
  • (46) Scirocco's Dervish - Accuracy/Damage

Level 35: Soul Transfer

  • (A) Preventive Medicine - Chance for +Absorb

Level 38: Greater Fire Sword

  • (A) Crushing Impact - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Accuracy/Damage

Level 41: Conserve Power

  • (A) Recharge Reduction IO

Level 44: Physical Perfection

  • (A) Endurance Modification IO

Level 47: Stealth

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Cross Punch

  • (A) Obliteration - Accuracy/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (34) Numina's Convalesence - +Regeneration/+Recovery
  • (34) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - EndMod/Accuracy
  • (33) Performance Shifter - EndMod
  • (34) Performance Shifter - Chance for +End

Level 50: Cardiac Total Radial Revamp

Level 50: Ion Core Final Judgement

Level 50: Reactive Core Flawless Interface

Level 50: Barrier Partial Radial Invocation

Level 50: Melee Total Radial Graft

------------

 

 

 

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Overall this looks pretty solid.

 

A few quick things:  Right now you're shooting for a combination of typed and positional defense - softcap in S/L and in Melee.    Since the game always just takes the higher value between typed and positional defense, this means that you're going to have many situations where this isn't as effective as building primarily for just typed or just positional could be.  Personally I favor going for typed softcap in S/L/E/N since that's more easily achievable than trying to cover positional.  Practically this would mean substituting more Eradication into your PbAOE attacks in place of Scirocco.    I think you could do this in Death Shroud as well and just round out your knockback protection with a Steadfast Protection -KB IO in Murky or Obsidian to go with the BotZ and Karma you already have.    Cross Punch can also take a 3-slot Eradication. 

 

Consider working in at least the procs from the ATO sets - change for +Res and chance for +Absorb.  Gauntleted Fist also has S/L and melee defense bonuses.

 

I'd favor a bit more frankenslotting for effect in Dark Regeneration as right now it has little in the way of accuracy and the 5-slot Numina bonus isn't getting you a lot to be worth the tradeoff.    Fury of the Gladiator has an Acc/End/Recharge IO and Cleaving Blow has an Acc/Recharge.    Touch of the Nictus also has some good Acc/End/Recharge and Acc/Heal/End/Recharge options.

 

Energy Mastery is one way to go and certainly eases endurance management but I don't consider it strictly necessary.    I use Soul for Darkest Night, since the -tohit stacks well with the Defense from the IOs, but it is another toggle to run.    If you're sticking with Cardiac for your alpha then you probably don't necessarily need to also go Energy Mastery.    That said, it's certainly not a bad choice and doesn't require a lot of slotting investment.  Conversely, if you do keep Energy Mastery, you could also look at switching alpha from Cardiac to Resilient which gives all of your resistances a generous boost.    You have the third tier Cardiac selected in the build - you'll ultimately want a tier 4 whatever you choose - Cardiac Core Paragon or Resilient Core Paragon.

 

There can be no defense like elaborate courtesy - E.V. Lucas

My AE arcs:

Ex Machina, the story of the Tin Mage Corps.  Arc ID #11781

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Thats a lot to look at thanks for the suggestions . ill look into all that and come back here with a revised build. i took the lower lvl incarnate just as a test as i know its easy to get the 3rd tier but of course i will be shooting for the 4th.

 

im stuck a bit on this build any chance if you have time you can put one together and post it here for me to look at. im getting a headache staring at it.

 

thanks again ill look into it

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  • 2 weeks later

Saw your post on the other thread - here's an example of what I was talking about when I first gave you feedback on this one:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

dark fire: Level 50 Mutation Tanker

Primary Power Set: Dark Armor

Secondary Power Set: Fiery Melee

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Death Shroud -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(3), Erd-%Dam(3), OvrFrc-Dam/KB(5), SprMghoft-Rchg/Res%(29), SprGntFis-Rchg/+Absorb(31)

Level 1: Scorch -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx(9), KntCmb-Acc/Dmg(9)

Level 2: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(11), RctArm-EndRdx(13), StdPrt-ResDam/Def+(13), GldArm-3defTpProc(15)

Level 4: Murky Cloud -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(7), RctArm-EndRdx(15), StdPrt-ResKB(17)

Level 6: Obsidian Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(19), RctArm-EndRdx(19), UnbGrd-ResDam(21)

Level 8: Dark Regeneration -- ThfofEss-+End%(A), Arm-Acc/Rchg(21), TchoftheN-Acc/EndRdx/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/EndRdx(25)

Level 10: Combustion -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(27), Erd-Acc/Dmg/EndRdx/Rchg(27), ScrDrv-Acc/Dmg/EndRdx(29), Arm-Acc/Dmg/Rchg(45)

Level 12: Cloak of Darkness -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), LucoftheG-Rchg+(33)

Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(37), PrfZng-Acc/Rchg(37), PrfZng-Taunt/Rchg(37), PrfZng-Taunt/Rchg/Rng(39), PrfZng-Taunt(39)

Level 16: Boxing -- Acc-I(A)

Level 18: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(40), RctArm-EndRdx(40)

Level 20: Weave -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(42), LucoftheG-Rchg+(42)

Level 22: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(42), SphIns-Acc/EndRdx/Rchg(43), SphIns-ToHitDeb/EndRdx/Rchg(48), SphIns-%ToHit(48)

Level 24: Super Jump -- BlsoftheZ-ResKB(A)

Level 26: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(36), Krm-ResKB(36)

Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36)

Level 30: Build Up -- RechRdx-I(A), RechRdx-I(43)

Level 32: Fire Sword Circle -- FuroftheG-Acc/End/Rech(A), FuroftheG-Acc/Dmg/End/Rech(43), Erd-%Dam(45), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(46)

Level 35: Soul Transfer -- Prv-Absorb%(A)

Level 38: Greater Fire Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(48)

Level 41: Conserve Power -- RechRdx-I(A)

Level 44: Physical Perfection -- PrfShf-EndMod(A)

Level 47: Maneuvers -- LucoftheG-Rchg+(A)

Level 49: Cross Punch -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(50), Erd-%Dam(50), FrcFdb-Rechg%(50)

Level 1: Brawl -- Acc-I(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34), Mrc-Rcvry+(34)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc(33), PrfShf-EndMod(33), PrfShf-End%(34)

Level 50: Ion Core Final Judgement

Level 50: Reactive Core Flawless Interface

Level 50: Melee Total Radial Graft

Level 50: Cardiac Core Paragon

Level 50: Ageless Total Radial Invocation

------------

 

 

 

 

There can be no defense like elaborate courtesy - E.V. Lucas

My AE arcs:

Ex Machina, the story of the Tin Mage Corps.  Arc ID #11781

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Thanks for the reply . its scary how close to the build i ended up with that is. i did not use eradication in the end but i took your advice on the the incarnete . i have 0 end issues and can tank anything .

 

Thanks again.

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