Developer The Curator Posted Tuesday at 02:51 PM Developer Posted Tuesday at 02:51 PM Use this thread to discuss and provide feedback regarding enemy group critter balance for the high level Wyvern enemies encountered in Kallisti Wharf.
PBiz Posted Saturday at 04:33 AM Posted Saturday at 04:33 AM So I tested out in the AE with these level 50 Wyvern on my fully kitted out Dark Melee/Rad Armor Brute. I played on +4/x8. I'm aware that this is not the intended way, but I think it's worth discussing my findings. So uh, the minions have Flash Arrow and Net Arrow. That is a bit too much. You got to move these attacks to the Lieutenants or something because they spam those moves entirely too much. They were a challenge, but not in a way they really ought to be? I had trouble on my difficulty, and getting through it was a slog, and it was honestly mostly because Net Arrow slowed me down so much and I would get 5 stacked on me on average for the start of the fights. And these are fine on minions normally, but there's only one minion type, so it turns into EVERY SINGLE MINION has the same two powers and uses them en masse. I would say to make unique Wyvern minions have one or the other to split it up so not every single minion has these powers at the same time, or simply move them to a lieutenant. But I really think they need tweaking because having every minion with both of those powers is just too much. 1
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