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Posted
14 minutes ago, DIGITAL_JEDII said:

Tri

Trivial or not @one time (way back when) invention slotting was allowed and I'm only curious why it can't be once again? 

 

What pieces do you want to slot in them?

Posted
1 hour ago, tidge said:

 

What pieces do you want to slot in them?

 

9 minutes ago, DIGITAL_JEDII said:

I was intending to put Hypersonic fly protection in Swift

 

I think this would be an example of the sort of enhancement piece that, if allowed in an inherent power, would devalue power picks. It's maybe not the *best* example of such a piece (see Stealth, KB protection) but it is in that category. Also: Swift doesn't grant flight, so that particular piece should probably just be slotted in an actual power that grants flight.

Posted
1 hour ago, tidge said:

 

 

I think this would be an example of the sort of enhancement piece that, if allowed in an inherent power, would devalue power picks. It's maybe not the *best* example of such a piece (see Stealth, KB protection) but it is in that category. Also: Swift doesn't grant flight, so that particular piece should probably just be slotted in an actual power that grants flight.

It accepts regular invention jump/fly.

Posted
5 minutes ago, DIGITAL_JEDII said:

It accepts regular invention jump/fly.

 

I know this came up in the original thread, so I'm not going to revisit that point here. I get that a point is trying to be made about potential inconsistency, but...

 

Swift https://cod.uberguy.net/html/power.html?power=pool.fitness.quick&at=blaster only increases FlyingSpeed and RunningSpeed, it doesn't need to have reduced Endurance, so as a power it has no need to accept sets, unless someone specifically wants to mule a piece from a set... which you've explained that you want to do. Other sets that take such enhancement pieces have an endurance cost (and must be toggled on). Hurdle behaves the same as Swift.

 

We are amazingly lucky that we can slot Invention sets in Health and Stamina... this is a sort of exploit, but because Green and Blue bars are so critical to game play, I'll read between the lines and write: This is the sort of loophole (to get +HP/+End, etc.) that the dev team is ok with. Maybe they'd be ok allowing more exploits in Swift and Hurdle, but the "prestige" toggles (and Sprint) also can't take Universal Travel sets... but I think it is unlikely. The entire inherent Fitness pool is a weird leftover, with Enhancement sets it is really useful, but the game never really should have such low ceilings on things like travel/green/blue in the first place.

 

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Posted
22 hours ago, tidge said:

 

I know this came up in the original thread, so I'm not going to revisit that point here. I get that a point is trying to be made about potential inconsistency, but...

 

Swift https://cod.uberguy.net/html/power.html?power=pool.fitness.quick&at=blaster only increases FlyingSpeed and RunningSpeed, it doesn't need to have reduced Endurance, so as a power it has no need to accept sets, unless someone specifically wants to mule a piece from a set... which you've explained that you want to do. Other sets that take such enhancement pieces have an endurance cost (and must be toggled on). Hurdle behaves the same as Swift.

 

We are amazingly lucky that we can slot Invention sets in Health and Stamina... this is a sort of exploit, but because Green and Blue bars are so critical to game play, I'll read between the lines and write: This is the sort of loophole (to get +HP/+End, etc.) that the dev team is ok with. Maybe they'd be ok allowing more exploits in Swift and Hurdle, but the "prestige" toggles (and Sprint) also can't take Universal Travel sets... but I think it is unlikely. The entire inherent Fitness pool is a weird leftover, with Enhancement sets it is really useful, but the game never really should have such low ceilings on things like travel/green/blue in the first place.

 

I just would have liked to slot it for the fly protection - never intended any abuse.

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