dukedukes Posted May 23 Posted May 23 COH has a bunch of emotes that rarely get used and they're pretty cool. Something you can do to play any emote for any power with varying success is set up a macro like: powexec_name Brawl$$em Dance You have to press it twice though, which queues up a second power use, and this doesn't always seem to work. Maybe there is a better way to do this I'm not aware of but my suggestion is adding powexec variations that can play an emote rather than the animation belonging to the power. Yes you could do some very silly things but just think of the added flavour this would add! Surely this outweighs the downsides? Let people cast Healing Aura while taking a bite of a hotdog, or "em chicken" to taunt, etc, etc... The more reasonable request would be adding more power animations to the power customization system but I have a feeling the process to do this is time consuming, and people may be put off by the hotdog eating option, better to tuck away these weird options into commands. 1 1
Psyonico Posted May 23 Posted May 23 I suspect it wouldn’t be as easy to implement as you think. Also, emotes can be “broken” by moving while power animations have a set time in which you are locked out of doing other things. Any thoughts on how you would reconcile this? What this team needs is more Defenders
dukedukes Posted May 23 Author Posted May 23 3 minutes ago, Psyonico said: I suspect it wouldn’t be as easy to implement as you think. Also, emotes can be “broken” by moving while power animations have a set time in which you are locked out of doing other things. Any thoughts on how you would reconcile this? I would assume power activation behaviour would be the same, you would be locked in place as usual, just with a different animation playing. Similar to pressing the macro command I shared twice but without the inconsistency and bugs. It absolutely may not be simple to do, the power system likely isn't set up for something like this, but you'd have to be familiar with the game code to determine this which I am not.
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